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We made fun of God Eater for being a generic arena hack n slash, now look at where Monster Hunter is at? Same exact spot, stripped of every bit of nuance besides "kill the monster so you can fight the next monster" with as little downtime in between as possible. Much like the Souls identity has become less about the level design and mob difficulty that treated you like you were out of your depth and more now about reflex heavy boss fights and fast paced combat mechanics befitting a legendary hero, Monster Hunter has now become a generic boss rush with less and less interaction with the world demanded of the player.
you can turn all that auto-move nonsense off and have it control just like your character.
who knows why the hell they decided to make the on-rails movement the default option tho
While I understand its "bigger = more exploration", most of us are in for the hunts than the exploration
Edit: and Durumbos/other monsters knocking down those trees in that area in Misty Peaks
Palamutes were like my limit, I don't like the direction the franchise is heading, but I can always fall back on older, purer titles (Like MHG)
THIS!!
More evident as time passes by, Capcom is interested in reaching the larger (dumb) audience and grabbing money, not in creating memorable masterpieces
what was there to explore? you just went to the next location, loading zones, and kept doing it till you find the monster.
the only time i ever felt the need to "explore" was ultimately in worlds to get palicao toys/camps, and after i just bee-lined it for the monster
im also not really sure how the mount changes that, there's still little caves and nooks to explore either way, but much like every monhun, they're just small areas to get stuff and then you go do the thing that is 99% of the game: hunt the monster.
Besides, the PC version we play have a lot of options missing the PS5 version had, one of them was to disable Seikret auto tracking/exploring, auto sheating, helmet hide and many other we just don't have yet here. That shows the PC version is either older than the console beta or they're a bit behind on the port.
Not on mine.
EDIT: Well, I'm blind, it's there but somehow accessible only in-game. So yes, you can disable the chicken auto tracking the monster and manually control it all the time.
https://steamcommunity.com/sharedfiles/filedetails/?id=3359154635
https://steamcommunity.com/sharedfiles/filedetails/?id=3359154588