Monster Hunter Wilds

Monster Hunter Wilds

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Brondy Nov 2, 2024 @ 3:57am
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Seikret ruined the game
I really tried to like the Seikret and I'll admit the riding mechanics are better compared to the Palamute in Rise. But honestly, I feel the Seikret has ruined the game.

From my experience with the beta, the gameplay seems to be:

-Open the map and select monster X as your target.
-Hop on the Seikret, which automatically guides you to monster X.
-Defeat monster X and collect rewards.
-Select the next monster X on the map and repeat.

Where exactly is the exploration in all this? The Seikret does all the traveling for you.
Want to gather resources? You can do it with the grappling hook while the Seikret guides you.

Part of Monster Hunter's charm was actively tracking the monsters, studying their behavior, and savoring each hunt as a unique experience. Automating everything, from travel to hunting, makes it feel too linear and less immersive.

The game has turned into what many new-generation players wanted: an arena style monster battle rather than a true monster hunting simulator.

And now, if the monster escapes, all you have to do is hop back on the Seikret, which will automatically follow it 😢.

EDIT WARNING:
Anyone commenting "you can disable auto-guide" or "you can also walk on foot," please stop, you’re making yourself look ridiculous. It’s already been explained a thousand times why it doesn’t make sense to do that. Furthemore, there is no need to repeat the same thing over and over again because everyone knows how to turn off the auto-guide and how works.
Last edited by Brondy; Nov 3, 2024 @ 12:45am
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Showing 31-45 of 331 comments
JPM岩 Nov 2, 2024 @ 2:06pm 
Originally posted by Unmotivated:
Originally posted by JPM岩:
Because the grind is genuinely the worst part about the series. The sightseeing is great the first few times, but when youre grinding, you dont want to add an extra 5 minutes with every kill because you need to walk half a mile to deal 12 damage before needing to move another half mile.
Speak for yourself. Plenty of us enjoy the grind of Monster Hunter. Once upon a time it was a core part of the experience to learn where monsters spawned, what zones they'd go to and where to get certain items, among other things.

Nowadays, it really is all about killing monsters and not too much else.
It was always about killing the monsters, dude. "Learning where a monster spawns" meant "learn the script two points it can spawn in" was, and following shadows on the floor.
Unmotivated Nov 2, 2024 @ 2:14pm 
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Originally posted by JPM岩:
Originally posted by Unmotivated:
Speak for yourself. Plenty of us enjoy the grind of Monster Hunter. Once upon a time it was a core part of the experience to learn where monsters spawned, what zones they'd go to and where to get certain items, among other things.

Nowadays, it really is all about killing monsters and not too much else.
It was always about killing the monsters, dude. "Learning where a monster spawns" meant "learn the script two points it can spawn in" was, and following shadows on the floor.
I guess you just have a shallow understanding of what Monster Hunter was then.

We made fun of God Eater for being a generic arena hack n slash, now look at where Monster Hunter is at? Same exact spot, stripped of every bit of nuance besides "kill the monster so you can fight the next monster" with as little downtime in between as possible. Much like the Souls identity has become less about the level design and mob difficulty that treated you like you were out of your depth and more now about reflex heavy boss fights and fast paced combat mechanics befitting a legendary hero, Monster Hunter has now become a generic boss rush with less and less interaction with the world demanded of the player.
Last edited by Unmotivated; Nov 2, 2024 @ 2:16pm
Dex Nov 2, 2024 @ 2:24pm 
Yea, I'm already seeing that I'm not going to enjoy using the Seikrit. If there is an auto-move feature in your game, you really should ask yourself why that is.
LonesomeSparrow Nov 2, 2024 @ 2:36pm 
Originally posted by Dex:
Yea, I'm already seeing that I'm not going to enjoy using the Seikrit. If there is an auto-move feature in your game, you really should ask yourself why that is.

you can turn all that auto-move nonsense off and have it control just like your character.
who knows why the hell they decided to make the on-rails movement the default option tho
Popcorn Nov 2, 2024 @ 2:45pm 
Originally posted by LonesomeSparrow:
Originally posted by Dex:
Yea, I'm already seeing that I'm not going to enjoy using the Seikrit. If there is an auto-move feature in your game, you really should ask yourself why that is.

you can turn all that auto-move nonsense off and have it control just like your character.
who knows why the hell they decided to make the on-rails movement the default option tho
Big maps.
While I understand its "bigger = more exploration", most of us are in for the hunts than the exploration
Popcorn Nov 2, 2024 @ 2:47pm 
Originally posted by Unmotivated:
Originally posted by JPM岩:
It was always about killing the monsters, dude. "Learning where a monster spawns" meant "learn the script two points it can spawn in" was, and following shadows on the floor.
I guess you just have a shallow understanding of what Monster Hunter was then.

We made fun of God Eater for being a generic arena hack n slash, now look at where Monster Hunter is at? Same exact spot, stripped of every bit of nuance besides "kill the monster so you can fight the next monster" with as little downtime in between as possible. Much like the Souls identity has become less about the level design and mob difficulty that treated you like you were out of your depth and more now about reflex heavy boss fights and fast paced combat mechanics befitting a legendary hero, Monster Hunter has now become a generic boss rush with less and less interaction with the world demanded of the player.
Played since 3U, dont remember much about "interaction with the world" except some like Azuros eating honey, or Plesioth fishing, which, I never noticed until my brother pointed it out)

Edit: and Durumbos/other monsters knocking down those trees in that area in Misty Peaks
Last edited by Popcorn; Nov 2, 2024 @ 2:49pm
Many-Named Nov 2, 2024 @ 3:01pm 
Originally posted by Unmotivated:
Hopefully the maps aren't so big that i can just not use Seikret.

If it ends up being some mandatory thing due to how the maps are structured, that's going to bug the hell out of me. I never liked Palamutes either, and if i hunt solo, i want to hunt SOLO.

Palamutes were like my limit, I don't like the direction the franchise is heading, but I can always fall back on older, purer titles (Like MHG)
Ranarch Nov 2, 2024 @ 3:48pm 
Originally posted by Artey:
Seikret auto run needs to be removed.
I want to play the game and not have the game played for me. MH has already been simplified too much for the current generation of gamers that have zero skill or patience anymore.

THIS!!

More evident as time passes by, Capcom is interested in reaching the larger (dumb) audience and grabbing money, not in creating memorable masterpieces
Last edited by Ranarch; Nov 2, 2024 @ 3:49pm
zero Nov 2, 2024 @ 3:54pm 
i am surprised with people who agree with the "explore" mindset, cause from personal experince: it hardly existed to start with, especially in older games, it was just like, a dozen open/small zones per map, with very few caves if any, and thats it.

what was there to explore? you just went to the next location, loading zones, and kept doing it till you find the monster.

the only time i ever felt the need to "explore" was ultimately in worlds to get palicao toys/camps, and after i just bee-lined it for the monster

im also not really sure how the mount changes that, there's still little caves and nooks to explore either way, but much like every monhun, they're just small areas to get stuff and then you go do the thing that is 99% of the game: hunt the monster.
Shift Nov 2, 2024 @ 4:05pm 
I have my own opinion about "exploration" in MH. It was always a one time wonder you do once and be done of it. Like for example the forest area in World, it's cool the first time you don't know the map, but after you have to run around chasing a Rathalos, you'll end up more annoyed than anything.

Besides, the PC version we play have a lot of options missing the PS5 version had, one of them was to disable Seikret auto tracking/exploring, auto sheating, helmet hide and many other we just don't have yet here. That shows the PC version is either older than the console beta or they're a bit behind on the port.
Last edited by Shift; Nov 2, 2024 @ 4:07pm
zero Nov 2, 2024 @ 4:11pm 
Originally posted by Shift:
I have my own opinion about "exploration" in MH. It was always a one time wonder you do once and be done of it. Like for example the forest area in World, it's cool the first time you don't know the map, but after you have to run around chasing a Rathalos, you'll end up more annoyed than anything.

Besides, the PC version we play have a lot of options missing the PS5 version had, one of them was to disable Seikret auto tracking/exploring, auto sheating, helmet hide and many other we just don't have yet here. That shows the PC version is either older than the console beta or they're a bit behind on the port.
all of those are in the pc beta, just for the record(idk about helm, but i personally have also sheath and auto-run off)
Last edited by zero; Nov 2, 2024 @ 4:11pm
Shift Nov 2, 2024 @ 4:11pm 
Originally posted by zero:
Originally posted by Shift:
I have my own opinion about "exploration" in MH. It was always a one time wonder you do once and be done of it. Like for example the forest area in World, it's cool the first time you don't know the map, but after you have to run around chasing a Rathalos, you'll end up more annoyed than anything.

Besides, the PC version we play have a lot of options missing the PS5 version had, one of them was to disable Seikret auto tracking/exploring, auto sheating, helmet hide and many other we just don't have yet here. That shows the PC version is either older than the console beta or they're a bit behind on the port.
all of those are in the pc beta, just for the record

Not on mine.

EDIT: Well, I'm blind, it's there but somehow accessible only in-game. So yes, you can disable the chicken auto tracking the monster and manually control it all the time.
Last edited by Shift; Nov 2, 2024 @ 4:17pm
zero Nov 2, 2024 @ 4:16pm 
Originally posted by Shift:
Originally posted by zero:
all of those are in the pc beta, just for the record

Not on mine.

https://steamcommunity.com/sharedfiles/filedetails/?id=3359154635
https://steamcommunity.com/sharedfiles/filedetails/?id=3359154588
ratfromthemoon Nov 2, 2024 @ 4:29pm 
you control the buttons you press. You want to explore? Turn auto seikret navigation off. Better yet dont use it old man. Stop whining
Popcorn Nov 2, 2024 @ 5:43pm 
Originally posted by zero:
Originally posted by Shift:

Not on mine.

https://steamcommunity.com/sharedfiles/filedetails/?id=3359154635
https://steamcommunity.com/sharedfiles/filedetails/?id=3359154588
Well, they corrected themself, but hope this helps some people with these issues!
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Date Posted: Nov 2, 2024 @ 3:57am
Posts: 331