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Even if it did work, it would still be a suboptimal option that goes unused.
now everything is a shooter lol lame
Cause thats what people do... not use the features provided to em? right?
Its the same mentality with those SL1 souls runs or whatever (no item runs etc.).
Ofc you can always take away from what the games gives you to make it "harder", but the line of reference gets so blurred that unless you know exactly what you want to use and won't, its derives all meaning of the experience.
It should be added that these runs are also usually reserved for a second playthrough, and make no mistake, just from playing the beta, you can already tell that if you do not use the little raptor to traverse, you will add a big big chunk of hours of just mindlessly running around to the whole gaming experience, in a game, that quite frankly has no problems wasting your time with mundane stuff as it is.
Dont like the auto either, but, meh, the gameplay and monsters are what I'm looking more forward to after playing for a while
I want to play the game and not have the game played for me. MH has already been simplified too much for the current generation of gamers that have zero skill or patience anymore.
I think that is why they have them. The map is big, like realistically big, so you needed something to traverse that.
You can get on and off it.
Honestly with how big and fast some of these creatures should be, it makes more sense you wouldn't be able to keep up with them on foot; but we couldn't have larger maps back then hardware didn't allow it yet.
The auto follow I don't like however, but you can just manually steer you don't have to use that. I kinda get it too though, it's so you can set to follow while you figure out your items, prep for the actual conflict you're going to, etc without having to steer.
My fingers are crossed that monsters being visible at all times is a progression thing, like when you leveled up monster knowledge in World, and not the default. It would be nice if it was something you had to build toward. I understand why it was a pain in older games with the disconnected areas where a monster's location could be a crapshoot that didn't align with where it went visually, but now that they've gone pseudo-open world with the huge wide open areas where you can physically see the monster from hundreds of meters out and see it physically traverse the world, it seems unnecessary to have its location available via map at all times.
Seikret autorun should also be off by default, in my opinion. I turned it off immediately and so many friends found it frustrating that they were being dragged towards the monster on a theme park ride. I'm hoping that's just because the build we're playing was a demo build and when you have a 15 - 30 minute demo at conventions, it's better to just sit players down on the bird and have it run them through the pretty areas and straight to the monster for the gameplay.
You can disable the autorun as an option, agreed it is frustrating that this is a default option.
Having to disable a few settings to get it to play "normally"