Monster Hunter Wilds

Monster Hunter Wilds

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Sudri Nov 2, 2024 @ 2:58am
Lance feels terrible.
it's like night and day. Almost all of the positional control that you had playing lance is gone in this game. Powerguard's counter attack you can't seem to control the direction of anymore, and there seems to be no way to enter the counter stance without having to do High Thrust 3 times first. It really feels like a massive downgrade. Compared to World and previous entries the Lance just feels like sludge and sluggish imo
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Showing 1-15 of 53 comments
Gillium Nov 2, 2024 @ 3:18am 
Yeah, it's not great. Feels like you absolutely need to use focus mode to orient your attacks.
Sudri Nov 2, 2024 @ 4:31am 
Originally posted by Gillium:
Yeah, it's not great. Feels like you absolutely need to use focus mode to orient your attacks.
That's exactly what I feel the problem is.
Brondy Nov 2, 2024 @ 4:35am 
I keep activated focus mode with the lance, not seem be any cons in doing so, the damage is the same.
Popcorn Nov 2, 2024 @ 6:48am 
Originally posted by Brondy:
I keep activated focus mode with the lance, not seem be any cons in doing so, the damage is the same.
Breaks me when I use R1 to run/auto sheathed afterwards LOL
NiteNightKnight Nov 2, 2024 @ 8:16am 
I set focus mode to toggle in settings and with it on it feels significantly better and offers even more positional control then world lance. Also now the counter is basically automatically activated on block which causes a shield slam that you can either follow up with a quick low damage counter trust or harder hitting payback thrust with a lot of endlag which i rarely ever use.
Edeus Nov 3, 2024 @ 6:28am 
I like lance in world much more then in Wilds. Dont know why they did so bad work to develop lance.
Fraktal Nov 3, 2024 @ 7:14am 
I also didn't care for lance in Wilds, I say that as someone who has the majority of hunts in World/Rise with lance.

I still love the weapon overall, and will probably try it again when I beat the progression in Wilds.
Mars Nov 3, 2024 @ 7:42am 
You counter by doing perfect guards now. Feels great. Big fan of the new changes. Focus mode pretty much solved any and all orientation problems. I'd like to see some slight damage buffs on the quick normals, but otherwise I'm satisfied so far.
Sudri Nov 3, 2024 @ 7:20pm 
Originally posted by Mars:
You counter by doing perfect guards now. Feels great. Big fan of the new changes. Focus mode pretty much solved any and all orientation problems. I'd like to see some slight damage buffs on the quick normals, but otherwise I'm satisfied so far.
The last thing Monster Hunter needs is yet another counter weapon.
NiteNightKnight Nov 3, 2024 @ 7:46pm 
Originally posted by Sudri:
Originally posted by Mars:
You counter by doing perfect guards now. Feels great. Big fan of the new changes. Focus mode pretty much solved any and all orientation problems. I'd like to see some slight damage buffs on the quick normals, but otherwise I'm satisfied so far.
The last thing Monster Hunter needs is yet another counter weapon.
Lance was the original counter weapon ):
DCyfr Nov 3, 2024 @ 8:12pm 
Lance hasn't really lost anything compared to World or Rise (ignoring silkbinds and stuff). A lot of it is just done differently.

For example, like it was mentioned, a lot of the aiming is done through focus mode, where you hit the focus button to be able to turn while attacking. This works on most of lance attacks, even in the middle of triple thrusts. It also allows you to get quick mini-hops in between attacks of the triple thrust, but doesn't work on triple high thrusts for some reason.

While most people prefer turning on focus all the time by using the toggle in the options, I prefer to just tap focus when reaiming as it automatically turns your hunter the way your camera is looking when you tap it if you're doing a move that can be reaimed.

Counter stance is gone, but for the better as it's replaced with the instant counter out of perfect guard, which can be followed up with the triple thrust finishers, and is freely aimed even without using focus.

You can still counter out of a power guard, but I'm iffy on the specifics as I didn't get nearly as much time on the beta as I wished due to work, so that was something I never got to really test.
Originally posted by NiteNightKnight:
Originally posted by Sudri:
The last thing Monster Hunter needs is yet another counter weapon.
Lance was the original counter weapon ):
This. Longsword is just....stole that due to insanely busted buffs for no reason ever since World.
AH-1 Cobra Nov 3, 2024 @ 8:57pm 
Counter guard was important, because it allowed you to quickly transition to defense while you were attacking, and you cannot do that anymore with lance. Doing the counter off perfectly timing a block isn't the same, because you cannot go from attacking to guarding as quickly as you could using counter guard, and that's the biggest problem I got with the weapon.

Monster Hunter is a game of milliseconds, and that extra time it takes you to raise a shield to block is basically the whole wide world for a window for the monster to hit you in between you attacking and you being able to guard after attacking. If I'm gonna play a commit weapon (which lance most definitely is now), I might as well play Charge Blade or Greatsword.
Last edited by AH-1 Cobra; Nov 3, 2024 @ 9:09pm
Vorpal Nov 3, 2024 @ 9:32pm 
The lance changed a lot in wilds. If you try to play it as you did in world, you're in for a bad time.

Just wait for full release and re-learn it.
RobeRonin Nov 4, 2024 @ 12:07am 
focus mode strikes again !
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Date Posted: Nov 2, 2024 @ 2:58am
Posts: 53