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And then with the CPU having the 1st 2 or 3 cores being heavily used despite still enough cores to distribute workload across that are not being used much.
So the result of it is that its not the consumers fault or the MH devs fault.
And a lot of this issue from people can be solved, if they clarified how old the build was and that it wasnt representative to how the game would run.
That's my other PC. I'm using the example of how the RE engine has terrible CPU usage, even though it has worse world details than World, but it needs a CPU more powerful than 4790 to play smoothly at 60 FPS.
The PC I use to play DD2 and Wild beta is i7 12700F + 4070ti 32GB ram SSD m2, which can't do 60 fps stable with Wild beta, and I'm sure it's better than PS5 and PS5 pro.
Yeah what you wrote is the exact problem of this game. But running at 100% may cause sudden performance drops, which make even less playable.
Performance target for PS5Pro is 4k 60fps, and likely 1080 120fps, as I saw an option choosing 120 fps mode during PS5 OBT. (PS5Pro release was 1 day after OBT ended).
Your system should be more capable than PS5Pro, and I see your point. You have every reasons to believe your PC should be capable of running at 120fps without drop.
Wait for demo before the release or even wait until driver update for Wilds will be more careful approaches.
DD2 incoming.
average card today is 3060/4060, the fact that you want and can spend money on better PC doesn't put you in a "majority" position :) Game developers will always be making games for average PC not this top shelf nonsence. Check the recommended settings, developers recommend 2060, what upgrades are you talking about?
Another thing. Have you heard KC:D players complain about low frame rate? No. Do you know why? Because game has amazing optimization and looks fantastic. It runs better then the 1st part to be honest. So why would Wilds not run better than World? It looks exactly the same, have they spend all the money on hair animations, instead of optimization? I don't know. I run everything on my 3060 laptop on High just fine, so why wouldn't I expect to have the same performance from an ok-ish looking game with recommended 2060?
KC:D2 runs on a modified old ass cryengine build, because there hasnt been an update to cryengine in years. Cryengine games always looked great on the surface level, but its not doing anything tech wise that would push gpu's hard.
My brother in Christ, this game has been worked on for 6 years, and its releasing in less than 20 days. Why are you like that?
But yeah, optimisations are not easy. They will only do so much in the day 1 patch. And no amount of feedback will change what we're getting as the performance is set in stone at this point. If I'm not mistaken, the team said they're focusing on optimising some later parts of the console versions before launch too.
They did not it appears. Guess it’s going to be patched after release, weird way of doing it.
Of course they didn't patch it. That's the excuse of literally every developer, "the demo is an old build, it will be better at release". Get release still broken.