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Bir çeviri sorunu bildirin
Come on.
Personally I doubt that they will fix performance, because my "feeling" is that the performance issues aren't about patching but the Resident Evil engine that they are using. It's a bad engine for open world. Love the (gritty realistic) graphics it creates but the performance in open world will always be bad. Tbh they have been struggling with engines since Dragon Dogma 1 which was capped at 30 fps. Capcom is not used to designing massive open worlds. The only game so far that has impressed me with performance in a beautiful graphical world has been Final Fantasy 7 Rebirth. It's impressive considering all that's going on screen.
My gut feeling with Monster Hunter Wilds is that its one of those games (like Dragon Dogma 2 which uses the same graphical engine) that only people with gold standard PCs will be able to just brute force performance through. But anyone with normal PC or even consoles will have sub par performance.
I'm really torn over buying this, because I legit LOVED the beta/demo gameplay.
But the gameplay suffered massively due to low FPS. And that is a gameplay killer for me in a game where I'm supposed to be fast and reactive. So many times my character moved like a Tank.
At this point, as someone who never played Monster Hunter, I might just buy World where performance is probably flawless. I did the same with DD2 and just went with DD1. At heart they're not even massively different games, Capcom just massively upgrades the graphics.
The problem is that they are trying to make the same thing as EA and use a single engine for everything, to save costs and make all their studios knowledgable in using it, but that doesn't work, and they are going through the same pains.
MH World also uses an engine made by capcom, but it's one done for that purpose. Even DD1 was made in an earlier version of it. The RE engine is for "corridor games", like RE7, RE2, RE4, in those it works great.
So if they would do a new engine for every game, games will release all 3 years or more. People would then cry about long waiting times. If they use the same engine, they cry about performance issues.
I doubt that they use the engine unmodified, or are you working with Capcom to know that?
I think it can be optimized for open world too. The 4 - 8 cores in games is an issue I've seen in hundreds of games. 99% of the time I can't use all 24 threads 16 cores with my 12900K.
It's just the way games work. For example, there are worse like Euro Truck Simulator 2 or American Truck Simulator that only uses one core and another thread.
The issue lies with MMOs, those have always a heavy hit on CPU. Even Black Desert Online I can't get 60 FPS without FSR on maximum settings.
As a Capcom and RE fan, I was massively impressed with the RE Engine, it also shone with Devil May Cry 5, which is also a corridor game. It's an awesome engine for realism, blood, and beautiful character design.
I loved this engine and thought it was absolutely amazing.
However...I feel that Capcom fell too much in love with that engine and thought "let's use it for an open world game despite performance issues" (DD2 + Monster Hunter Wilds).
It's a very catastrophic decision.
But then again, Capcom does NOT do massive open world games.
They're woefully untrained for this. You can feel that the devs and execs are legitimately passionate about making these games (Dragon Dogma 2 as well) but they're missing the engine and tech power to realise their vision.
I feel like Unreal Engine 5 probably would have been better for this. Just like Wukong.
The MMO features of the game definitely MASSIVELY impact performance, I agree.
Now that I think about it, it's a terrible move to allow these 100 player lobbies/levels.
Maybe allow 5 players concurrently on screen at best. Not more.
It's an awesome feature but a performance hog.
The need to stay perpetually online in this live world is a resource hog.
Online only for the beta helps them lock down the beta, but the release version?
Has this been officially confirmed?
To be fair. Most open betas are literally just mouthpiece showcase advertisements these days. With the fact they were absolutely STUFFING lobbies and really thrashing their own servers this is what an -actual- beta is like. Everything on fire with a side of dessert.
Just checked the PS store and it says "online optional" so apparently it was a beta only requirement (the same stuff applies to PC), so we are OKAY guys!!! You will be able to play OFFLINE ONLY without engaging in the online features and having players appear in your world. Thus I imagine performance WILL BE WAY BETTER in offline only mode!!!
It will, in the hub, in the open world, you had no online impact outside of your connection to the server. You don't render players in when you're in the open world, but the hub is different.
Then you have the fools who go "it's just a beta bro it'll be fixed when it releases". Idiots said this same thing about DD2 and look how that turned out. Wilds won't be any different, and then these same idiots will cope by going "w-well just gives them a few months and then it'll be fixed!". It's such a predictable cycle at this point. I'll never understand why so many decide to be such brainless, bootlicking drones. But that's the hill they want to die on.
The state of the beta was inexcusable and the state of the game on release will be unacceptable as well, and all the same idiots defending it now will defend it then too because that's what drones do.
I don't think deadlines are necessarily a bad thing, I think it depends on the circumstances and how reasonable they are, but it can definitely lead to projects feeling unfinished and unpolished if the deadlines are too absurdly unreasonable.