Monster Hunter Wilds

Monster Hunter Wilds

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Ovan 31 Eki 2024 @ 22:12
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Terrible Performance. No, thank you.
As far as I played the demo, the game runs horribly.
I have no problem running MH World, but Wilds simply can't keep 60fps and DLSS makes the game look awful.
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289 yorumdan 196 ile 210 arası gösteriliyor
İlk olarak Poyzo tarafından gönderildi:
I suggest looking for PC parts or a new gaming PC when Black Friday and Cyber Sunday hit.
and do what? buy 7800x3d to still drop below 60 in hub area? and get barely above 60 on AVERAGE
En son flat_Lander1 tarafından düzenlendi; 5 Kas 2024 @ 5:46
İlk olarak Smug Kot tarafından gönderildi:
Don't worry guys, in 3 months are going to fix! This is not another dragon dogma 2! just pre-order and trust in crapcom :steamhappy:

Come on.
Personally I doubt that they will fix performance, because my "feeling" is that the performance issues aren't about patching but the Resident Evil engine that they are using. It's a bad engine for open world. Love the (gritty realistic) graphics it creates but the performance in open world will always be bad. Tbh they have been struggling with engines since Dragon Dogma 1 which was capped at 30 fps. Capcom is not used to designing massive open worlds. The only game so far that has impressed me with performance in a beautiful graphical world has been Final Fantasy 7 Rebirth. It's impressive considering all that's going on screen.

My gut feeling with Monster Hunter Wilds is that its one of those games (like Dragon Dogma 2 which uses the same graphical engine) that only people with gold standard PCs will be able to just brute force performance through. But anyone with normal PC or even consoles will have sub par performance.

I'm really torn over buying this, because I legit LOVED the beta/demo gameplay.
But the gameplay suffered massively due to low FPS. And that is a gameplay killer for me in a game where I'm supposed to be fast and reactive. So many times my character moved like a Tank.

At this point, as someone who never played Monster Hunter, I might just buy World where performance is probably flawless. I did the same with DD2 and just went with DD1. At heart they're not even massively different games, Capcom just massively upgrades the graphics.
En son Griever tarafından düzenlendi; 5 Kas 2024 @ 7:37
İlk olarak Griever tarafından gönderildi:
İlk olarak Smug Kot tarafından gönderildi:
Don't worry guys, in 3 months are going to fix! This is not another dragon dogma 2! just pre-order and trust in crapcom :steamhappy:

Come on.
Personally I doubt that they will fix performance, because my "feeling" is that the performance issues aren't about patching but the Resident Evil engine that they are using. It's a bad engine for open world. Love the (gritty realistic) graphics it creates but the performance in open world will always be bad. Tbh they have been struggling with engines since Dragon Dogma 1 which was capped at 30 fps. Capcom is not used to designing massive open worlds. The only game so far that has impressed me with performance in a beautiful graphical world has been Final Fantasy 7 Rebirth. It's impressive considering all that's going on screen.

My gut feeling with Monster Hunter Wilds is that its one of those games (like Dragon Dogma 2 which uses the same graphical engine) that only people with gold standard PCs will be able to just brute force performance through. But anyone with normal PC or even consoles will have sub par performance.

I'm really torn over buying this, because I legit LOVED the beta/demo gameplay.
But the gameplay suffered massively due to low FPS. And that is a gameplay killer for me in a game where I'm supposed to be fast and reactive. So many times my character moved like a Tank.

At this point, as someone who never played Monster Hunter, I might just buy World where performance is probably flawless. I did the same with DD2 and just went with DD1. At heart they're not even massively different games, Capcom just massively upgrades the graphics.

The problem is that they are trying to make the same thing as EA and use a single engine for everything, to save costs and make all their studios knowledgable in using it, but that doesn't work, and they are going through the same pains.

MH World also uses an engine made by capcom, but it's one done for that purpose. Even DD1 was made in an earlier version of it. The RE engine is for "corridor games", like RE7, RE2, RE4, in those it works great.
En son Ovan tarafından düzenlendi; 5 Kas 2024 @ 8:00
Somehow people don't understand writing a new engine is nothing you can do in a hurry. It really takes months and years to do that.
So if they would do a new engine for every game, games will release all 3 years or more. People would then cry about long waiting times. If they use the same engine, they cry about performance issues.

I doubt that they use the engine unmodified, or are you working with Capcom to know that?
I think it can be optimized for open world too. The 4 - 8 cores in games is an issue I've seen in hundreds of games. 99% of the time I can't use all 24 threads 16 cores with my 12900K.
It's just the way games work. For example, there are worse like Euro Truck Simulator 2 or American Truck Simulator that only uses one core and another thread.
The issue lies with MMOs, those have always a heavy hit on CPU. Even Black Desert Online I can't get 60 FPS without FSR on maximum settings.
İlk olarak Ovan tarafından gönderildi:
The RE engine is for "corridor games", like RE7, RE2, RE4, in those it works great.

As a Capcom and RE fan, I was massively impressed with the RE Engine, it also shone with Devil May Cry 5, which is also a corridor game. It's an awesome engine for realism, blood, and beautiful character design.

I loved this engine and thought it was absolutely amazing.
However...I feel that Capcom fell too much in love with that engine and thought "let's use it for an open world game despite performance issues" (DD2 + Monster Hunter Wilds).

It's a very catastrophic decision.
But then again, Capcom does NOT do massive open world games.
They're woefully untrained for this. You can feel that the devs and execs are legitimately passionate about making these games (Dragon Dogma 2 as well) but they're missing the engine and tech power to realise their vision.

I feel like Unreal Engine 5 probably would have been better for this. Just like Wukong.
İlk olarak Lost Souls tarafından gönderildi:
Somehow people don't understand writing a new engine is nothing you can do in a hurry. It really takes months and years to do that.
So if they would do a new engine for every game, games will release all 3 years or more. People would then cry about long waiting times. If they use the same engine, they cry about performance issues.

I doubt that they use the engine unmodified, or are you working with Capcom to know that?
I think it can be optimized for open world too. The 4 - 8 cores in games is an issue I've seen in hundreds of games. 99% of the time I can't use all 24 threads 16 cores with my 12900K.
It's just the way games work. For example, there are worse like Euro Truck Simulator 2 or American Truck Simulator that only uses one core and another thread.
The issue lies with MMOs, those have always a heavy hit on CPU. Even Black Desert Online I can't get 60 FPS without FSR on maximum settings.

The MMO features of the game definitely MASSIVELY impact performance, I agree.
Now that I think about it, it's a terrible move to allow these 100 player lobbies/levels.
Maybe allow 5 players concurrently on screen at best. Not more.
It's an awesome feature but a performance hog.
The need to stay perpetually online in this live world is a resource hog.
İlk olarak Griever tarafından gönderildi:
The need to stay perpetually online in this live world is a resource hog.
Do we know this is the case for the release?
Online only for the beta helps them lock down the beta, but the release version?
Has this been officially confirmed?
İlk olarak jeveritt261 tarafından gönderildi:
İlk olarak Techbane #FreeHK tarafından gönderildi:
It's a server stress test. The game launches in 4 months. They are not going to have it much, if any, better optimized in that kind of timeframe.

Now that I'm actually looking at the system requirements on the store page, it's kind of ludicrous. Even the "recommended" specs are only expected to get it working on Medium settings?? They did not give a DAMN about optimizing this.
Most consumer facing betas don't run like complete ♥♥♥♥ this is just how the game is going to be just look at the system requirements

To be fair. Most open betas are literally just mouthpiece showcase advertisements these days. With the fact they were absolutely STUFFING lobbies and really thrashing their own servers this is what an -actual- beta is like. Everything on fire with a side of dessert.
It's going to have even more performance problems on release not the other way around, calling it now.
En son Rahk tarafından düzenlendi; 6 Kas 2024 @ 7:26
İlk olarak Rahk tarafından gönderildi:
It's going to have even more performance problems on release not the other way around, calling it now.
They adding denuvo so...
İlk olarak Hero tarafından gönderildi:
Do we know this is the case for the release?
Online only for the beta helps them lock down the beta, but the release version?
Has this been officially confirmed?

Just checked the PS store and it says "online optional" so apparently it was a beta only requirement (the same stuff applies to PC), so we are OKAY guys!!! You will be able to play OFFLINE ONLY without engaging in the online features and having players appear in your world. Thus I imagine performance WILL BE WAY BETTER in offline only mode!!!
İlk olarak Griever tarafından gönderildi:
İlk olarak Hero tarafından gönderildi:
Do we know this is the case for the release?
Online only for the beta helps them lock down the beta, but the release version?
Has this been officially confirmed?

Just checked the PS store and it says "online optional" so apparently it was a beta only requirement (the same stuff applies to PC), so we are OKAY guys!!! You will be able to play OFFLINE ONLY without engaging in the online features and having players appear in your world. Thus I imagine performance WILL BE WAY BETTER in offline only mode!!!

It will, in the hub, in the open world, you had no online impact outside of your connection to the server. You don't render players in when you're in the open world, but the hub is different.
Gotta love all the brainless drones going "just upgrade your PC and consoom bro" when people who have 4080's and 4090's, 64gb RAM, etc have still reported having issues with the game and needing to use frame gen to cope lmao. Devs are lazy as hell nowadays and trick these kind of idiots into thinking the devs are releasing optimized masterpieces when they're actually releasing unoptimized trash heaps and use frame gen to cover it up, and you have fools actually defending this kind of business practice. And these idiots don't realize that they're a part of the problem; they are the reason devs think doing this kind of ♥♥♥♥ is ok, because they always have their brainless drones defending these ♥♥♥♥♥♥ business practices.

Then you have the fools who go "it's just a beta bro it'll be fixed when it releases". Idiots said this same thing about DD2 and look how that turned out. Wilds won't be any different, and then these same idiots will cope by going "w-well just gives them a few months and then it'll be fixed!". It's such a predictable cycle at this point. I'll never understand why so many decide to be such brainless, bootlicking drones. But that's the hill they want to die on.

The state of the beta was inexcusable and the state of the game on release will be unacceptable as well, and all the same idiots defending it now will defend it then too because that's what drones do.
I don't think it's all the developer's fault. Sure, some of them do take shortcuts when they don't feel like working too hard, but they're mostly doing what their higher-ups tells them to do, they are following orders and have deadlines to meet. Most of these AAA publishers (and some indie game publishers too) operate using these deadlines. You always see them tell you the release date for a project based on their estimations, way before the development is even finished, this naturally creates problems and is the reason for what is known as "delays".

I don't think deadlines are necessarily a bad thing, I think it depends on the circumstances and how reasonable they are, but it can definitely lead to projects feeling unfinished and unpolished if the deadlines are too absurdly unreasonable.
İlk olarak Zanato tarafından gönderildi:
Gotta love all the brainless drones going "just upgrade your PC and consoom bro" when people who have 4080's and 4090's, 64gb RAM, etc have still reported having issues with the game and needing to use frame gen to cope lmao. Devs are lazy as hell nowadays and trick these kind of idiots into thinking the devs are releasing optimized masterpieces when they're actually releasing unoptimized trash heaps and use frame gen to cover it up, and you have fools actually defending this kind of business practice. And these idiots don't realize that they're a part of the problem; they are the reason devs think doing this kind of ♥♥♥♥ is ok, because they always have their brainless drones defending these ♥♥♥♥♥♥ business practices.

Then you have the fools who go "it's just a beta bro it'll be fixed when it releases". Idiots said this same thing about DD2 and look how that turned out. Wilds won't be any different, and then these same idiots will cope by going "w-well just gives them a few months and then it'll be fixed!". It's such a predictable cycle at this point. I'll never understand why so many decide to be such brainless, bootlicking drones. But that's the hill they want to die on.

The state of the beta was inexcusable and the state of the game on release will be unacceptable as well, and all the same idiots defending it now will defend it then too because that's what drones do.
We already have proof tho that the Wilds beta runs better than DD2. DD2, which was made by a team that was quite literally, thrown together by a director who hasnt lead a project in years, in a game made in like 3 years, should NOT be at all a "bench mark" by any means. DD2 was doomed to fail no matter what, simply because the director was an absolute clown through and through. Also, you should share your time travelling tips with us since you apparently know how the full release game will work, despite the fact in Osaka's demo, every reviewer stated the game ran at a perfectly fine 60FPS with no issues.
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289 yorumdan 196 ile 210 arası gösteriliyor
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Gönderilme Tarihi: 31 Eki 2024 @ 22:12
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