Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm almost wondering if some other technical issue is jamming things up. Despite the game stating it's saved my settings, whenever I have to reboot the game after my tweaks inevitably didn't solve my problem, everything has reset back to lowest. Makes me think something is automatically changing settings behind my back once I've proceeded past the main menu.
You are not alone in that issue .. a lot of people including me have that problem with the textures and meshes not loading or just loading a ultra low poly placeholder like ps1 game ... it's a beta I guess ... so this should be fixed soon , probably , i hope ....
But the fact that the game is going to launch on February scares me, this beta looks bad.. really bad ... also you should post your specs and the issue in the main issues thread so the dev team get on that ... :)
Set the texture quality to the highest possible your GPU VRAM can hold.
Set the anisotropic filter at x16.
If you use FSR, you can increase the sharpening filter, default is 0.5 (I use 0.7).
The game has currently issue with texture streaming and lod.
My issue is actually the opposite, with a lot of textures being visibly pixelated, not blurry, even with high-quality textures and AA on. Strangely hair, eyes, and teeth look pristine. Did give your suggestion a try anyway, but saw absolutely zero change.
Based on talk in other threads and what more tech-savvy friends on discord have said, this and a lot of other visual problems seem to stem from too much VRAM usage, leading to the game effectively neutering itself in order to keep from overloading and crashing. I'm on the bare minimum side of things with 6GB of VRAM (poor, working with a friend's hand-me-down gaming laptop). So seems this is just how the game is for me and there's absolutely nothing I can do to "fix" it outside of somehow pulling ~1k out of my ass for a new rig.
Good times
Specs:
System Windows 11
Processor 11th Gen Intel(R) Core(TM) i7-11800H
GPU RTX 3060 8gb
Ram 16gb
Drive NVMe Micron 3400 SSD
Tested every setting I could, but I can't get the textures to load beyond the lowest quality (like a placeholder blurry mess), and some objects in the world (not many) seem like the lowest LOD possible (for example the wheel behind Emma on the main camp).
On the other hand, 0.80 sharpness DLSS has the same (if not higher) FPS and the characters look fine, with the highest textures at least