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How is it that you can say yourself "most people responding to SOS are in 1 man servers" immediately followed by "you can't say SOS killed servers" and not see the connection there? you literally cannot change the max capacity of a server in this game. they are always 16 player max. People do not send out SOS to play with other players, they send them out to complete a quest with other players, a difference it would be strange of you to ignore considering you are the one who made this post wondering about better gathering hubs and out-of-hunt player interactions in the first place
i for one dont take an SOS if its past 3 mins and ill cancel my own after about 5 i never saw or had an issue with an sos besides some random joining later in the quest just to boost the monsters stats and have a build not meant for that monster.
either way i dont see how so many people oppose the SOSs in game
I do not like the SOS system, but I'm forced to deal with it because SOS killed lobbies. Not liking SOS has nothing to do with actually using it, it has to do with it effecting lobbies negatively. That's what we're saying.
Unfortunately, that'd be impossible to filter. Maybe limiting player HR/MR, but even that's not a guaranteed science. I think the best solution is making it so you can't SOS a monster unless you either Solo it first, or use a lobby first. Early game, you probably wont see much difference, but late game, you'll see significantly less carries.
and yeah, i sure would LOVE not to have to fire off an SOS every time i wanted to play multiplayer. That would be great! imagine, being able to join a hub.. and there's just people there that you can play with?! crazy
and no, i don't believe the MH community 'needs help' with communication and teamwork. This has been genuinely one of best communities i have ever experienced in that aspect, i'm sure if you played much of the previous games you might feel the same way.
you're getting ♥♥♥♥♥♥ players because the server system is ♥♥♥♥♥♥, and as i said, people only use SOS to complete a hunt multiplayer.. not to actually play together. servers being based on your steam region really doesn't help either, i know from experience that in most games the west (or possibly just the americans) tend to be hyper dope fiends as you say, but the whole rest of the world tends to be a different experience