Monster Hunter Wilds

Monster Hunter Wilds

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Fraktal 1. apr. 2024 kl. 2:44
Please Rework the Gunlance
Gap Closers

Rise gave it one, but I doubt wirebug skills will be in Wilds. And I like the idea that Lance has the ultimate gap closer of the two. Maybe perhaps give Gunlance much longer range on its Wyvernfire or charged shelling so you can keep up the damage when a monster isn't within optimal range.

Charged Shelling

Charged shelling in world was mid at best, but was Ok if you spammed it on the Wyvernblast thingy with long shells. Rise actually has no build whatsoever around charged shelling.

Please rework charged shelling, maybe just give it 300% range. Ideally this would not be spammed for damage, but can be useful if the monster is out of melee range.

Sharpness

Sharpness loss via full burst is kinda lame, but not as lame as having to sharpen a hammer.

Shield vs Hop

Speaking of lame, why do I have this huge shield when the majority of the time I am building for Evade Window and hopping? Oh its because you can hop much much sooner than guard if you are in your dps loop (slam-burst-sweep-reload). Only time you are supposed to block is if it is impossible to hop from an attack safely.

I get Lance (which I play from time to time and love) is supposed to be the shield master, but maybe give GL some shield love?

Didn't Rise add a guard point to Wyvernfire? Maybe change the animations to add in more guard points during dps loops, reward people with the timing/skill to land them.
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xylotrupes gideon 2. apr. 2024 kl. 17:47 
make it worldborne gunlance, give it rise counter (i mean lance already have a counter in worldborne)(also as a matter of fact i don't think counters as a whole are good and only lances should have it as a tradeoff for mobility but i digress)
no blash dash ♥♥♥♥♥♥♥♥, give it to accel axe or something
proper shell scaling no matter the method
and that's it nothing fancy, barely enough to get called a rework
JPM岩 2. apr. 2024 kl. 19:33 
Oprindeligt skrevet af xylotrupes gideon:
make it worldborne gunlance, give it rise counter (i mean lance already have a counter in worldborne)(also as a matter of fact i don't think counters as a whole are good and only lances should have it as a tradeoff for mobility but i digress)
no blash dash ♥♥♥♥♥♥♥♥, give it to accel axe or something
proper shell scaling no matter the method
and that's it nothing fancy, barely enough to get called a rework
Why would the Accel Axe of all things get the blast dash, and not the Gunlance, which has gotten the blast dash in a few games in the past? Do you even know how the Accel Axe works?
Fraktal 3. apr. 2024 kl. 4:28 
Oprindeligt skrevet af JPM岩:
Oprindeligt skrevet af xylotrupes gideon:
make it worldborne gunlance, give it rise counter (i mean lance already have a counter in worldborne)(also as a matter of fact i don't think counters as a whole are good and only lances should have it as a tradeoff for mobility but i digress)
no blash dash ♥♥♥♥♥♥♥♥, give it to accel axe or something
proper shell scaling no matter the method
and that's it nothing fancy, barely enough to get called a rework
Why would the Accel Axe of all things get the blast dash, and not the Gunlance, which has gotten the blast dash in a few games in the past? Do you even know how the Accel Axe works?

Blast Dash fit perfectly in Rise, but I doubt would make it in a non portable title.
JPM岩 3. apr. 2024 kl. 9:46 
Oprindeligt skrevet af Fraktal:
Oprindeligt skrevet af JPM岩:
Why would the Accel Axe of all things get the blast dash, and not the Gunlance, which has gotten the blast dash in a few games in the past? Do you even know how the Accel Axe works?

Blast Dash fit perfectly in Rise, but I doubt would make it in a non portable title.
And why is that? How does an attack "fit" a game? If a weapon does REALLY well with an attack, it should have that attack. Especially if Gunlance users want the attack.
Fraktal 3. apr. 2024 kl. 10:43 
Oprindeligt skrevet af JPM岩:
Oprindeligt skrevet af Fraktal:

Blast Dash fit perfectly in Rise, but I doubt would make it in a non portable title.
And why is that? How does an attack "fit" a game? If a weapon does REALLY well with an attack, it should have that attack. Especially if Gunlance users want the attack.

To me in a slower more methodical game blast dash would be weird.

You play Swax, imagine if World had EBC.
Saru 3. apr. 2024 kl. 13:20 
Oprindeligt skrevet af Fraktal:
Gap Closers

Rise gave it one, but I doubt wirebug skills will be in Wilds. And I like the idea that Lance has the ultimate gap closer of the two. Maybe perhaps give Gunlance much longer range on its Wyvernfire or charged shelling so you can keep up the damage when a monster isn't within optimal range.

Charged Shelling

Charged shelling in world was mid at best, but was Ok if you spammed it on the Wyvernblast thingy with long shells. Rise actually has no build whatsoever around charged shelling.

Please rework charged shelling, maybe just give it 300% range. Ideally this would not be spammed for damage, but can be useful if the monster is out of melee range.

Sharpness

Sharpness loss via full burst is kinda lame, but not as lame as having to sharpen a hammer.

Shield vs Hop

Speaking of lame, why do I have this huge shield when the majority of the time I am building for Evade Window and hopping? Oh its because you can hop much much sooner than guard if you are in your dps loop (slam-burst-sweep-reload). Only time you are supposed to block is if it is impossible to hop from an attack safely.

I get Lance (which I play from time to time and love) is supposed to be the shield master, but maybe give GL some shield love?

Didn't Rise add a guard point to Wyvernfire? Maybe change the animations to add in more guard points during dps loops, reward people with the timing/skill to land them.
I'd love something akin to omni shelling from the Iceborne Community Edition that jsut unifies all shelling types into one so you can play every gunlance in any way regardless of shelling type.
JPM岩 3. apr. 2024 kl. 23:39 
Oprindeligt skrevet af Fraktal:
Oprindeligt skrevet af JPM岩:
And why is that? How does an attack "fit" a game? If a weapon does REALLY well with an attack, it should have that attack. Especially if Gunlance users want the attack.

To me in a slower more methodical game blast dash would be weird.

You play Swax, imagine if World had EBC.
I'd be perfectly fine with having EBC in World. Switch Axe has had literally zero defensive option in it's time in the series, outside of Frontier giving it a guard point for Storm Style.
Just because you think MonHun is "slow and methodical", doesn't mean weapons should be gimped for it. Blast Dash literally does zero harm to Gunlance, and actually allows Gunlance to keep up with the monster.
Fraktal 4. apr. 2024 kl. 4:43 
Oprindeligt skrevet af JPM岩:
Oprindeligt skrevet af Fraktal:

To me in a slower more methodical game blast dash would be weird.

You play Swax, imagine if World had EBC.
I'd be perfectly fine with having EBC in World. Switch Axe has had literally zero defensive option in it's time in the series, outside of Frontier giving it a guard point for Storm Style.
Just because you think MonHun is "slow and methodical", doesn't mean weapons should be gimped for it. Blast Dash literally does zero harm to Gunlance, and actually allows Gunlance to keep up with the monster.

So you are ok giving all weapons OP defensive moves just cuz? This is in reference to EBC.

Swax has their fade slash in World, that’s all they needed. In Rise the monsters are all on ten tons of cocaine and meth, so moves like EBC was warranted.
JPM岩 4. apr. 2024 kl. 8:52 
Oprindeligt skrevet af Fraktal:
Oprindeligt skrevet af JPM岩:
I'd be perfectly fine with having EBC in World. Switch Axe has had literally zero defensive option in it's time in the series, outside of Frontier giving it a guard point for Storm Style.
Just because you think MonHun is "slow and methodical", doesn't mean weapons should be gimped for it. Blast Dash literally does zero harm to Gunlance, and actually allows Gunlance to keep up with the monster.

So you are ok giving all weapons OP defensive moves just cuz? This is in reference to EBC.

Swax has their fade slash in World, that’s all they needed. In Rise the monsters are all on ten tons of cocaine and meth, so moves like EBC was warranted.
Okay, since you basically ignored what I said, I'll repeat it: "Switch Axe has had zero defensive options in it's entirety of the series". EBC was literally giving SA a defensive option, not "just cuz", because Switch Axe has ZERO defensive options. And I have probably put more time into Switch Axe in one game than you have put into your whole time playing MonHun. Fade Slash is great, I love it, but it's not a defensive option, it's actually tying morphing into the basic moveset. Which, in world, meant piss all because you still stayed in Sword form 95% of the time.
In Rise, the monsters were buffed because even in World, they were the same fights since like, 3rd Gen, using the same engine since before then too. Even then, you never need to use EBC to fight them, even vs the likes of Amatsu or PriMal (I've done this personally numerous times).
Fraktal 4. apr. 2024 kl. 14:50 
Oprindeligt skrevet af JPM岩:
Oprindeligt skrevet af Fraktal:

So you are ok giving all weapons OP defensive moves just cuz? This is in reference to EBC.

Swax has their fade slash in World, that’s all they needed. In Rise the monsters are all on ten tons of cocaine and meth, so moves like EBC was warranted.
Okay, since you basically ignored what I said, I'll repeat it: "Switch Axe has had zero defensive options in it's entirety of the series". EBC was literally giving SA a defensive option, not "just cuz", because Switch Axe has ZERO defensive options. And I have probably put more time into Switch Axe in one game than you have put into your whole time playing MonHun. Fade Slash is great, I love it, but it's not a defensive option, it's actually tying morphing into the basic moveset. Which, in world, meant piss all because you still stayed in Sword form 95% of the time.
In Rise, the monsters were buffed because even in World, they were the same fights since like, 3rd Gen, using the same engine since before then too. Even then, you never need to use EBC to fight them, even vs the likes of Amatsu or PriMal (I've done this personally numerous times).

So what if SA has had zero defensive options. World they wouldn't have been needed.

In Rise they were definitely needed because the monsters were all on speed, hit like freight trains, and had so much tracking these defensive moves/counters every weapon got were warranted.

I only brought up SA because I know you play it, I wasn't trying to measure peens.

EBC a cool move tho, with that satisfying PING sound when it connects.
JPM岩 4. apr. 2024 kl. 17:05 
Oprindeligt skrevet af Fraktal:
Oprindeligt skrevet af JPM岩:
Okay, since you basically ignored what I said, I'll repeat it: "Switch Axe has had zero defensive options in it's entirety of the series". EBC was literally giving SA a defensive option, not "just cuz", because Switch Axe has ZERO defensive options. And I have probably put more time into Switch Axe in one game than you have put into your whole time playing MonHun. Fade Slash is great, I love it, but it's not a defensive option, it's actually tying morphing into the basic moveset. Which, in world, meant piss all because you still stayed in Sword form 95% of the time.
In Rise, the monsters were buffed because even in World, they were the same fights since like, 3rd Gen, using the same engine since before then too. Even then, you never need to use EBC to fight them, even vs the likes of Amatsu or PriMal (I've done this personally numerous times).

So what if SA has had zero defensive options. World they wouldn't have been needed.

In Rise they were definitely needed because the monsters were all on speed, hit like freight trains, and had so much tracking these defensive moves/counters every weapon got were warranted.

I only brought up SA because I know you play it, I wasn't trying to measure peens.

EBC a cool move tho, with that satisfying PING sound when it connects.
Wilds will probably also be faster as well, going off of how the Portable Team influences the following Main Series' game's monsters. At least, I hope monster get faster and hit harder. World really did get repetitive seeing as so few monsters actually lived up to the community's hype for them. Like, Rajang they just overly buffed because of hype, he never was that fast, and then they just toned down Furious Jang to be slower than base Jang, which makes no sense. Monsters like Brute Tiggy, Namielle, Scarred Yian, that should be the premise for mid to late game fights, keep players moving and constantly making sure theyre in the clear.
Fraktal 5. apr. 2024 kl. 2:46 
Oprindeligt skrevet af JPM岩:
Oprindeligt skrevet af Fraktal:

So what if SA has had zero defensive options. World they wouldn't have been needed.

In Rise they were definitely needed because the monsters were all on speed, hit like freight trains, and had so much tracking these defensive moves/counters every weapon got were warranted.

I only brought up SA because I know you play it, I wasn't trying to measure peens.

EBC a cool move tho, with that satisfying PING sound when it connects.
Wilds will probably also be faster as well, going off of how the Portable Team influences the following Main Series' game's monsters. At least, I hope monster get faster and hit harder. World really did get repetitive seeing as so few monsters actually lived up to the community's hype for them. Like, Rajang they just overly buffed because of hype, he never was that fast, and then they just toned down Furious Jang to be slower than base Jang, which makes no sense. Monsters like Brute Tiggy, Namielle, Scarred Yian, that should be the premise for mid to late game fights, keep players moving and constantly making sure theyre in the clear.

Rise definitely had the better monster roster, I thought I read somewhere that World had engine limitations so quadrupedal monsters had to be the norm?
Saru 5. apr. 2024 kl. 5:24 
Oprindeligt skrevet af Fraktal:
Oprindeligt skrevet af JPM岩:
Wilds will probably also be faster as well, going off of how the Portable Team influences the following Main Series' game's monsters. At least, I hope monster get faster and hit harder. World really did get repetitive seeing as so few monsters actually lived up to the community's hype for them. Like, Rajang they just overly buffed because of hype, he never was that fast, and then they just toned down Furious Jang to be slower than base Jang, which makes no sense. Monsters like Brute Tiggy, Namielle, Scarred Yian, that should be the premise for mid to late game fights, keep players moving and constantly making sure theyre in the clear.

Rise definitely had the better monster roster, I thought I read somewhere that World had engine limitations so quadrupedal monsters had to be the norm?
iirc they had some major issues with making leviathans work in Worlds environment, they even had a kinda working version of Lagiacrus for a very early demo but decided to scrap it.
Though they probably won't have that issue in Wilds.
JPM岩 5. apr. 2024 kl. 9:23 
Oprindeligt skrevet af Fraktal:
Oprindeligt skrevet af JPM岩:
Wilds will probably also be faster as well, going off of how the Portable Team influences the following Main Series' game's monsters. At least, I hope monster get faster and hit harder. World really did get repetitive seeing as so few monsters actually lived up to the community's hype for them. Like, Rajang they just overly buffed because of hype, he never was that fast, and then they just toned down Furious Jang to be slower than base Jang, which makes no sense. Monsters like Brute Tiggy, Namielle, Scarred Yian, that should be the premise for mid to late game fights, keep players moving and constantly making sure theyre in the clear.

Rise definitely had the better monster roster, I thought I read somewhere that World had engine limitations so quadrupedal monsters had to be the norm?
It wasnt engine, MH has used the same engine since at least MH3, but I think the engine might've been used since MH1, with Rise being the first MH on a new engine. It was map limitation, the World team wanted to go with extremely slopes and such for the environment, and leviathans and other long monsters were bugging out. Rise was them attempting to fix this, with Almudron being their test subject.
All in all tho, slopes and ledges are considered one of the worst things added to MH's combat because it just gets in the way of combat rather then enhancing it.
xylotrupes gideon 6. apr. 2024 kl. 8:51 
Oprindeligt skrevet af JPM岩:
Oprindeligt skrevet af xylotrupes gideon:
make it worldborne gunlance, give it rise counter (i mean lance already have a counter in worldborne)(also as a matter of fact i don't think counters as a whole are good and only lances should have it as a tradeoff for mobility but i digress)
no blash dash ♥♥♥♥♥♥♥♥, give it to accel axe or something
proper shell scaling no matter the method
and that's it nothing fancy, barely enough to get called a rework
Why would the Accel Axe of all things get the blast dash, and not the Gunlance, which has gotten the blast dash in a few games in the past? Do you even know how the Accel Axe works?
it's a weapon designed for mobility unlike gunlance
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