Monster Hunter Wilds

Monster Hunter Wilds

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Wilds Should Have Elemental DPS Checks For More Monsters, And Find Ways To Make Endgame Grinding Fun
Now, I know you're probably looking at the title, and your pissed off. But I'm making it abundantly clear that I don't think that, in WORLD, the Alatreon is good. However, assuming you have the weapons and armor, and skills (which I did) I think it's....tedious, lazy, and unnecessary. All the Judgement is is just a RPG style AOE attack that deals less damage the more you hit it with elemental weapons. I personally despise the side of the community that tells players to "git gud" and adapt, like it's dark souls and wears conveniently having armor and weapons (and materials) on standby, or having the free time (and patience) to stand around in the grinding lands for hours just to power up their gear to tip top shape as a badge of honor.

That's actually the main issue. I don't think we'd see players demanding the Alatreon be nerfed if everyone just had to take a few minutes or a hour to get their stuff in order and head on out. The game was on indefinite hiatus, and they couldn't even be bothered to tell players about this specific mechanic that forced you to use elemental weapons (and don't you dare be disingenuous and say "just brute force it solo, and get carted twice, LOL"), which is a awful move in my opinion since we had TWO monsters that dropped some of the most powerful elemental weapons in the game, so you know players ended up selling these rare drops when they weren't what they wanted for the meta set so they never have to grind again (this is very important). And since we were never told about this mechanic, everyone wen't in and then realized that they'd have to leave and grind for hours on end to deal with ONE attack. An attack that's not even really an attack, but just wastes resources. Even if you DID have the gear to deal with it though, you were still expected to take damage, and I will say that I'm skeptical that Alatreon's fighting style matches up with the speed you'll be expected to attack at, but what I'm most irritated by, are the people who immediately went "Just Adapt!" "Git Gud", and other nonsense. The ones that pretend like this sort of thing was always in Monster Hunter when the games couldn't even be bothered to tell you how various different mechanics worked. That's not to say that the players who demanded the attack be nerfed or removed were completely innocent either; if people threw ideas out just because they didn't work at first, we wouldn't have many of the things we did. It's pretty silly to just say nerf, when the issue is so blatant to anyone that tried to upgrade their gear and realized that they had to go through a horrid slog to get what they needed if they didn't want to make things harder for themselves.

From what I remember, you needed the materials from the monster themselves, including gems or plates or other such materials, then you armor spheres, and then you needed some other materials that were best obtained from that engine minigame, and the only way to get the materials you needed was to muck about in the Guiding Lands. A ton of that grinding doesn't even involve fighting monsters, and if it does, they can realistically be dealt with within minutes, making the whole process boring and repetitive. I know Monster Hunter is a game known for it's grinding, but that's only if you are using weapons best used with an element. With a weapon that benefits more from raw or simple opting to ignore meta, it's really not that long, and actually pretty fun since you don't have to get different armor sets to work with all the elements, then upgrade them all. With the Alatreon, however, you are likely not only going to want to get an armor set for it's one form, you are likely going to want to get one for his other form, which has different resistances. And it IS an Elder Dragon, so I don't think drawing the line at the Guiding Lands is going to cut it, either. If I recall, actually, there was an Event that allowed you to grind for the materials you'd need to upgrade your gear, but the people in charge removed it while the Alatreon was still going! I am not joking! The bottom line, if the grinding was somehow changed to involve fighting difficult monsters for a substantial award, and they kept events with easier beasts, but with less of a payout, then it would be a matter of "grind for a hour or two" to get the armor you need, then you could fight the Alatreon and be prepared for it's mechanic. Of course, the same people whining about being kicked out for not having meta gear are probably the same ones groaning when they see people sign up for this with blast weapons (and kick them out), and they'll have a bunch of entitled excuses as to why grinding should be made unnecessarily tedious or even why Capcom shouldn't have WARNED players during the hiatus. It's not "fake difficulty", but Capcom was, is, and might always be "hamstrung", because without Judgement, you're still killing the new monster for a few hours and getting a spiffy new set. If you need ONE attack to get players to spend more time on your game, that's not new content, that's just padding. My point is, if everyone HAD the elemental weapons and sets they needed, they wouldn't be so uppity about this boss fight, and I'm dissapointed hardly anyone pointed this out. Especially since this, again, this wasn't a mechanic featured in older Monster Hunters, and Boomers that want newer Monster Hunter games to be harder apparently think a mechanic that doesn't do anything substantial if you are more prepared than James Bond, is the way to go, especially since you never had an incentive to use elemental weapons before hand.

Actually, I stand corrected; it DID have this kind of stuff, but the primary difference was that it rewarded you. The Kushala Daora was the prominent, if not only example, but looking at it, the wind barrier it had could be dismantled by poisoning it, which gave you more options on how to approach the fight. Then you had Dragonseal, which could've been implemented better, but my point is that the Judgement Mechanic isn't bad in of itself. The way I figure it, the mechanics should've been either a form change or long attack that was hard to dodge, might of required a different skill-set like platforming or memory, and could seriously mess you up at full power. Like, near-Fatalis level power. BUT, if you did an elemental topple, you wouldn't have to deal with the power/stance, because you already proved your penchant for aggression, which requires a good defense. And if you wanted to play defensively, that skill would be put to the test as well. At that point, anyone complaining really would be either a noob or averse to reward. In it's current state, the Alatreon's Judgement was bad, and there was apparently a Monster in Rise that did the same thing, but it just really hurt rather than insta-cart. I don't think that's good either. I think an Elemental DPS Check that works as a side objective or route select would be better, because those that want to use a Meta DPS set to avoid grinding can just get a well-rounded experience, but those who take the time to grind to match a statistics from an RPG perspective can be rewarded in unique ways that make it worth it. It's not just Alatreon, either; a ton of the monsters could benefit from having different things happen if you use an elemental weapon on them, with the weapons being re-balanced to allow for unique statuses. How about the Zinogre or Rajang getting hit with their own lightning resulting in more ferocious attacks at the cost of "recoil", creating an opening for certain attacks or creating opportunities to get guaranteed staggers a-la Roman Hunting? How about better drops if you DO use elemental weapons? My point is that elemental COULD be good, and it needs to be experimented with in a way that rewards or changes the Dynamics of a fight, not just removes a barrier or make a fatal attack hurt a little.
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Showing 1-15 of 52 comments
Lochlann Mar 30, 2024 @ 4:22pm 
I'm conflicted on adding build checks in general tbh because I just don't think they're too fun. Same with DPS checks. I don't really mind either for like optional event quests that are supposed to be more challenging but for a main quest man just let me hunt without the pressure of having to meet a DPS check

There should definitely be better usage of elemental on all weapons though, while still allowing raw and ailment weapons to be good too. Not gonna comment on how that can be done if there is even anything that should be changed since I tend to just stick to raw like a basic ♥♥♥♥♥ anyways because frankly I don't care for builds much unless I really need to min-max for a particular monster
SSSExpert2023 Mar 30, 2024 @ 5:25pm 
Originally posted by II Loch:
I'm conflicted on adding build checks in general tbh because I just don't think they're too fun. Same with DPS checks. I don't really mind either for like optional event quests that are supposed to be more challenging but for a main quest man just let me hunt without the pressure of having to meet a DPS check

There should definitely be better usage of elemental on all weapons though, while still allowing raw and ailment weapons to be good too. Not gonna comment on how that can be done if there is even anything that should be changed since I tend to just stick to raw like a basic ♥♥♥♥♥ anyways because frankly I don't care for builds much unless I really need to min-max for a particular monster

Build checks? We talking about that now? I mean, if you wanna super armor through a Congalala, nastiness....but I was purporting additional status effects that don't have an effect unless you engage with them. Yeah, for Elder Dragons, but the Genies out of the Lamp, so Alatreon's Judgement really should be different.
I dont want to read all that but i do think it would be nice, at the very least, for there to be more/heavier variation in monster weaknesses. Everything in iceborne is weak to blast, thats stupid. alatreon, despite his 'controversy', at least has very clear gimmick with a very clear weakness, and particularly stubborn people can still ignore it and beat him

Like, how many times have you ever looked at a water element weapon and gone "ah yes, this will be more useful than x weapon for fighting y monster"? Or basically any ailment weapon lol

There should be more monsters like legiana that have a special effect when you use their extreme weakness, like his special animation for poison, maybe a monster that sleeps like espinas, one so weak to thunder that it can be paralysed by it, water stopping a monster from breathing fire, etc etc

nothing that will ruin the game if you dont use it, but something that you can really clearly point at and be like "im going to farm this monster, he has a super weakness against this, might as well use it to make the farm faster", yknow?
JPM岩 Mar 31, 2024 @ 6:22pm 
Originally posted by ᔑᓭ∴ᔑリ⊣:
I dont want to read all that but i do think it would be nice, at the very least, for there to be more/heavier variation in monster weaknesses. Everything in iceborne is weak to blast, thats stupid. alatreon, despite his 'controversy', at least has very clear gimmick with a very clear weakness, and particularly stubborn people can still ignore it and beat him

Like, how many times have you ever looked at a water element weapon and gone "ah yes, this will be more useful than x weapon for fighting y monster"? Or basically any ailment weapon lol

There should be more monsters like legiana that have a special effect when you use their extreme weakness, like his special animation for poison, maybe a monster that sleeps like espinas, one so weak to thunder that it can be paralysed by it, water stopping a monster from breathing fire, etc etc

nothing that will ruin the game if you dont use it, but something that you can really clearly point at and be like "im going to farm this monster, he has a super weakness against this, might as well use it to make the farm faster", yknow?
The problem with World was that monsters in the past had varied strengths and weaknesses, and World neutered that. You used to prevent kush wind, you used poison, same with Teo flame aura. This was then turned into Elderseal in World, which was exclusive to Dragon element. Now, elderseal as an idea isnt bad, but it really did gimp things. Rise reverted this, as well as also nerfed Blast to a point where it's not horrendously OP. I'd be fine if Brachy weapons made Blast super strong, since he's the OG blast monster, but World's blast was just over turned.
PR PUNISHER Apr 4, 2024 @ 1:23am 
Monster Hunter isnt a mmo, there shouldn't and never should have had a dps check (alatreon). It is a garbage mechanic that again does not belong in this type of game.
Fraktal Apr 4, 2024 @ 4:47am 
Originally posted by PR PUNISHER:
Monster Hunter isnt a mmo, there shouldn't and never should have had a dps check (alatreon). It is a garbage mechanic that again does not belong in this type of game.

I agree with this. Alatreon was a 10/10 fight aside from EJ.

If Capcom wants players to use element weapons just increase the element damage they take, but increase the HP pool. Was funny watching some speedrunners not give a ♥♥♥♥ and just eat a cart.
TormentedSalad Apr 4, 2024 @ 4:48am 
Absolutely not the alatreon mechanic is an example of one of my biggest problems with World it makes the monsters feel like raid bosses, leave how to tackle the monster to the players 1 shot mechanics and video gamey gimmicks have no place in monster hunter
JPM岩 Apr 4, 2024 @ 8:54am 
Originally posted by TormentedSalad:
Absolutely not the alatreon mechanic is an example of one of my biggest problems with World it makes the monsters feel like raid bosses, leave how to tackle the monster to the players 1 shot mechanics and video gamey gimmicks have no place in monster hunter
No, Frontier, alatreon, and Rise/Break proved they do fit in MH, it's just that most players are waorse than they think they are. The idea of making players actually change their gear is something that should be heavily encouraged by the game.
TormentedSalad Apr 4, 2024 @ 11:26am 
Originally posted by JPM岩:
Originally posted by TormentedSalad:
Absolutely not the alatreon mechanic is an example of one of my biggest problems with World it makes the monsters feel like raid bosses, leave how to tackle the monster to the players 1 shot mechanics and video gamey gimmicks have no place in monster hunter
No, Frontier, alatreon, and Rise/Break proved they do fit in MH, it's just that most players are waorse than they think they are. The idea of making players actually change their gear is something that should be heavily encouraged by the game.
Encouraged yes the way Alatreon does it absolutely not if you want me to use elemental weapons make the monster weaker to elements probably the greatest example of this being done well is poison to disable Kushalas black wind I never had issue with that.
SSSExpert2023 Apr 4, 2024 @ 3:43pm 
Originally posted by JPM岩:
Originally posted by TormentedSalad:
Absolutely not the alatreon mechanic is an example of one of my biggest problems with World it makes the monsters feel like raid bosses, leave how to tackle the monster to the players 1 shot mechanics and video gamey gimmicks have no place in monster hunter
No, Frontier, alatreon, and Rise/Break proved they do fit in MH, it's just that most players are waorse than they think they are. The idea of making players actually change their gear is something that should be heavily encouraged by the game.

So what about the people that DID get through the monster with sub optimal gear, like me? You are missing the point and not listening to what I am saying, and that likely goes for anyone else that stopped to think about what it is that they don't like about the Elemental DPS Check. We did, and aside from differentiating opinions, I can guarantee we all had the same answer overall; nothing. It's just that with the right gear, it becomes no different from normal DPS Checks, with the only difference being which numbers are factored in. In other words, unless you already have the gear to stop Judgement, it is essentially padding, because again, you have to waste time not fighting monsters, but grinding for materials to play a mini-game for some specific materials, at least in something resembling a timely manner. There's a way to encourage players to change gear, but most (good) games don't kick your nuts in so hard they come out your eye socket if you don't play the way they want you to. Like the guy above me said, the Kushala Daora becomes easier to hit if you use poison, but there's even other games that did this. More and more Character Action games are powering you up for reaching high style ranks, which requires you to play well. Fight N Rage gives you Extends for pulling off large combos and over-killing enemies. The problem that people have with Alatreon is that he came out of left field and expected you to use a mechanic that for certain weapons, were useless up to this point, and once you got the gear, did nothing to change how you approached the fight because, once again, only numbers were being shuffled around, and if you ignored this system, you got screwed over. Frontier, which lots of people likely didn't have access to, might of had the mechanic, but anyone that says this was in the mainline series is lying. Again, if they want to have Elemental DPS checks, they need to have it throughout the entirety of the game, they probably should try to be a bit more creative than "topple the monster more often" like it is in Soul Sacrifice, heck, even provide benefits that don't even require hitting the monster themselves, it needs to be optional that brings back the inherent dynamic difficulty of a armor set that allows you to speed-run through the monster (hard), and a armor set that allows you to avoid certain aspects of a monster (normal). Alatreon is like if Dragon's Dogma had a boss fight that took away your pawns and specifically required you to deal damage, which for people that became Tricksters and never looked back, people would be piiiiiissed.
JPM岩 Apr 4, 2024 @ 5:07pm 
Originally posted by UnrealExpert2023:
Originally posted by JPM岩:
No, Frontier, alatreon, and Rise/Break proved they do fit in MH, it's just that most players are waorse than they think they are. The idea of making players actually change their gear is something that should be heavily encouraged by the game.

So what about the people that DID get through the monster with sub optimal gear, like me? You are missing the point and not listening to what I am saying, and that likely goes for anyone else that stopped to think about what it is that they don't like about the Elemental DPS Check. We did, and aside from differentiating opinions, I can guarantee we all had the same answer overall; nothing. It's just that with the right gear, it becomes no different from normal DPS Checks, with the only difference being which numbers are factored in. In other words, unless you already have the gear to stop Judgement, it is essentially padding, because again, you have to waste time not fighting monsters, but grinding for materials to play a mini-game for some specific materials, at least in something resembling a timely manner. There's a way to encourage players to change gear, but most (good) games don't kick your nuts in so hard they come out your eye socket if you don't play the way they want you to. Like the guy above me said, the Kushala Daora becomes easier to hit if you use poison, but there's even other games that did this. More and more Character Action games are powering you up for reaching high style ranks, which requires you to play well. Fight N Rage gives you Extends for pulling off large combos and over-killing enemies. The problem that people have with Alatreon is that he came out of left field and expected you to use a mechanic that for certain weapons, were useless up to this point, and once you got the gear, did nothing to change how you approached the fight because, once again, only numbers were being shuffled around, and if you ignored this system, you got screwed over. Frontier, which lots of people likely didn't have access to, might of had the mechanic, but anyone that says this was in the mainline series is lying. Again, if they want to have Elemental DPS checks, they need to have it throughout the entirety of the game, they probably should try to be a bit more creative than "topple the monster more often" like it is in Soul Sacrifice, heck, even provide benefits that don't even require hitting the monster themselves, it needs to be optional that brings back the inherent dynamic difficulty of a armor set that allows you to speed-run through the monster (hard), and a armor set that allows you to avoid certain aspects of a monster (normal). Alatreon is like if Dragon's Dogma had a boss fight that took away your pawns and specifically required you to deal damage, which for people that became Tricksters and never looked back, people would be piiiiiissed.
Alatreon made you use element, and had special modifiers so weapons that werent great with element, like hammer or great sword, did well with it. Gear check fights should be more common, because it sounds like you got carried through it.
TormentedSalad Apr 4, 2024 @ 7:04pm 
Originally posted by JPM岩:
Originally posted by UnrealExpert2023:

So what about the people that DID get through the monster with sub optimal gear, like me? You are missing the point and not listening to what I am saying, and that likely goes for anyone else that stopped to think about what it is that they don't like about the Elemental DPS Check. We did, and aside from differentiating opinions, I can guarantee we all had the same answer overall; nothing. It's just that with the right gear, it becomes no different from normal DPS Checks, with the only difference being which numbers are factored in. In other words, unless you already have the gear to stop Judgement, it is essentially padding, because again, you have to waste time not fighting monsters, but grinding for materials to play a mini-game for some specific materials, at least in something resembling a timely manner. There's a way to encourage players to change gear, but most (good) games don't kick your nuts in so hard they come out your eye socket if you don't play the way they want you to. Like the guy above me said, the Kushala Daora becomes easier to hit if you use poison, but there's even other games that did this. More and more Character Action games are powering you up for reaching high style ranks, which requires you to play well. Fight N Rage gives you Extends for pulling off large combos and over-killing enemies. The problem that people have with Alatreon is that he came out of left field and expected you to use a mechanic that for certain weapons, were useless up to this point, and once you got the gear, did nothing to change how you approached the fight because, once again, only numbers were being shuffled around, and if you ignored this system, you got screwed over. Frontier, which lots of people likely didn't have access to, might of had the mechanic, but anyone that says this was in the mainline series is lying. Again, if they want to have Elemental DPS checks, they need to have it throughout the entirety of the game, they probably should try to be a bit more creative than "topple the monster more often" like it is in Soul Sacrifice, heck, even provide benefits that don't even require hitting the monster themselves, it needs to be optional that brings back the inherent dynamic difficulty of a armor set that allows you to speed-run through the monster (hard), and a armor set that allows you to avoid certain aspects of a monster (normal). Alatreon is like if Dragon's Dogma had a boss fight that took away your pawns and specifically required you to deal damage, which for people that became Tricksters and never looked back, people would be piiiiiissed.
Alatreon made you use element, and had special modifiers so weapons that werent great with element, like hammer or great sword, did well with it. Gear check fights should be more common, because it sounds like you got carried through it.
That is the problem I had no issue actually doing Alatreon I did find the entire experience frustrating and I struggled to view him as a monster rather than just a boss in a game.

I would not mind if we had more things like poison vs Kushala rewarding players for preparation is a big win I would not be against some of the barriers to flash bombs used on the deviant monsters in generations be used to combat flash spam rather than just giving them resistance after a while as an example, I just dislike the idea anything would be required.
SSSExpert2023 Apr 4, 2024 @ 9:40pm 
Originally posted by JPM岩:
Alatreon made you use element, and had special modifiers so weapons that weren't great with element, like hammer or great sword, did well with it. Gear check fights should be more common, because it sounds like you got carried through it.

Why are you insulting my skill when I said that I got through with subpar gear, pulling my weight with dual blades, which I wasn't used to using in the first place? And please stop bringing up the specifics because the point is that nobody wants to do any grinding that doesn't involve killing monsters or involves killing a ridiculous amount. It's fairly obvious that you're an elitist that think that if players can't roman hunt they are getting carried, because what would gear check fights even entail? That's how I know you are an elitist, because forcing the player to have gear that only shifts around numbers when you already designed the fight to require aggression, then, again, what is there to complain about but an arbitrary requirement (which I will say for the LAST time, wouldn't faze anybody regardless of what they think about it, if we had an idea this was happening, either because of a warning months in advance or this existing in previous mainline games) Again, silly, if you HAVE the gear, then the fight becomes a matter of being aggressive and good with defense enough to prevent something from happening, which you'd still get if all you had to do was deal universal damage and I and plenty of other players banged their head against the wall and when we got a concussion, metaphorically speaking, we reinforced our armor and weapons bit by bit until we won, so we were going with gear that was worse than our preferred sets . This is bullcrap, because again, we basically gimped ourselves to kill this boss, when the requirement may as well required you to color your armor pink to not get immediately atomized.

Look, all I'm asking is that Capcom either puts elemental DPS checks that are designed in a way that makes the hunt harder for failing, but doesn't cart you, giving players options for how they want to approach the fight, and in the event they do decide to have an elemental attack that obliterates you for not having specific kinds of gear, make it easier to get that kind of gear so that players like me that don't want to grind for multiple armor sets and multiple elements of the same weapon for every monster can just work towards getting a raw set and grind to upgrade preexisting armors that had the cap raised in a update or craft and upgrade new armor and weapons.
Last edited by SSSExpert2023; Apr 4, 2024 @ 9:44pm
JPM岩 Apr 5, 2024 @ 9:20am 
Originally posted by UnrealExpert2023:
Originally posted by JPM岩:
Alatreon made you use element, and had special modifiers so weapons that weren't great with element, like hammer or great sword, did well with it. Gear check fights should be more common, because it sounds like you got carried through it.

Why are you insulting my skill when I said that I got through with subpar gear, pulling my weight with dual blades, which I wasn't used to using in the first place? And please stop bringing up the specifics because the point is that nobody wants to do any grinding that doesn't involve killing monsters or involves killing a ridiculous amount. It's fairly obvious that you're an elitist that think that if players can't roman hunt they are getting carried, because what would gear check fights even entail? That's how I know you are an elitist, because forcing the player to have gear that only shifts around numbers when you already designed the fight to require aggression, then, again, what is there to complain about but an arbitrary requirement (which I will say for the LAST time, wouldn't faze anybody regardless of what they think about it, if we had an idea this was happening, either because of a warning months in advance or this existing in previous mainline games) Again, silly, if you HAVE the gear, then the fight becomes a matter of being aggressive and good with defense enough to prevent something from happening, which you'd still get if all you had to do was deal universal damage and I and plenty of other players banged their head against the wall and when we got a concussion, metaphorically speaking, we reinforced our armor and weapons bit by bit until we won, so we were going with gear that was worse than our preferred sets . This is bullcrap, because again, we basically gimped ourselves to kill this boss, when the requirement may as well required you to color your armor pink to not get immediately atomized.

Look, all I'm asking is that Capcom either puts elemental DPS checks that are designed in a way that makes the hunt harder for failing, but doesn't cart you, giving players options for how they want to approach the fight, and in the event they do decide to have an elemental attack that obliterates you for not having specific kinds of gear, make it easier to get that kind of gear so that players like me that don't want to grind for multiple armor sets and multiple elements of the same weapon for every monster can just work towards getting a raw set and grind to upgrade preexisting armors that had the cap raised in a update or craft and upgrade new armor and weapons.
How is getting gear for element checks NOT grinding that isnt killing monsters? Also, the fact you are using the term elitist shows you are not good at the game. If someone telling you you probably arent as good at the game as you think, and your first response is to insult them with calling them an elitist, then you're probably not that good at the game.
SSSExpert2023 Apr 6, 2024 @ 11:04pm 
Originally posted by JPM岩:
How is getting gear for element checks NOT grinding that isn't killing monsters? Also, the fact you are using the term elitist shows you are not good at the game. If someone telling you you probably arent as good at the game as you think, and your first response is to insult them with calling them an elitist, then you're probably not that good at the game.

You literally accused me of getting carried just because I don't see a reason to make the player specifically topple Alatreon with elemental weapons when even it's topple mechanics the same. You are insinuating that just because someone doesn't want to do any grinding in the guiding lands, which involves holding a button for what feels like hours, and going back to base to do the same, just to get gear that again, doesn't even change how you fight. Why are you acting like you can't understand why someone would be more than a little irritated when game series that always had an upgrade and crafting system that frankly encourages people that don't wanna spend all their time grinding to get a mathematically peak raw set with slight alterations for other weapons or updates, announces a monster that requires elemental dps months in advance, doesn't explain this, and drops all of this onto the community? If I wasn't good at the game, I wouldn't have killed AT Nergigante solo, and I definitely wouldn't have killed Alatreon with under-powered gear. All you coming out of nowhere saying that I'm bad at the game comes off as is you trying to gate keep people that don't want to go through a crap-ton of effort just to change what numbers pop up on your screen when you attack. And don't you dare say anything to the effect of "WeLl thAt'S WhAt MoNstER's aLL ABouT!" If we were given time, I'd still think it's bullcrap, but at least then you could prepare and grind in intervals until you think you are ready. I never actually said that I didn't like DPS checks in and of themselves, I just said that you should always be allowed to dodge the resulting attacks, but they should obviously be at their strongest and hardest to avoid, and succeeding these checks should make it easier as a reward for approaching fights with preparation and trying to utilize armor and weapons that's designed to specifically counter that monster instead of opting for Wiping All Out with your swordsmanship alone. Alatreon in World is the equivalent of GMGOW bumping health to a ridiculous levels, while the DPS check in Rise, is the equivalent of Infinite Climax in Bayo 1 removing your witch time, forcing you to use your entire moveset in a different way. One only changes numbers for the most part, while the other makes dramatic alterations to change the way you play, and I'll say this for the LAST time for REAL; making the player get different armor that doesn't really change how you fight the Alatreon is not a difficulty spike, nor is it even fake difficulty; it is padding. (and by the way, JPM岩, I just discovered that Rise had a demo, and playing the demo, I saw that there seems to be elemental blights you can inflict upon the monsters, and doing my research, there's a monster that can do an attack that weakens with Universal DPS, but isn't an instant kill if you don't. so I guess Capcoms agrees with my take to an extent.)[/u][/i]
Last edited by SSSExpert2023; Apr 6, 2024 @ 11:05pm
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Date Posted: Mar 30, 2024 @ 3:39pm
Posts: 52