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Kulve's RNG was bad because it wasnt true RNG. They shouldve had stats actually be random, not a list of pre-made weapons. Granted, I HATED Relics in 4U, but looking back on things with how Kulve RNG worked, skills on weapons shouldve been random, slots, element, raw, etc.
Safi was def the main series team trying out Frontier's Sky Corridor weapons, aka customizable weapons. It sucked, ultimately, at least due to how balance was a joke in Iceborne. Rampage weapons did a better job of making a customizable weapon. I'd be fine if they actually did the Sky Corridor method, which is you get the parts needed for the weapons from RNG with an equivalent of the Sky Corridor.
Finally, I feel Qurio Armor augments werent that bad. Like sure, in a vacuum is more RNG, but you could just get more slots or more defense, rather than focus only on more or better skills. I just focused slots unless I was modding some gear to try out stupid sets like status-based.