Monster Hunter Wilds

Monster Hunter Wilds

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Fraktal Mar 27, 2024 @ 8:55am
Please adjust RNG mechanics for Wilds
Rise/World both had terrible RNG in regards to decos/charms.

But World was worse due to the importance of decos > charms for your build.

The Safi RNG for weapons was so-so, but Kulve’s is trash. They literally made a mod to remove Taroth weapons from the pool it’s so bad.

RNG from carves/rewards is 100% fine, same with mini games like the Steamworks.

What are everyone’s thoughts?
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Showing 1-2 of 2 comments
JPM岩 Mar 27, 2024 @ 10:54am 
Charm system is the best system you can have. with decos, they werent true RNG, it was basically getting a roll for set armor skills. Charms, you could be short, let's say 1 level of WE, but if you still had a good charm with WE2. Charms being still useable despite not being perfect like decos, makes it the best system.
Kulve's RNG was bad because it wasnt true RNG. They shouldve had stats actually be random, not a list of pre-made weapons. Granted, I HATED Relics in 4U, but looking back on things with how Kulve RNG worked, skills on weapons shouldve been random, slots, element, raw, etc.
Safi was def the main series team trying out Frontier's Sky Corridor weapons, aka customizable weapons. It sucked, ultimately, at least due to how balance was a joke in Iceborne. Rampage weapons did a better job of making a customizable weapon. I'd be fine if they actually did the Sky Corridor method, which is you get the parts needed for the weapons from RNG with an equivalent of the Sky Corridor.
Finally, I feel Qurio Armor augments werent that bad. Like sure, in a vacuum is more RNG, but you could just get more slots or more defense, rather than focus only on more or better skills. I just focused slots unless I was modding some gear to try out stupid sets like status-based.
Kinshorin Mar 27, 2024 @ 2:02pm 
Yeah if they're going to stick with World and Rise's armor skill system instead of going back to needing X number of points for a skill to activate (Which I'd like personally as it reduces the skill bloat that World and especially Rise has), they should just remove RNG from charms and decos entirely. I'm fine with Weapon and Armor RNG so long as the craft-able options are still just as good (think like MH4U where the relic weapons and armor could be the best at endgame, but the stuff you could make normally was still good too.) The RNG weapons and armor should be more like bonuses and less "so good nothing else matters."
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Date Posted: Mar 27, 2024 @ 8:55am
Posts: 2