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回報翻譯問題
On your first one, adding on, you could put request boards in the camp sites too.
it's nice to have something like handler skin as paid dlc or room accessory
but if it's goes to player equipment and cosmetic, it's gonna ruin end game content in this IP
if it cosmetic doesnt matter, community wouldn't care about fashion hunting
- No dead huge open world.
- At least 1 new weapon type. Maybe dual Lance? Two, but smaller ones with piercing combos and being able to combine them in one, two handed lance. Or maybe some kind of chainsaw sword. But not something out of the MH universe, like magnet spike (we are in the unga bunga age?) or tonfa (hello gravity), which does not fit the theme.
- More varied music tracks. More music. Friontier had the best ones and many.
- Zenith TIER-like ♥♥♥♥♥♥♥♥♥♥♥♥♥ (monsters).
- Maybe more RPG elements, like leveling stats and distributing points when leveled UP. Let me grind that Uber Power if I want to.
- MH World had best immersion so far. Let it stay.
- Each weapon Tier upgrade to at least slightly change weapon appearance. Leathers Sword I and Leather Sword II to look different, for example.
- Some kind of village upgrade function? Like when you collect enough materials, you can visually and functionally upgrade village. I really love progression mechanics.
- Alien type monsters, from space. I think Valstrax is kind of alien like or Xeno 'Jiiva? I want more.
- Better character creation. So far we had very basic one, with very few options of variety. How about height, body type and face shaping
- more weapons, ~ twohand Axe
- versatile skill option, switching out skills like in Rise, less flashy like mhw
- more dark/grim story telling/settings 18+ (will never happen lol)
That being said I only want few things from new MH game :
1. New Weapon / Combos.
2. Serious TONE / Atmosphere. I remember playing MH 1 on PS2 and on the back cover there was a line that said something like this : Hunt or be Hunted. Dark atmosphere was achieved by sound design, music and most of all EVERYTHING TRIED TO KILL the player. Annoying bulldrome, cats, mosquito's etc. There was more emphasis on surviving in a harsh environment rather than "cute" tone of modern Monster Hunter games.
3. Please let me skip cutscenes ! ( when making a 2nd character this is a must in my books ).
4. Make co op seamless ( right now player who wants to join the host needs to complete story quest too ). It should unlock story progression for both !
5. If the game doesn't collect data / have any extra accounts like CAPCOM ID etc. Then it's even better. Can't stand live service games.
6. Minimum of 60 large monster at a release would be nice to see...
The most brilliant way to skip cutscenes I saw was in Lost Ark. Basically, if everyone votes to skip, you will skip, if at least one from the party decides not to, the cutscene continues till the end
-i'd love to fight dalamadur in an open world setting
-it'd be pretty awesome if they'd return some of my favorite monsters, without nerfing them
-more high damage weapons; i kept waiting for the numbers to go up when looking at swords in Rise, but the big numbers from World never showed up. i want 800+ damage on my big fighty weapon please.
-i liked the grittines of world, the story was pretty good, the characters were kinda so-so,
-wishing the food will look delicious again
-having played a monster hunter with underwater fights in the past, and that being the reason i couldn't complete the game, i'm opposed a number of wishes voiced here, unless there's significant improvement to the battles, and not impossible if one uses a big weapon vs. a ranged weapon
Seriously, I hate the damn thing, it's got a drastically higher damage output, sure, but it just feels so shallow and lifeless compared to the directional attacks and dancing around the monster while playing a concert consisting of tones and hitsounds in its face that we have in pre-Rise games.
Oh and having interesting weapon designs, don't screw over the fun with 'realistic'
generic weapon designs like World was plagued with, be interesting, have fun, bring over designs from old games and so-on.