Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
(Also to add onto this I thought there was at least 1 or 2 other monsters in my mind that were a bit weird but idk at this point, not like it matters that much)
And it's a shame too because some of the monsters in Rise do actually have some immersive/animalistic behavior animations when passive. Some examples I can recall include:
-Great Izuchi grooming and playing with its two lesser Izuchi followers. I know that for most animals with pack behavior, playing and cleaning other members of your group reinforces the bonds between them and improves coordination.
-Goss Harag will rub its back on surfaces. This may seem like simple back scratching, but if I have my ecology right, some bear species rub themselves on surfaces to mark territory.
-Espinas will lay in wait for a couple of endemic life creatures to spawn(namely para and poison toads), and prey on them. The toads in particular are likely eaten to strengthen Espinas's poison and paralysis properties in its fire ball attacks.
-Garangolm will pull up mushrooms from beneath the ground to feed, sitting idle like most large primates do when consuming food.
-Chameleos will use its flat tail to disturb Vespoid/Banabra(sp?) nests, and then flick its tongue out to catch the fleeing bugs.
So yeah, also most who don't like Rise/prefer World don't mind the Rise monsters themselves or really like them, so having some of them return in Wilds would allow those fans to better appreciate them in a game that will most likely be closer to World in tone and general feel.
This is also where Rise fell back to the old games as well.
Very seldom could you actually see the monster interact with the environment and more often than not, they all attack on sight.
I think they just need to give Wild the World monster passiveness and then most people would calm down about it.
I mean, how intriguing can it not be to see how Magnamalo actually interact with the environment?
muh realism
Tbh I really like Great Izuchi in general, although I think he becomes pretty boring with even a single pip of evade extender. He's kinda fun with the default and heavily nerfed dodge roll though
While in Rise, i like Aknosom, Amuldron, Goss Harag, Rakna-kadaki, Allmother Narwa, and appreciate the other ones (i won't include Crimson Valstrax since the base Valstrax is in MH XX)
I'll be honest, I dont even think most World players can name off most of the World roster, because there's a good chunk of lackluster entries. I NEVER see anyone mention paolumu, or any of the IB subspecies, or even Namielle. I usually only see talk about the elders and the tutorial fights. Hell, even Girros is only talked about when people are discussing forgotten monsters.