Monster Hunter Wilds

Monster Hunter Wilds

Ver estatísticas:
heroesground27 8 jan. 2024 às 3:40
Anyone here don't want to see any of Risebreak's original monsters return in Wilds?
I feel that they're the least popular batch of new monsters atm, unfortunately probably due to their origin within the most divisive MH game so far.
Can't help but imagine some would be dissapointed if say in Wilds, they enjoy hunting a slew of new grounded monsters that feel similar to World's beasts, and then out of the brush of whatever new forest map will be in the game, comes Magnamalo with his very over the top design.
< >
A mostrar 46-60 de 78 comentários
JPM岩 14 jan. 2024 às 12:48 
Originalmente postado por Loch:
I cba to quote that entire reply but ig it's nice to know they at least thought of some explanations for some of those things, would be nice if they showed them in game a lot more as it would avoid another Magnamalo situation where he seems like some supernatural ♥♥♥♥ without that added context. Still not sure how well its hellfire would actually work even as a distraction but at this point I've said about as much as I can say as a layman without doing proper research lol

But again, monsters fighting each other is idk. Animals don't just fight for no reason, even if its a fight they can win, because if they take any damage then they have to live with that for the next while and it's likely in their weakened state that they'll get hurt even more. Eventually, the battle of attrition will wear them down and get them killed, it conserves more energy and less chance of injury to just be sneaky which makes sense to me

Then again at the end of the day idm if they sacrifice some realism for a more interesting monster/moveset
I mean, the thing with magnamalo is that it's intentionally designed to LOOK supernatural. It's based off of onibi, which were believed to be the ghosts of samurai. Turns out, the "spirits" ye olde Japanese folks were seeing was igniting swamp gas, which is also what magnamalo uses to hunt. It's kind of why I like Magnamalo, he's based on myths, and the debunking of said myths.
JPM岩 14 jan. 2024 às 12:49 
Originalmente postado por Loch:
^^ Those are all well and good, they slipped my mind tbh it's been a while since I played Rise last
I think that's the issue a lot of folks have with Rise's roster, they literally look at magnamalo's picture on Google images, and then ignore everything else. Magnamalo, like you've said, LOOKS paranormal, but genuinely is no different from like, 80% of monsters.
Lochlann 14 jan. 2024 às 12:51 
Originalmente postado por JPM岩:
Originalmente postado por Loch:
I cba to quote that entire reply but ig it's nice to know they at least thought of some explanations for some of those things, would be nice if they showed them in game a lot more as it would avoid another Magnamalo situation where he seems like some supernatural ♥♥♥♥ without that added context. Still not sure how well its hellfire would actually work even as a distraction but at this point I've said about as much as I can say as a layman without doing proper research lol

But again, monsters fighting each other is idk. Animals don't just fight for no reason, even if its a fight they can win, because if they take any damage then they have to live with that for the next while and it's likely in their weakened state that they'll get hurt even more. Eventually, the battle of attrition will wear them down and get them killed, it conserves more energy and less chance of injury to just be sneaky which makes sense to me

Then again at the end of the day idm if they sacrifice some realism for a more interesting monster/moveset
I mean, the thing with magnamalo is that it's intentionally designed to LOOK supernatural. It's based off of onibi, which were believed to be the ghosts of samurai. Turns out, the "spirits" ye olde Japanese folks were seeing was igniting swamp gas, which is also what magnamalo uses to hunt. It's kind of why I like Magnamalo, he's based on myths, and the debunking of said myths.
I can see that, still a bit of a shame you have to go searching for the answers like this though. They don't necessarily have to do it with every monster but it would have been nice

Originalmente postado por Loch:
^^ Those are all well and good, they slipped my mind tbh it's been a while since I played Rise last
(Also to add onto this I thought there was at least 1 or 2 other monsters in my mind that were a bit weird but idk at this point, not like it matters that much)
JPM岩 14 jan. 2024 às 12:56 
Originalmente postado por Loch:
Originalmente postado por JPM岩:
I mean, the thing with magnamalo is that it's intentionally designed to LOOK supernatural. It's based off of onibi, which were believed to be the ghosts of samurai. Turns out, the "spirits" ye olde Japanese folks were seeing was igniting swamp gas, which is also what magnamalo uses to hunt. It's kind of why I like Magnamalo, he's based on myths, and the debunking of said myths.
I can see that, still a bit of a shame you have to go searching for the answers like this though. They don't necessarily have to do it with every monster but it would have been nice

Originalmente postado por Loch:
^^ Those are all well and good, they slipped my mind tbh it's been a while since I played Rise last
(Also to add onto this I thought there was at least 1 or 2 other monsters in my mind that were a bit weird but idk at this point, not like it matters that much)
See, the thing is tho, is that it shouldnt be really explained in game at all, it's not really a focal point for the franchise. Most players dont care why there's a fire breathing T Rex, they just want to kill it. Do I personally enjoy the lore? Absolute. But I know there's a time and place and honestly, it not being mentioned in game is fine for me. Like, in Stories, the Risers literally raise the monsters from eggs, and they never explain specifics.
Kittysune 14 jan. 2024 às 16:40 
Originalmente postado por Doosh:
Originalmente postado por Popcorn:
11 hours of Rise and he says he's played them all.
HILARIOUS
Me having played Rise and me having played every MH game bar a couple Japan only spinoffs are two unrelated statements. I was playing MH when you were still in your diapies.
man as fellow old MH players i don't think 11 hours isn't enough 11 hours sound like you just beat LR village quest and then you complained about the game difficulty because you compare it to iceborne so what you just did is comparing LR quest to G-rank quest
Kittysune 14 jan. 2024 às 16:51 
Originalmente postado por JPM岩:
Originalmente postado por 1080puktra:
Yes that does answer the question in World they made the monster feel like a living breathing creature.
But... That has nothing to do with the monster, nor is it anything special with World. Youre not explaining why the monster feels like a living, breathing creature. Monsters have a history of interacting with the environment, we saw in games long before World. Rise is no different.
Maybe I should ask, what monsters would make things less immersive? This is something I've always been curious that no one has ever explained to me, is why a monster is or isnt immersive.
the answer is simple monster on world is more immersive for fivers because they have better graphics
muchasryder 15 jan. 2024 às 8:01 
Returning to this thread and seeing some of the replied starting on the 3rd page, it reinforces part of why I hope some of Rise's monsters will return in Wilds. Yes, there's no denying that the Yokai/Western horror inspirations push the designs of the Rise monsters into a more fantastical aesthetic compared to the monsters from World and even most from the setting, but I think for some of the people who have issues with them, it's less so the designs themselves and more that they don't have the same immersive behaviors as any of the monsters from World. That's more of Rise's fault rather than their own, because the game priorities fighting the monster more than World so every monster in Rise aggros immediately on sight.

And it's a shame too because some of the monsters in Rise do actually have some immersive/animalistic behavior animations when passive. Some examples I can recall include:
-Great Izuchi grooming and playing with its two lesser Izuchi followers. I know that for most animals with pack behavior, playing and cleaning other members of your group reinforces the bonds between them and improves coordination.

-Goss Harag will rub its back on surfaces. This may seem like simple back scratching, but if I have my ecology right, some bear species rub themselves on surfaces to mark territory.

-Espinas will lay in wait for a couple of endemic life creatures to spawn(namely para and poison toads), and prey on them. The toads in particular are likely eaten to strengthen Espinas's poison and paralysis properties in its fire ball attacks.

-Garangolm will pull up mushrooms from beneath the ground to feed, sitting idle like most large primates do when consuming food.

-Chameleos will use its flat tail to disturb Vespoid/Banabra(sp?) nests, and then flick its tongue out to catch the fleeing bugs.

So yeah, also most who don't like Rise/prefer World don't mind the Rise monsters themselves or really like them, so having some of them return in Wilds would allow those fans to better appreciate them in a game that will most likely be closer to World in tone and general feel.
Popcorn 15 jan. 2024 às 8:10 
Originalmente postado por muchasryder:
Returning to this thread and seeing some of the replied starting on the 3rd page, it reinforces part of why I hope some of Rise's monsters will return in Wilds. Yes, there's no denying that the Yokai/Western horror inspirations push the designs of the Rise monsters into a more fantastical aesthetic compared to the monsters from World and even most from the setting, but I think for some of the people who have issues with them, it's less so the designs themselves and more that they don't have the same immersive behaviors as any of the monsters from World. That's more of Rise's fault rather than their own, because the game priorities fighting the monster more than World so every monster in Rise aggros immediately on sight.

And it's a shame too because some of the monsters in Rise do actually have some immersive/animalistic behavior animations when passive. Some examples I can recall include:
-Great Izuchi grooming and playing with its two lesser Izuchi followers. I know that for most animals with pack behavior, playing and cleaning other members of your group reinforces the bonds between them and improves coordination.

-Goss Harag will rub its back on surfaces. This may seem like simple back scratching, but if I have my ecology right, some bear species rub themselves on surfaces to mark territory.

-Espinas will lay in wait for a couple of endemic life creatures to spawn(namely para and poison toads), and prey on them. The toads in particular are likely eaten to strengthen Espinas's poison and paralysis properties in its fire ball attacks.

-Garangolm will pull up mushrooms from beneath the ground to feed, sitting idle like most large primates do when consuming food.

-Chameleos will use its flat tail to disturb Vespoid/Banabra(sp?) nests, and then flick its tongue out to catch the fleeing bugs.

So yeah, also most who don't like Rise/prefer World don't mind the Rise monsters themselves or really like them, so having some of them return in Wilds would allow those fans to better appreciate them in a game that will most likely be closer to World in tone and general feel.
Indeed.
This is also where Rise fell back to the old games as well.
Very seldom could you actually see the monster interact with the environment and more often than not, they all attack on sight.

I think they just need to give Wild the World monster passiveness and then most people would calm down about it.
I mean, how intriguing can it not be to see how Magnamalo actually interact with the environment?
muchasryder 15 jan. 2024 às 8:14 
Originalmente postado por Popcorn:
Originalmente postado por muchasryder:
Returning to this thread and seeing some of the replied starting on the 3rd page, it reinforces part of why I hope some of Rise's monsters will return in Wilds. Yes, there's no denying that the Yokai/Western horror inspirations push the designs of the Rise monsters into a more fantastical aesthetic compared to the monsters from World and even most from the setting, but I think for some of the people who have issues with them, it's less so the designs themselves and more that they don't have the same immersive behaviors as any of the monsters from World. That's more of Rise's fault rather than their own, because the game priorities fighting the monster more than World so every monster in Rise aggros immediately on sight.

And it's a shame too because some of the monsters in Rise do actually have some immersive/animalistic behavior animations when passive. Some examples I can recall include:
-Great Izuchi grooming and playing with its two lesser Izuchi followers. I know that for most animals with pack behavior, playing and cleaning other members of your group reinforces the bonds between them and improves coordination.

-Goss Harag will rub its back on surfaces. This may seem like simple back scratching, but if I have my ecology right, some bear species rub themselves on surfaces to mark territory.

-Espinas will lay in wait for a couple of endemic life creatures to spawn(namely para and poison toads), and prey on them. The toads in particular are likely eaten to strengthen Espinas's poison and paralysis properties in its fire ball attacks.

-Garangolm will pull up mushrooms from beneath the ground to feed, sitting idle like most large primates do when consuming food.

-Chameleos will use its flat tail to disturb Vespoid/Banabra(sp?) nests, and then flick its tongue out to catch the fleeing bugs.

So yeah, also most who don't like Rise/prefer World don't mind the Rise monsters themselves or really like them, so having some of them return in Wilds would allow those fans to better appreciate them in a game that will most likely be closer to World in tone and general feel.
Indeed.
This is also where Rise fell back to the old games as well.
Very seldom could you actually see the monster interact with the environment and more often than not, they all attack on sight.

I think they just need to give Wild the World monster passiveness and then most people would calm down about it.
I mean, how intriguing can it not be to see how Magnamalo actually interact with the environment?
Speaking of Magnamalo, thanks for reminding me because I forgot that it's most often seen laying down and grooming itself when passive.
Vector 15 jan. 2024 às 13:23 
read some of the complaints about the monsters and it still all boil downs to realism
muh realism
JPM岩 15 jan. 2024 às 16:08 
Originalmente postado por Vector:
read some of the complaints about the monsters and it still all boil downs to realism
muh realism
Remember, a fire breathing trex and a balloon flying squirrel are realistic, but a furry raptor with a sickle tail is too far.
Lochlann 15 jan. 2024 às 16:21 
Originalmente postado por JPM岩:
Originalmente postado por Vector:
read some of the complaints about the monsters and it still all boil downs to realism
muh realism
Remember, a fire breathing trex and a balloon flying squirrel are realistic, but a furry raptor with a sickle tail is too far.
I love how when you're fighting Great Izuchi and Rakna the small monsters are actually part of the fight for once instead of just being there to be annoying. The lesser Izuchi actually line up and attack in synergy with their leader, it's not much but it's a cool little thing that I hope they experiment more with as small monsters have, for too long, only been good for knocking you out of your combos at an inconvenient time

Tbh I really like Great Izuchi in general, although I think he becomes pretty boring with even a single pip of evade extender. He's kinda fun with the default and heavily nerfed dodge roll though
vaanomega 15 jan. 2024 às 16:27 
Honnestly, i prefere Rise Original monsters, World Monster were disapointing, i only like the Bazelgeuse, Vaal Hazak, Xeno'jiva and Kulve Taroth, but the other ones, didn't like them

While in Rise, i like Aknosom, Amuldron, Goss Harag, Rakna-kadaki, Allmother Narwa, and appreciate the other ones (i won't include Crimson Valstrax since the base Valstrax is in MH XX)
JPM岩 15 jan. 2024 às 17:27 
Originalmente postado por Loch:
Originalmente postado por JPM岩:
Remember, a fire breathing trex and a balloon flying squirrel are realistic, but a furry raptor with a sickle tail is too far.
I love how when you're fighting Great Izuchi and Rakna the small monsters are actually part of the fight for once instead of just being there to be annoying. The lesser Izuchi actually line up and attack in synergy with their leader, it's not much but it's a cool little thing that I hope they experiment more with as small monsters have, for too long, only been good for knocking you out of your combos at an inconvenient time

Tbh I really like Great Izuchi in general, although I think he becomes pretty boring with even a single pip of evade extender. He's kinda fun with the default and heavily nerfed dodge roll though
Yes! It was cool when they first tried it with the Great Maccao, but Izuchi actually has special moves specifically with the minions in mind. I believe in an interview they said that Izuchi was designed with them testing out minion AI for monster fights, and hopefully that means we'll see more monsters with little versions being more of a threat. Imagine Agnaktor with Uraktors all firing beams you need to avoid, or Zamtrios using Zamites to slow the player to charge up with a big attack. Hell, have a Yian Kut Ku control konchus.

Originalmente postado por vaanomega:
Honnestly, i prefere Rise Original monsters, World Monster were disapointing, i only like the Bazelgeuse, Vaal Hazak, Xeno'jiva and Kulve Taroth, but the other ones, didn't like them

While in Rise, i like Aknosom, Amuldron, Goss Harag, Rakna-kadaki, Allmother Narwa, and appreciate the other ones (i won't include Crimson Valstrax since the base Valstrax is in MH XX)
I'll be honest, I dont even think most World players can name off most of the World roster, because there's a good chunk of lackluster entries. I NEVER see anyone mention paolumu, or any of the IB subspecies, or even Namielle. I usually only see talk about the elders and the tutorial fights. Hell, even Girros is only talked about when people are discussing forgotten monsters.
O5 15 jan. 2024 às 18:06 
No I want to see all of them return. Purely to spite you.
< >
A mostrar 46-60 de 78 comentários
Por página: 1530 50

Postado a: 8 jan. 2024 às 3:40
Comentários: 78