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An RPG with a solid ending.
Most games tend to end, and this one even warned you with a huge block of text before the point of no return. There's no way you could've possibly missed that.
It was not clear. I though it just meant that I have to get all my equipment and everything together because I couldn't resupply for the remainder of the quest.
This has to be the first modern Bethesda RPG ever that doesn't let you play for as long as you want. None of this in Skyrim, Morrowind, Oblivion etc. Don't know about Fallout 3 because I couldn't finish the horribly bugged and glitched PS3 version of that game.
The message was 100% clear that it would create an autosave and the ending would send you to a main menu.
Then why the hell did they release DLCs for a long time after that, when players had already finished the main story? I mean, how logical is that? Did they expect people who finished the game to actually start a new game to play each DLC or to reload an earlier save just to play that DLC? I wouldn't have though it possible. This is just so very unsatisfactory, luckily I bought this game for a low price during a sale or I would be pissed had I payed full price for the Ultimate Edition with the DLCs I can't play.
Yes, and it makes perfect sense considering how ridiculously replayable this game is.
I personally paid full price, 50€ for the game at release then the 15€ or whatever it was for each of the DLC.
100% satisfied with the product. My favourite game in years.
There was never a DLC like that for New Vegas.
This.
They add an excellent, personal story arc for the Courier, separate of the political and idelogical struggle in the Mojave.
I hope you at least understand why post-ending gameplay is pretty unreasonable in this game.
None that I am interested in. Spent more than 1000 hours with Morrowind back in the day, same with Morrowind and Skyrim. Heck, even Borderlands 2 is completely open ended and that isn't even really an RPG. I've played restrictive RPGs in the 90s, still love Baldur'S Gate and Icewind Dale, but since Morrowind I expect complete freedom. Anyway, to each his own I think.
By the way, the strange thing is that New Vegas gives you the impression that it is completely non linear and open ended, but it ain't. When playing games like Vampire: Bloodlines and Deus Ex I know from the beginning that it's not going to be open ended because it's not a sandbox game. But New Vegas is a sandbox game.
No, it's supposed to take place after aligning with a faction, but before the battle of Hoover Dam.
That's fine, but you shouldn't expect every game to conform to this requirement, especially when developed by a studio that doesn't 'traditionally' support post-ending gameplay.
This game especially has so many variables that drastically change the ending, that post-ending gameplay that actually makes sense is virtually impossible. This isn't really a problem in dungeon crawler RPG-lites like Skyrim, where you don't get to make any important choices, but in games where moral choices AND their consequences are a major 'feature', this is often unfeasible.
But hey, good thing no one's forcing you to play games with proper endings. Takes about 2 seconds in Google to know this stuff before hitting that 'Add to cart', or... physically dropping it in a cart.