Fallout: New Vegas

Fallout: New Vegas

View Stats:
No more playing after main quest?
I just finished the main quest and, to my dismay, I am not able to finish the DLCs after that as I had planned. I can't continue playing my game and finishing quests. What kind of RPG is that???
Last edited by MasterOfUnlocking; Sep 18, 2013 @ 1:19pm
< >
Showing 1-15 of 70 comments
Mauno Sep 18, 2013 @ 1:24pm 
Originally posted by SedulousMiscreant:
What kind of RPG is that???

An RPG with a solid ending.

Most games tend to end, and this one even warned you with a huge block of text before the point of no return. There's no way you could've possibly missed that.
MasterOfUnlocking Sep 18, 2013 @ 1:27pm 
Originally posted by Mauno:
Originally posted by SedulousMiscreant:
What kind of RPG is that???

An RPG with a solid ending.

Most games tend to end, and this one even warned you with a huge block of text before the point of no return. There's no way you could've possibly missed that.

It was not clear. I though it just meant that I have to get all my equipment and everything together because I couldn't resupply for the remainder of the quest.
This has to be the first modern Bethesda RPG ever that doesn't let you play for as long as you want. None of this in Skyrim, Morrowind, Oblivion etc. Don't know about Fallout 3 because I couldn't finish the horribly bugged and glitched PS3 version of that game.
Last edited by MasterOfUnlocking; Sep 18, 2013 @ 1:29pm
Mauno Sep 18, 2013 @ 1:35pm 
The game wasn't developed by Bethesda. You shouldn't have expected a Bethesda style non-ending.

The message was 100% clear that it would create an autosave and the ending would send you to a main menu.
Last edited by Mauno; Sep 18, 2013 @ 1:37pm
MasterOfUnlocking Sep 18, 2013 @ 1:41pm 
Originally posted by Mauno:
The game wasn't developed by Bethesda. You shouldn't have expected a Bethesda style non-ending.

The message was 100% clear that it would create an autosave and the ending would send you to a main menu.

Then why the hell did they release DLCs for a long time after that, when players had already finished the main story? I mean, how logical is that? Did they expect people who finished the game to actually start a new game to play each DLC or to reload an earlier save just to play that DLC? I wouldn't have though it possible. This is just so very unsatisfactory, luckily I bought this game for a low price during a sale or I would be pissed had I payed full price for the Ultimate Edition with the DLCs I can't play.
Last edited by MasterOfUnlocking; Sep 18, 2013 @ 1:42pm
Mr. Dave Sep 18, 2013 @ 1:42pm 
FO3 and FONV are both designed to end once the main quest is finished, but the DLCs that came out for them changed that and set them to being open ended. Just keep a save prior to finishing, and when you can, get Broken Steel. It will change the game so you can continue after the main quest.
Mauno Sep 18, 2013 @ 1:43pm 
Originally posted by SedulousMiscreant:
Did they expect people who finished the game to actually start a new game to play each DLC or to reload an earlier save to play that DLC?

Yes, and it makes perfect sense considering how ridiculously replayable this game is.

I personally paid full price, 50€ for the game at release then the 15€ or whatever it was for each of the DLC.

100% satisfied with the product. My favourite game in years.


Originally posted by Mr. Dave:
FO3 and FONV are both designed to end once the main quest is finished, but the DLCs that came out for them changed that and set them to being open ended.

There was never a DLC like that for New Vegas.
Last edited by Mauno; Sep 18, 2013 @ 1:43pm
Grimminski Sep 18, 2013 @ 1:51pm 
The DLC's are meant to be played during the main story, not after. You can also get a mod that allows you to continue after the ending slides.
Last edited by Grimminski; Sep 18, 2013 @ 1:51pm
Mauno Sep 18, 2013 @ 1:52pm 
Originally posted by ηωρт | яαιѕιηѕ:
The DLC's are meant to be played during the main story, not after.

This.

They add an excellent, personal story arc for the Courier, separate of the political and idelogical struggle in the Mojave.
MasterOfUnlocking Sep 18, 2013 @ 1:58pm 
Glad you guys are happy with it but the next time I buy a Bethesda game I will double check that it was actually developped by Bethesda and not only published by them. Non-open-ended RPGs like the Witcher and Fallout: New Vegas are too restrictive for my taste. I want to play the game for as long as I want and do quests when I want, otherwise it's not really a role playing game.
Mauno Sep 18, 2013 @ 2:01pm 
That's an... interesting attitude, and one that restricts you from playing, well, most RPGs released on PC.

I hope you at least understand why post-ending gameplay is pretty unreasonable in this game.
Last edited by Mauno; Sep 18, 2013 @ 2:02pm
Grimminski Sep 18, 2013 @ 2:04pm 
I thought Lonesome Road took place after the MQ's end? Since the duster you get reflects your alignment.
MasterOfUnlocking Sep 18, 2013 @ 2:04pm 
Originally posted by Mauno:
That's an... interesting attitude, and one that restricts you from playing, well, most RPGs released on PC.

None that I am interested in. Spent more than 1000 hours with Morrowind back in the day, same with Morrowind and Skyrim. Heck, even Borderlands 2 is completely open ended and that isn't even really an RPG. I've played restrictive RPGs in the 90s, still love Baldur'S Gate and Icewind Dale, but since Morrowind I expect complete freedom. Anyway, to each his own I think.
By the way, the strange thing is that New Vegas gives you the impression that it is completely non linear and open ended, but it ain't. When playing games like Vampire: Bloodlines and Deus Ex I know from the beginning that it's not going to be open ended because it's not a sandbox game. But New Vegas is a sandbox game.
Last edited by MasterOfUnlocking; Sep 18, 2013 @ 2:08pm
Mauno Sep 18, 2013 @ 2:05pm 
Originally posted by ηωρт | яαιѕιηѕ:
I thought Lonesome Road took place after the MQ's end? Since the duster you get reflects your alignment.

No, it's supposed to take place after aligning with a faction, but before the battle of Hoover Dam.

Originally posted by SedulousMiscreant:
Nthat I am interested in. I've played restrictive RPGs in the 90s, but since Morrowind I expect complete freedom.

That's fine, but you shouldn't expect every game to conform to this requirement, especially when developed by a studio that doesn't 'traditionally' support post-ending gameplay.

This game especially has so many variables that drastically change the ending, that post-ending gameplay that actually makes sense is virtually impossible. This isn't really a problem in dungeon crawler RPG-lites like Skyrim, where you don't get to make any important choices, but in games where moral choices AND their consequences are a major 'feature', this is often unfeasible.

But hey, good thing no one's forcing you to play games with proper endings. Takes about 2 seconds in Google to know this stuff before hitting that 'Add to cart', or... physically dropping it in a cart.
Last edited by Mauno; Sep 18, 2013 @ 2:20pm
Safe Muffins Sep 18, 2013 @ 2:32pm 
Eh. Just get the CAGE plugin from NexusMods. (Google for it) CAGE standing for: Continue After Game Ending. Problem solved.
Saelune Sep 18, 2013 @ 5:07pm 
While Ive come to accept that it ends, I personally dont think its a great idea. Just finished FO3's DLC, and I liked being able to continue playing due to Broken Steel. Obviously its too late now, but I do hope future FO games let you keep going, even if unnoficially. (They can kill me at the end, but let me choose to pretend I didnt without having to hold off...)
< >
Showing 1-15 of 70 comments
Per page: 1530 50

Date Posted: Sep 18, 2013 @ 1:18pm
Posts: 70