Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Perks (intense training). Usually a poor choice. You may think you want those SPECIAL points, but in 98% of all cases you'd be better off with something else. It can help you recover from a poor initial choice of SPECIAL though.
2. Implants. You can only get one +1 boost per SPECIAL. You can only have as many implants as your endurance. All permanent endurance boosts increase this EXCEPT for the endurance implant.
3. Special perks you earn for quest completion. Lonesome Road gives you +1 to any SPECIAL at the end of it. Old World Blues also has stat-buffing perks.
Also note that some perks from Old World Blues are listed as implants, but they don't count as implants. Only Usanagi at the New Vegas Medical Clinic sells actual implants.
Some people (like myself) do the "clinic run" on every new character. The goal is to reach the clinic and the int implant right away so you get the maximal number of skill points.
Don`t get this at all. Where`s the advantage to starting with 9 INT and then getting the Implant to just starting with 10 INT ? You don`t have more SPECIAL overall...
What I don't get is why so many people swear by high intelligence characters. If you have all DLCs, you can get 100 in everything even with below average int. My last character started with 3. Usanagi takes pity on you if you have low int and offers a discount on the int implant :)
Int is also the easiest stat to boost through the roof with gear and chems for those few int checks.
Less "gamey" basically.
I know there is some weird bug with Reinforced Spine where it might not provide the full bonus if you already have the strength implant. This could cause what you mention, but the bug did not seem to affect my last character. I got strength to 10 anyway.
Not everybody is willing to scour the entire map for skillbooks, or to cheat themselves and look up all their locations on the wiki.
You're right, I mis-remembered. Your character's Endurance affects the number of implants you can get, basically the base number of your endurance = the number of implants you can get. If you get the endurance implant, it doesn't increase the number used to calculate how many implants you can get.
OP, you can find some useful info here:
http://fallout.wikia.com/wiki/Fallout:_New_Vegas_SPECIAL