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Strength has no effect on unarmed damage but some perks that require a certain Strength skill are really useful. You definitely want Stonewall and Super Slam so make sure your Strength is at least 6.
If you lower your Charisma to 1 then you can raise your Endurance to 9.
Get all the perks that raise your DT, use a hotkey for stimpacks and try not to eat too many bullets before you reach an enemy. It's definitely a fun way to play!
well so far I've been playing on very hard and hardcore, so I figure all efficient characters should be able to handle themselves on that difficulty... and what you said makes sense, but for unarmed should I invest in luck and vats? btw, thanks for the answer
Also, you should really think about getting GRA and OWB.
http://fallout.wikia.com/wiki/Two-Step_Goodbye_(GRA)
In terms of builds, something like this? http://puu.sh/2aF8F (it's a screenshot) (edit: after reading the first post, I guess lower strength and put endurance up. I don't really play melee characters)
Endurance should be enough for implants (Subdermal, Regen, any stat ones you want). Although it doesn't really mean much because it isn't hard to mess up a New Vegas build.
Don't bother with "Very Hard" mode. It just turns things into bullet sponges. If you want actual difficulty try an overhaul like Project Nevada or jsawyer.esp.
yea I've been a great fan of luck as well, that's why I don't want to use it now: want to do something completly different. and yea I'll get the DLCs when the next discount season comes up. thanks!
yea I might look into project nevada. thanks for your post, your link helped a lot!
I agree, it's down to personal preference, but I'm going for power armor too, since I got owned fast with light armor on early game and I'm kinda enjoying the "brute force" style
Do you need power armor? Hell no, it only slows you down. Does it look stupid on anyone besides an idiot with gatling laser? YES. Who cares about DT when you can be faster? Speed gives me a lot more comfort especially while sneaking (Silent Running is a must). Use light armor and perks like Travel Light and Tunnel Runner. Light Touch is welcome too. And it just feels a LOT better when I have a character who is DEDICATED to his chosen role (which in this case happens to be something like a desert ninja) than getting that slow and clunky power armor just because the DT which doesn't even means anything against Deathclaws. But especially if I loose one of the prime ability that defies my character. Which is to be fast. That is the thing I want to excel in over protection. And besides... with all those speed and perks while still having a fairly good DT + extra ability and/or skill points, light armor gives so much more than heavy.
But enough of that. I choose Logan's Loophole to gain maximum efficency with drugs like Psycho and Turbo. Perks further enchancing the lengh of these (like Chemist, Day Tripper and Fast Times) is great to have + I plan to take Implant GRX at lvl 30 to enjoy my free daily Turbo doses. With all that previously mentioned perk goodness, light armor and turbo, do you know how awesome my lightning fast unarmed char against crowds of enemies (especially with the Slayer perk)? I close distance in a moment and send people flying all around me. Of course I usually sneak attack as much as possible, especially against single targets.
My other Trait was Hot Blooded since that's perfect for unarmed characters since these combatants don't rely on either Perception or Agility but the extra damage bonus comes handy (Agility doesn't influence walking speed either). And just to maximize the efficency and fun factor of this trait, I combined it with 6 charisma (5 plus the implant of course) and added Ferocious Loyalty. My high Charisma gives Cass more defense and attack prowess while we are both high on whiskey and she recieves only half damage when the perk is active. It is much appreciated by her gunning at close distance with the Big Boomer and keeps her safe on Hardcore mode.
Or if you plan to play solo you can ditch Hot Blooded, can lower your Charisma too (not too much as I think it's cheap to go below 4 (with implants) on any stat. You can get another trait, like Wild Wasteland and take the perk Rad Child instead of Ferocious Loyalty. That of course cannot go among with Hot Blooded trait but with all the above (and like lvl 2 radiation sickness), it makes you literally unkillable.
So there you have it. My character with the right perks requires careful planning from lvl 1 to 30. First it was hard, since I had to choose tag skills like repair, had to get those implants early and spending my skill points really carefully, taking my perks in a strict sequence, but it was manageable and after all the fuss at the early levels, it totally worth it.
Try manual aiming for a headshot against 3-5 Deathclaws. Even if they don't know you're there, they will after killing the first one.