Fallout: New Vegas

Fallout: New Vegas

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Unknown0 Mar 1, 2013 @ 10:41am
Fallout 3 in Fallout NV (MOD Help?)
I love some of the outfits in Fallout 3 and was wandering if there is anyway to get them in Fallout NV. If anyone can post anything to help me I would love it.
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Showing 1-15 of 16 comments
Law Mar 1, 2013 @ 10:44am 
Tale of Two Wastelands (http://www.taleoftwowastelands.com/) aims to merge FO3 and NV from what I gather. (Finally an enjoyable way to play FO3? "I'm not your son, I'm some random courier who got lost. Enjoy dying, you idiot.")

Any outfits in particular? If they weren't removed from the GECK you may just be able to get them through the console (or place them in the world using the GECK)
Unknown0 Mar 1, 2013 @ 11:07am 
I do have a specific list of items I want. Most of them are from Fallout 3 Anchorage. I would like to get the Chinese outfits and the winterized power armors and the most important one I would like is the winterized combat armor. In theory I am going to make a attachment to the Fallout New Vegas. I have a story line set up but don’t have the manpower(/knowledge) on how to do some of the stuff. Any who if that falls through I would like to at least get some of the Fallout 3 stuff into New Vegas.
Mauno Mar 1, 2013 @ 11:09am 
Have you checked the GECK for the outfits? I can't remember if FO3 DLC content is found there, but its worth at try.

I don't think you're allowed to port content from one game to another, so only the FO3 stuff found in NV's GECK is fair game. At least the Nexus often takes down mods that have FO3 content, but don't require you to own it.
Unknown0 Mar 1, 2013 @ 11:13am 
I didnt think of that. I could do a request for a mod though. The sets of armor and what not could be modded pretty easily in FNV.

That brings me to a new question. Is there any specific program I need to edit textures/ meshes. Or is that just a pain or photoshop thing?
Law Mar 1, 2013 @ 11:14am 
I think I remember some of the chinese stealth suit stuff being in the GECK, There are two sets of it in Hoover Dam though. http://fallout.wikia.com/wiki/Chinese_stealth_armor_(Fallout:_New_Vegas)

Not sure if you'll be able to get that Anchorage armor without ripping the assets for it out of Anchorage using the GECK and then re-create it in the New Vegas GECK.

This is the only mod I can seem to find, most of them are for weapons. The other option is looking through the GECK for New Vegas yourself and seeing if you can find any remains of Fallout 3 items that can be used.

http://newvegas.nexusmods.com/mods/46889

It will probably be in Tale of Two Wastelands, I think they've tried to get all the FO3 content in it (which is why it requires the Fallout 3 GOTY edition for all the DLC).


Unknown0 Mar 1, 2013 @ 11:15am 
The armors I would like to put in FNV from FO3 are not in the GECK for FNV. Its from a DLC in FO3. I would like to make my mod a public one so I will have to go the harder way and just do custom textures/meshes.
Law Mar 1, 2013 @ 11:20am 
Well here are a few for the Winterized Power Armor. And yeah, I meant use the FO3 GECK to rip them out, then recreate them using the New Vegas GECK.

http://newvegas.nexusmods.com/mods/47307
http://newvegas.nexusmods.com/mods/47303
http://newvegas.nexusmods.com/mods/43142

Unless you're a pretty good 3d modeller as it is, you'll probably have a hard time recreating the meshes. Just rip them, the nexus isn't the only place that hosts mods (It just has the largest amount of them, and the worst community and moderators I've ever seen next to the Mount and Blade modding scene)
Last edited by Law; Mar 1, 2013 @ 11:21am
Mauno Mar 1, 2013 @ 11:22am 
The M&B community is great, at least on the official forum forum at taleworlds.com.

Well, at least the off-topic and modding section are great, I never really venture into the general discussions.

But yeah, back on topic. Ripping out content from FO3 and porting it to FNV without requiring ownership of FO3 is in the grey area. Many mods that do that have been removed from the Nexus, but obviously some stay.
Last edited by Mauno; Mar 1, 2013 @ 11:24am
Law Mar 1, 2013 @ 11:24am 
Originally posted by Mauno:
The M&B community is great, at least on the official forum forum at taleworlds.com.

Well, at least the off-topic and modding section are great, I never really venture into the general discussions.

From most of the time I spent playing with M&B and messing around with mods, I found many modders to be entitled ♥♥♥♥♥♥♥♥ unwilling to share their work with others (in terms of mod compilations), would password protect files to prevent players from tweaking the mod themselves, and get indignant and throw a hissy fit whenever anybody said anything that had a whiff of criticism.

And yet the nexus is still worse.

But back on topic. Many mods on the nexus have plenty of content that has not only been ripped from fallout 3, but other games entirely. They do get removed (after a long, long, time) if they get reported enough, but the nexus isn't the only place you can host a mod.


vvvvvvvvv That is probably where I was seeing most of it.
Last edited by Law; Mar 1, 2013 @ 11:26am
Mauno Mar 1, 2013 @ 11:25am 
Hm, I've been part of the M&B community since 2005 or 2006. There's always been a massive amount of open-source resources ( models, textures, python scripts, etc. ) and the Forge sub-forum has always been helpful to most people asking questions.

The community can be hostile if you're a lazy ♥♥♥♥, but if you behave and use the search feature, there won't be any problems.

I only ever saw behaviour like that in the unofficial MBX modding forum. That place was horrible and full of content ripped from games and other such questionable things.

The Nexus really doesn't even have a community, most people just download mods and never say anything or endorse mods. Very little regulation in regards to copyright infrigement and such. Nice from a mod user's standpoint, but its still questionable behaviour from the Nexus owner's part. Especially with Skyrim's mod scene exploding like it did, I think they need to start enforcing their rules more strictly, to avoid lawsuits for hosting content like that.
Last edited by Mauno; Mar 1, 2013 @ 11:31am
Law Mar 1, 2013 @ 11:31am 
I guess to condense my feelings on this, if you want to write your own questline, feel free to do it, but you're making it harder than it should be by really wanting those Anchorage assets. If you really want to give your player some special unique power armor, just retexture the already existing power armor and give it some special stats. Getting FO3 assets into New Vegas (When they aren't already there as remains in the GECK) is more trouble than its worth when suitable assets already exist. At first I just thought you wanted them for a personal reason (because they looked cool?).

If you just want Fallout 3 stuff in New Vegas, Tale of Two Wastelands will do it.
Unknown0 Mar 1, 2013 @ 11:56am 
Originally posted by Special Agent Fox Mulder:
I guess to condense my feelings on this, if you want to write your own questline, feel free to do it, but you're making it harder than it should be by really wanting those Anchorage assets. If you really want to give your player some special unique power armor, just retexture the already existing power armor and give it some special stats. Getting FO3 assets into New Vegas (When they aren't already there as remains in the GECK) is more trouble than its worth when suitable assets already exist. At first I just thought you wanted them for a personal reason (because they looked cool?).

If you just want Fallout 3 stuff in New Vegas, Tale of Two Wastelands will do it.

Alright sounds good. Do you do texture edits? I have a few ideas for FNV add on and all the stuff I want edited is on FNV. I would request a editing of a exsisting armor.
Law Mar 1, 2013 @ 12:06pm 
Well it's already easy enough to edit already existing armor with already existing textures

http://puu.sh/2aptU (it's a screenshot)
Unknown0 Mar 1, 2013 @ 2:04pm 
Is there a specific program you use other than the GECK
Law Mar 1, 2013 @ 2:11pm 
For making meshes and UV Maps? You'll want a 3d modelling program. Maya, 3DS Max, or Blender (but I've never managed to get to grips with it).

You can just make textures using photoshop/paint/gimp. Or use the built in shaders (but these don't seem to play nice with external applications)

But you can do everything you want (Making a quest, modifying existing items) using the GECK.

Edit: http://www.youtube.com/watch?v=NuFepoBHptk
Last edited by Law; Mar 1, 2013 @ 2:18pm
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Date Posted: Mar 1, 2013 @ 10:41am
Posts: 16