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Once you get into the Sierra Madre it's not much better having to deal with the hologram sentries either with the holorifle or sneaking past them (which is next to impossible even with a maxed out stealth skill since they only factor in whether you are in their line of sight).
Also while I get the whole "Letting go" thing as a narrative it was silly they made the gold bars 35kg when it's clearly stamped on them 5kg for each bar (thank god for mods).
Story wise though it's amazing but the gameplay just isn't there compared to the other DLC's and my only real motivation to even play Dead Money is to get access to the new gear for regular play through.
I usually hate it when games decide to take away my stuff (e.g. your character must break out of jail), but in Dead Money it seems oddly refreshing. There's more emphasis on scavenging and survival with the cloud, limited supplies and traps that actually hurt. I don't think the speakers are that bad, but then again at this point I've played DM enough times to know where they all are.
Having played all of the DLC packs now, I can safely say that the narrative and the themes it was built on (greed and jealousy and how that can destroy you) are strongest in this over all of the other DLC packs. I also actually give a crap about the characters, quite unlike almost everyone else in the other DLCs except for Whitley and the Divide ED-E. Dean Domino and Christine are fantastic (I wish I could take Christine back to the Mojave), and it's hard to really hate Elijah - he's a great villain.
DM's characters are brilliantly written, and all have their own... issues, with the "Letting go" theme. It's quite unfortunate how so many people dismiss the DLC as frustrating, and totally ignore the excellent narrative aspects of it.
Given that, it was hard for me to really engage the very obvious themes that were laid out. I think it had a lot of potential but didn't really deliver the same experience I got from the other DLCs.
It's a shame that the Villa's such a pain in the ass though.