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Zgłoś problem z tłumaczeniem
For me there's something simply satisfying about the good ole fashion gunpowder weapons. Get a repeater rifle or take lots of shotgun & reloader perks to be a real death dealer. Guns are also highly preffered if you're doing the McCarin bounties where headshot = a no no. Energy weapons have a high chance of disinigrating your target but if the caps don't matter... blast away!
Otherwise, as said, both are pretty interchangeable. Guns are better in the early game (with the availability of AP ammo for armored opponents and more projectile ammo available early in general) but both are fine at mid to end game. Though guns do tend to require more ammo management - your pistol and rifle will probably (unless you're doing the cowboy 'pistol and carbine in same caliber ' thing) use different, non-interchangeable ammo.
Hell, even *melee* is a very viable playstyle in vanilla, non-hardcore (there's a reason we try to avoid that stuff IRL) You have a ton of HP and run really fast to close the distance.
If you go melee, though, Sneak is your friend.
And all while sitting comfortably a mountain top away. They don't even know what hit them.
You can take a look over the perks and instantly know if they would be useful to you...
It really is not that difficult. It's a light RPG, you can decide things for yourself. That's part of the fun.