Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. The Company Leader (Male)
A no-nonsense and tough undercover NCR Captain who was tasked with courier work, but unfortunately got shot in the head after intercepting Mr House's package with the platinum chip. Now healed, he is going back to the frontlines to fight the good fight and to kill Benny.
- Traits
Fast Shot
Built to Destroy
- Tagged Skills
Guns
Explosives
Survival
2. The Paramedic (Female)
Trained in a joint program by both, the Followers of the Apocalypse and the NCR, she is an NCR Lieutenant who travels in the wasteland to cure civilians and troops on duty. When another courier was injured, she volunteered to deliver the platinum chip instead. Unfortunately, she was captured by Benny and was shot in the head. Now healed, she plans to keep helping the republic, and bringing Benny to justice.
- Traits
Skilled
Early Bird
- Tagged Skills
Medicine
Guns
Survival
3. The Freelancer (Male)
A free spirit of the Mojave wasteland who dabbles in bounty hunting, mercenary contracts, prospecting and of course, courier work. He got shot in the head after accepting to deliver the package that inlcluded the platinum chip. Now healed, he is considering revenge and many other possibilities to become rich.
- Traits
Skilled
Hoarder
- Tagged Skills
Guns
Repair
Survival
And I have several more...
In his ravenous hatred he found no peace and with boiling blood he scoured the wastes seeking vengeance against the man in the checkered suit who had wronged him.
He wore his canvas bag of the Mojave Express, and those who tasted the bite of his .357 Magnum named him...
Todd Howard.
Darren is a character whose alignment falls in with neutral good.
He has no regard for being restricted by rules of law that hinder the greater good but doesn’t go out of his way to break them if no good can be gained from it.
His entire gimmick in combat is to have all his skills revolve around use of 1 handed pistols he’s also not bad in a fistfight.
Another unique thing about Darren is he’s also very fit to be the main character in fallout 3 and 4 because he does not utilize companions because he’s afraid to get attached not only to any 1 place but to any 1 person as well the only exception i make is dog meat though who is not present in this game.
Darren has a strong thirst for justice as well cause no matter where he goes he can’t leave well enough alone if he feels someone is being victimized.
This character embodies kindness untethered at the price of loneliness.
Character inspired by the Lone Ranger with the big iron on his hip.
Not an idiot, but impressionable. He meets a guy like Samuel Cooke, well he's inspired...
He meet's Jack and Diane, he thinks he's hanging with the cool kids.
If he's selling chem's to Motor-Runner, or doing errands for Eddie at the NCR Correctional facility, he feel's alive, it's what he lives for.
When he's walking threw Freeside and getting respect from the King's, he feel's like somebody.
I hope the Old World Gourmet, Daytripper, Fight The Power, and Mister Sandman perks, can tell you a more little about his character.
waking up in fallout new vega's, i try to stay true to the expectancies of the peoples, so i join them in killing and using the substances of the land. along the way i make friends and send them away because they're not safe with me. loot is a priority and most often the big loot is in a dangerous area, so i try to shoot first and maybe ask questions.
repair skill makes a lot of sense, because when you look around almost everything is broken.
get it to 70. then lockpick always helps, get to 75. guns and not energy weapons, because that is more old scool. melee weapon because backstab sneaking is cool. usually, gamble at casino's for all implants. then hollow points and AP rounds. still looking for a nice spot to hang out, maybe with a campfire and some personal storage nearby.