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TTW "converts" F03 gameplay into New Vegas´s.
If you want to play again FO3 go for it. If not, choose Viva New Vegas instead.
TTW will allow you to travel back and forth beetween FO3 and NV. You dont have to complete F03 to travel to the Mojave.
TTW is great, but it's a divergence, a boondoggle... it just makes FO3 content available inside FNV like it was a DLC, the Capital Wasteland... the missions are the same, but there's additional stuff, enemies guns money etc all change.
Our main suggestion for newbies to use TTW is only when they can't get FO3 happy in modern times, since FNV seems to be easier to get running for them, and it's a case of not playing FO3 at all, or playing this slightly weird way.
Though years from now when you miss both of them and want to come back, remember it.
Always some Obsidian partisan gonna jump in with a flamethrower. Just like the sun rises in the East.
I don't find any game's writing particularly noteworthy, but I'll take Revelation 21:6 and a recasting of Christ's sacrifice for human redemption (like in the Omega Man as well) over "Hungry? Thirsty? Horny?" any day of the week.
I guess not everyone has the mental capacity to look below the surface.
Just like an Obsidian partisan to make everything personal. Classic.
My dislike of these large overhauls isn't based on how complex they are, or whether they upgrade weaponry. I don't use heavy weapons in any case.
Conzo released a mod that removes FO3's main questline and story in TTW. It's highly recommended.
You can still play them totally separately - unless you actively seek out the method of travelling from one to the other, you will never be presented with anything outside of the vanilla lore. Then why not just play FO3, you may ask? TTW restores tons of cut content, dialog, assets, weapons, armor, and quests, much of which is not covered by other mods. The upcoming version restores several hundred more lines of dialog.
Not to mention that NV's crafting system gives actual gameplay meaning to FO3's "exploring for junk" design - which aside from the main story is one of FO3's largest flaws. What is the point of an open world game where one of the primary focuses is exploring mostly empty buildings for loot, when you have nothing to make with that loot?
Both games are severely flawed, in completely different ways. FO3's main story is intentionally weak - this isn't being an Obsidian apologist, this has been directly stated by both Emil and Todd. It's the same reason that FO4's main story was intentionally weak - you are intended to be able to safely ignore both of them in the interest of exploring the worldspace and "making your own fun" in the open world, experiencing their visual storytelling.
The problem with FO3 is that there isn't anything in the gameplay loop to incentivize that kind of play. Nothing to do with most of the loot you find, Bobbleheads and books are boring vertical progression, incredibly lame uniques for the most part (the reason everyone remembers the Lincoln Repeater and not Plunkett's Valid Points is mainly due to it being essentially the only unique that looks unique).
NV has the opposite problem - the gameplay and progression loops are solid and the narrative is strong, but there isn't the large abundance of ruins to crawl for junk in order to actually engage heavily with the crafting system, and the strength of the narrative (not necessarily the competence of the story, but the fact that essentially everything in the game ties directly into it).
Both are half of a game, in more ways than one. Both suffered from extreme scope shrink in the late stages of development, and both are incomplete in at least one aspect.
I wouldn't play either of them anymore if not for TTW, and I'm not alone in that - combining the two to fill in the gaps of each other (regardless of lore implications - I can't imagine someone playing NV for the last 14 years still has deep lore concerns) makes both games much more feature complete.
I actually liked the random encounters in 3 than NV. Fallout New Vegas just don't feel complete as well. But I am loving the TTW Fallout 3, because now radiation is much more serious than both Fallout 3 (except the irradiated Vault 87 is just something I don't expect Bethesda to make it that lethal) and Fallout New Vegas.
There's more to this than what most player's realize.
Then my disk crashed so there went my install. I pulled out an old computer that still had vanilla F3 installed and started clean. Having a much easier play this time, for whatever that’s worth.