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Destroying the Monorail may seem like it's a step towards a more independent Vegas, but bear in mind that House already controls the access to the Strip; if the NCR were to try to commit a hostile force through there, it could easily be destroyed via Securitron when necessary, assuming they don't just exterminate the load and send the car back for more victims.
Even if we take direct hostility out of the equation, a primary plot point regarding the Monorail is the ease of access for troopers to throw away money, get piss drunk, and in general drain the resources and hinder the general fighting fitness of recruits on leave. To remove that would be to strengthen the NCR by proxy.
I don't recall ever hearing NCR Soldiers using the Monorail to shorten the pathway to Bitter Springs.
However, none of that really matters: if you want to blow up the Monorail (and it sounds to me like you do), then do so. What's House gonna do, get a little flustered that his hired help isn't performing as expected? Be moody about projected losses in the future? Why should you care what that pre-War zombie thinks of your actions? You may be his hands, but you're not controlled by him.
Letting it get blown up only ever hurts a House ending and also an NCR ending. If you're going for independence, then it doesn't really matter, and if you're going for Legion, then, well, it's what you want to let happen.
monorail honestly helps me every playthrough to go through the strip without needing too many caps and just needing an NCR outfit to go through the guards at the airport.
i only destroy it on legion playthrough
every other playthrough it helps even a little bit
also in TTW mod the trains / monorails i always keep em around for more immersion with the mod back and forth through the capital wastelands