Fallout: New Vegas

Fallout: New Vegas

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Tsuichoi Nov 18, 2023 @ 2:32pm
Mod Problem: Drop animation and sound
I believe this is due to one of the mods i'm using, but Im unsure which one. Every time I load a save, my weapon visibly drops out of my hands (but doesn't unequip) and when I move, it sounds like I am running into objects I cant see and objects I do run into respond accordingly by flaying around in an area around me. This is on a new computer playing on a old save. Your help is greatly appreciated, thanks for taking the time to assist me!

My installed mods are:
centered 3rd person camera
New Vegas Stutter Remover
BrotherhoodHouseAlliance
EuclidsCFinderFix
Lonesome Road True Faction Allegiance
Wastelanders
Freeside Open
Outside Bets
Light up and Smoke those Cigarettes
Halo Over Helmet
Yukichigai Unoffical Patch
DisableProcessWindowsGhosting v2
NVAC - New Vegas Anti Crash
4GB Patcher
Respawn System
NVTF - New Vegas Tick Fix
First Aid NVSE
Very Very High settings
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Showing 1-8 of 8 comments
Salamand3r- Nov 18, 2023 @ 4:54pm 
New Vegas Stutter Remover - completely broken and totally incompatible with New Vegas Tick Fix (which is the one you should be using). Get rid of it.

No idea what Very Very High settings is, but based on never having heard of it, it's likely also a potentially game-breaking ini tweaker.
Tsuichoi Nov 18, 2023 @ 5:35pm 
Originally posted by Salamand3r-:
New Vegas Stutter Remover - completely broken and totally incompatible with New Vegas Tick Fix (which is the one you should be using). Get rid of it.

No idea what Very Very High settings is, but based on never having heard of it, it's likely also a potentially game-breaking ini tweaker.

Hey thanks, that seems to have taken care of the problem.
Tsuichoi Nov 18, 2023 @ 5:42pm 
Originally posted by Salamand3r-:
New Vegas Stutter Remover - completely broken and totally incompatible with New Vegas Tick Fix (which is the one you should be using). Get rid of it.

No idea what Very Very High settings is, but based on never having heard of it, it's likely also a potentially game-breaking ini tweaker.

Ive also been trying to get animated consumable mod(s) to work without any luck, maybe due to a file conflict, I do not know. Any advice?
Salamand3r- Nov 18, 2023 @ 6:14pm 
Originally posted by Tsuichoi:
Originally posted by Salamand3r-:
New Vegas Stutter Remover - completely broken and totally incompatible with New Vegas Tick Fix (which is the one you should be using). Get rid of it.

No idea what Very Very High settings is, but based on never having heard of it, it's likely also a potentially game-breaking ini tweaker.

Ive also been trying to get animated consumable mod(s) to work without any luck, maybe due to a file conflict, I do not know. Any advice?

Which ones? I would stick with Xilandro's B42 versions, those shouldn't have any issues as long as you have the prerequisites.
Tsuichoi Nov 18, 2023 @ 6:30pm 
Originally posted by Salamand3r-:
Originally posted by Tsuichoi:

Ive also been trying to get animated consumable mod(s) to work without any luck, maybe due to a file conflict, I do not know. Any advice?

Which ones? I would stick with Xilandro's B42 versions, those shouldn't have any issues as long as you have the prerequisites.

That is the one, maybe I installed the perquisites incorrectly.. I noticed a conflict with the YUP mod, and choose to have that one load first, but im unsure what to do. I will try installing the others when I get a chance.
Salamand3r- Nov 18, 2023 @ 6:36pm 
Originally posted by Tsuichoi:
Originally posted by Salamand3r-:

Which ones? I would stick with Xilandro's B42 versions, those shouldn't have any issues as long as you have the prerequisites.

That is the one, maybe I installed the perquisites incorrectly.. I noticed a conflict with the YUP mod, and choose to have that one load first, but im unsure what to do. I will try installing the others when I get a chance.

It shouldn't conflict with YUP - it's ESP-less, so there literally cannot be a plugin conflict.

If there is an asset conflict, let B42 win. It will have carried over or obviated the need for whatever YUP is trying to fix in whatever given asset.

You definitely need all of the Script Extender stuff for B42 though, double check all of those.
Tsuichoi Nov 18, 2023 @ 6:49pm 
Originally posted by Salamand3r-:
Originally posted by Tsuichoi:

That is the one, maybe I installed the perquisites incorrectly.. I noticed a conflict with the YUP mod, and choose to have that one load first, but im unsure what to do. I will try installing the others when I get a chance.

It shouldn't conflict with YUP - it's ESP-less, so there literally cannot be a plugin conflict.

If there is an asset conflict, let B42 win. It will have carried over or obviated the need for whatever YUP is trying to fix in whatever given asset.

You definitely need all of the Script Extender stuff for B42 though, double check all of those.

Ok, I will test it out when I have the time to sit down and review everything. I'm hesitant to try, because its acting really stable right now and it wasn't until I got some things fixed with it. If I setup a system restore point for my computer, would that help? Just in case I mess something up with the game again.

Once again, your help is much appreciated.
Salamand3r- Nov 18, 2023 @ 8:41pm 
Originally posted by Tsuichoi:
Originally posted by Salamand3r-:

It shouldn't conflict with YUP - it's ESP-less, so there literally cannot be a plugin conflict.

If there is an asset conflict, let B42 win. It will have carried over or obviated the need for whatever YUP is trying to fix in whatever given asset.

You definitely need all of the Script Extender stuff for B42 though, double check all of those.

Ok, I will test it out when I have the time to sit down and review everything. I'm hesitant to try, because its acting really stable right now and it wasn't until I got some things fixed with it. If I setup a system restore point for my computer, would that help? Just in case I mess something up with the game again.

Once again, your help is much appreciated.

System restore point won't do anything - however, as long as you're using a modern virtualized mod manager (MO2 or Vortex), any changes you make can be instantly reverted with no possible harm to the game files.
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Date Posted: Nov 18, 2023 @ 2:32pm
Posts: 8