Fallout: New Vegas

Fallout: New Vegas

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S0ul Nov 24, 2014 @ 7:25pm
help with project nevada mod
Can someone offer me any advice; I installed project Nevada using FOMM, and it works fine on my computer. I turn over to do the same thing on my brothers computer, but it wont work. doesn't even appear in the MCM.

I can't figure out why its not working for his but works with mine.
Last edited by S0ul; Nov 24, 2014 @ 7:25pm
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Showing 1-13 of 13 comments
red255 Nov 24, 2014 @ 9:22pm 
you probably need script extender or something you are forgetting go to the readme again and don't skip any steps.
J o n e x Nov 25, 2014 @ 12:02am 
I will refer you to this guide:

http://steamcommunity.com/sharedfiles/filedetails/?id=187895042

Also, make sure you're doing a clean install of the mod if you're re-installing it again. (As in deleting all associated files and folders before starting the installer)
S0ul Nov 25, 2014 @ 12:14am 
That is the guide I looked at when installing the mods on my computer. I then turned to do the same on my brothers computer. I started with just MCM and project nevada, adding it to his computer. On my gameplay, I get PN core, but for him, he has no MCM for PN.

He has all the requirements on project nevada's modpage.
CrumbleCat Nov 25, 2014 @ 12:21am 
So you have this one too? http://nvse.silverlock.org/

If your project nevada is working correctly, you should have a new menu in the menu, giving you options on how to customize your mod.
S0ul Nov 25, 2014 @ 12:24am 
Yes, I got that. Its usually the first thing I get when modding. I used FOMM to install Project Nevada for him, he has the MCM. When asked to overwrite anything when installing project nevada, I said yes.

The mod installs using FOMM without a problem, but when he goes in-game, there is no MCM menu at all.
Ladez Nov 25, 2014 @ 1:13am 
Try an confirm that NVSE is actually working by typing GetNVSEVersion into the console.
S0ul Nov 25, 2014 @ 1:08pm 
Tested it and it said NVSE 4 so yes its working.
But still Project Nevada isn't starting up for him.
Spocks Toupee Nov 25, 2014 @ 2:32pm 
What are you using for a mod manager?
I use Wrye Flash, in tandem with BOSS, so that it sorts and adjusts the proper load order for the mods I install.

You probably need to set the proper load order for the mods etc, using a mod manager.

Here's my current mod list, sorted with BOSS, managed with Wrye Flash and merged (As per WMX instructions) and Project Nedava is working for me, and more importantly, NO CRASHES

Active Mod Files:
00 falloutnv.esm
01 DeadMoney.esm
02 HonestHearts.esm
03 OldWorldBlues.esm
04 LonesomeRoad.esm
05 GunRunnersArsenal.esm
06 ClassicPack.esm
07 MercenaryPack.esm
08 TribalPack.esm
09 CaravanPack.esm
0A IWS-Core.esm [Version 1.9]
0B Advanced Recon Tech.esm
0C Detect Traps.esm
0D MoMod.esm
0E NVEC BugFixes.esm
0F NSkies URWLified.esm
10 Interior Lighting Overhaul - Core.esm [Version 6.4]
11 Project Nevada - Core.esm
12 Project Nevada - Equipment.esm
13 WARZONES - Misanthropy Pure.esm
14 ELECTRO-CITY - CompletedWorkorders.esm
15 ELECTRO-CITY - Highways and Byways.esm
16 oHUD.esm
17 New Vegas Redesigned II.esm
18 MikotoBeauty.esm
19 NewStripMapMarkers.esp
1A Project Nevada - Rebalance.esp
1B Project Nevada - Cyberware.esp
1C Faster Terminals.esp
1D LFox Sink Bug Fixes.esp
1E LFox Stealth Suit Bug Fixes.esp
1F NVEC Reduce CTD.esp
20 DarNifiedUINV.esp
21 CASM.esp
22 Bobblehunt.esp
23 The Mod Configuration Menu.esp [Version 1.5]
24 The Weapon Mod Menu.esp [Version 1.1]
25 Monster Mod Wasteland Edition.esp
26 MoMod-MCMMenu.esp
27 MMWE-Claw Beast B Gone.esp
28 MMWE-No Werewolves.esp
29 MMWE - Rebalanced Leveled Lists.esp
2A MMWE - Vanilla Spawn Chance.esp
2B return_deadmoney.esp
2C UHNV.esp
2D UHNV-Dead Money.esp
2E UHNV-Honest Hearts.esp
2F UHNV-OWB.esp
30 UHNV-Lonesome Road.esp
31 UHNV-Bobblehunt.esp
32 UHNV-More Mannequins.esp
33 StripMarkers21603.esp
34 PerkEveryLevel.esp
35 PMT - QuieterVats.esp [Version 1.0]
36 PMT - Sound Fixes.esp [Version 1.0]
37 PMT - OWB - Sonic Emitter Robot Damage Fix.esp [Version 1.0]
38 XFO - 3be - rarity - caps - easier.esp
39 XFO - 3ce - rarity - meds - easier.esp
3A XFO - 4ba - Perks - Perk Every Level.esp
3B Project Nevada - Dead Money.esp
3C Project Nevada - Honest Hearts.esp
3D Project Nevada - Old World Blues (No Cyberware).esp
3E Project Nevada - Lonesome Road.esp
3F Project Nevada - Gun Runners' Arsenal.esp
40 ExtendedNVRadio.esp
41 Detect Traps - Perk.esp
42 LibrarianOfTheWastes.esp
43 xatmosSkillPerks.esp
44 BoostedSkills.esp
45 Casino UnBanner.esp
46 Detect Traps - DLC.esp
47 GRA - The Right to Bear Arms.esp
48 IWS-Core-Patrols.esp [Version 1.9]
49 IWS-Core-Guards.esp [Version 1.9]
4A IWS-Core-Civilians.esp [Version 1.9]
4B IWS-DM.esp
4C IWS-HH.esp
4D IWS-OWB.esp
4E IWS-LR.esp
4F More Ammo.esp
50 SaveCass.esp
51 Advanced Recon Gear.esp
52 Advanced Recon Tech.esp
53 Advanced Recon Tech - Detect Traps.esp
54 Advanced Recon Armor.esp
55 NVR- Recommended.esp
56 New Vegas redesigned- Honest Hearts.esp
57 Voice dissonance fix.esp
58 ShilohDS-Color Maps and Icons.esp
59 NoDegradation.esp
5A Weight_Balance_v10.esp
5B WeaponModsExpanded.esp
5C Project Nevada - WMX.esp
5D WMX-ModernWeapons.esp
5E WMX-DLCMerged.esp
5F WMX-POPMerged.esp
60 EVE FNV.esp
61 EVE FNV-[GRA Patch for EVE 1.3].esp
62 EVE FNV - ALL DLC.esp
63 WMX-EVE-AllDLCMerged.esp
64 Project Nevada - EVE.esp
65 NSkies URWLifiedOWB.esp
66 NSkies URWLifiedHH.esp
67 NSkies URWLifiedDM.esp
68 ELECTRO-CITY - Darker Nights.esp
69 Interior Lighting Overhaul - Ultimate Edition.esp [Version 6.4]
6A ILO - Dead Money.esp [Version 1.3]
6B ILO - Honest Hearts.esp [Version 1.1]
6C ILO - Old World Blues.esp [Version 1.2]
6D ILO - Lonesome Road.esp [Version 1.1]
6E ILO - PipBoy Light.esp [Version 1.0]
6F Night Brightness Adjuster.esp
70 ELECTRO-CITY - Imaginator.esp
71 MikotoBeauty.esp
72 MMWE-Passive Rad Horns.esp
73 PMT - OWB - Hazmat Suit Tweaks.esp [Version 1.0]
74 OldCourierDuster_Replacer.esp
75 Project Nevada - Rebalance Uncapped Max Level.esp
76 History.esp
77 Spocks OWB Fixes.esp
78 CharGen Tag Calc Fixes.esp
79 Cripple Effects Mod 1.2.esp
7A GRA Destructible Ordnance.esp
7B LR Destructible Ordnance.esp
7C Echo_PipboyGloveRemover.esp
7D hh end slide fix.esp
7E HonestFixing.esp
7F Skip Intro - Old World Blues.esp
80 MAD - RPGQuickStart.esp
81 MeltdownActivator.esp
82 ShaddapYaBleedinMutie.esp
83 LFox Magic Fingers Perk.esp
84 ShaddapYaBleedinTribal.esp
85 NVRadioSpeakers.esp
86 Camp Searchlight HotFix.esp
87 Clean-QuickSave.esp
88 Spock Merged.esp

S0ul Nov 25, 2014 @ 2:35pm 
I thank you for that suggestion; but I already explained. this was the first mod I installed for him other than mcm. So my brother has all the DLC; then MCM and Project Nevada, nothing else. So it can't possibly be a load order, but in the chance it was, I already covered that, I used BOSS to organize the mods before posting this.
Last edited by S0ul; Nov 25, 2014 @ 2:36pm
Spocks Toupee Nov 25, 2014 @ 2:46pm 
Skip to 14:00 in the first one

Modding the UI

Then watch this video, it may cover something you might have overlooked?

Using Project Nevada
S0ul Nov 25, 2014 @ 3:58pm 
solved it, just needed to get the DLC support patch.
Spocks Toupee Nov 25, 2014 @ 4:04pm 
Originally posted by Wolfski The Wolf:
solved it, just needed to get the DLC support patch.

Cool!
Roasty Nov 25, 2014 @ 4:37pm 
enjoy project nevada :beatmeat:
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Date Posted: Nov 24, 2014 @ 7:25pm
Posts: 13