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For when you need to make absolutely every ♥♥♥♥♥♥♥♥♥♥♥♥ is dead
http://www.nexusmods.com/newvegas/mods/38762/?
Apart from that, enemies with guns also will provide covering fire for their melee-based buddies. And the mod changes everyones AI, so companions and friendlies are smarter as well, makes things more fair.
/shameless self-promoting
maybe there isn't...maybe it's because the enemies i see in the beginning, powder gangers, jackals aren't as smart and well equipped as the legion guys.
I'm not referring to mods here.
sorry to hijack the thread.
i suppose you should disregard this
maybe i'm wrong.
I think the late game some enemies do scale with you.
at level 40+
i've gotten into fights late game with 5 or 6 guys shooting at me and no matter which direction i run, they hit me constantly. and i'll shoot at them with 100 points in my skill and miss and they move left and right. the will stand still and shoot at me until my iron sights get located and then they suddenly sidestep and then i move the sights with them and they suddenly duck and run rings around me.
i'll take cover and they don't come after me and then i'll just poke my head out slightly and bam, right in the face, head crippled..
especially the legion hit squads, even wearing like...22 DT armor, plus the perks to give an additional 6 DT, i dunno, i've had my DT over 35 at one point and the 4 guys come at me and cut me to ribbons in 3 seconds unless i can somehow see them coming and get them all at extreme range even if I kill 3 and leave only 1 guy alive that last guy can still kill me in seconds if he gets close enough...and this is on normal mode.
I'm pretty sure the hit squads scale with you, because when i kill them at level 40+ they have top tier weapons on them to loot from them.
also, i think the npcs in the add-ons scale with you as well, i went into honest hearts at level 30 and the enemies were shooting me at long range with anti-materiel rifles...and the marked men in lonesome road were still a challenge even at level 38 and the game says the recommended level for lonesome road is 20.
i remember going into dead money n a previous playthrough at level 35 and the enemies were literal bullet sponges, the weapons they give you have like a damage rating of 6, even the weakest weapons in vanilla are stronger than that and i wonder if I had gone in there at a lower level, they would not have been so "spongy"
I love the mod so much, and even came up with a few ideas that the author implemented, Like getting small passive perks for your tag skills, and when you reach increments of 25 in your skills (25, 50. 75, 100) and a few more little things that make it feel like each character you make is more unique
the low damage rating weapons was not in the vanilla game, it was in dead money. all the weapons in dead money are weak, too weak to use in the vanilla game.
sorry for the hijack, i was merely commenting on the wow factor of people making mods to make the game harder lol.
that link above me someone posted to say all the mods they use, looks pretty good
A world of pain
Electro city
Weapon mods expanded
NMC's texture pack
The weapon mod menu
I'd like to have a mod which expands or overhauls explosives since I use them a lot.
back on topic, vagrant's mod list looks pretty complete, and i like that he posted the links there
Makes explosives more dangerous but also more useful.