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Any idea how to do that? Or know of a video/guide that can tell me how?
1) Edit the texture path directly in the mesh, for which you will need to open the mesh in NifSkope.
The texture paths are stored in the blocks called BSShaderTextureSet, and there will likely be several of these if your mesh is made up of several 3D pieces as armors typically are.
Select a BSShaderTextureSet block and expand textures down in the block detail view. One thing to make sure of when you edit texture paths in NifSkope is that the path begins with "textures\...." and NOT "data\textures..." as otherwise the game won't be able to locate the textures.
After editing the texture path, the new texture should appear on the preview instantly, as long as it exists as a loose file in you data folder and is not packed in a .bsa archive.
2) Use the texture set feature in the GECK, as it can be used to apply different textures to the mesh of an object.
Note that one armor mesh may be made up of several 3D pieces, so you'll most likely have to apply the texture set to all of them.
A texture set can be cleared by double clicking on a 3D piece and pressing escape instead of selecting a texture set.
Personally I recommend using the texture set option, as you avoid making permanent changes to the mesh.
All you really have to do is take the texture file you want, rename it to the texture file you want it replaced with, and place it in the appropriate directory in the Data folder.
(For example: Data > Textures > Armor > Combat Armor. If the folders you need don't exist, create them)
This applies to pretty much every Bethesda Fallout and Elder Scrolls game.
Now, to find out the name of the texture file, as well as its directory, you should get this really simple program from the Nexus: http://www.nexusmods.com/fallout4/mods/78/?