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Anyways, any change to an actor's speed will not take effect until the actor re-evaluates its speed. So if you modify the SpeedMult of the player, for instance, something needs to happen in order to make the game recalculate the player's speed. Toggling sneak mode, holstering/unholstering your weapon, or taking damage to your legs, are some events that will force this to happen.
You can set the player's SpeedMult back to the default value by typing this command: