Fallout: New Vegas

Fallout: New Vegas

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Darkswirl Mar 4, 2015 @ 1:31pm
Game Crashes With Archive Invalidation
I have tried everything, but my game always crashes at the main menu when I have Archive Invalidation on in NMM. Without AI, I can load the game fine and play crappy old vanilla... But that is not the reason I spent four hours installing the game in the first place and another 6 hours going over the installation instructions for mods.

I can't play Fallout 3 anymore, either, because it almost always crashes when I try to save, and I've done everything I could, there, too, and the discussion forums for that didn't help me at all.

Please don't make me wait for Fallout 4.
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Showing 1-10 of 10 comments
Ladez Mar 4, 2015 @ 1:47pm 
There's two things that make the game crash on startup, missing master files and bad menu files. This sounds like the latter. When you disable archive invalidation, the game engine will load the default menu files from the BSA archives instead of the loose modded files in the menu folder.

To further confirm this, delete or rename your menus folder and run the game with archive invalidation. If the game works, you've found the problem.

The solution? Wipe all your UI mods and reinstall them. Also, if you're using several UI mods together, use User Interface Organizer (NVSE plugin, successor to Unified HUD Project) to make sure they work together.
Darkswirl Mar 4, 2015 @ 1:50pm 
The only UI mods I'm using are UIO and oHUD. I've reinstalled both many times to no avail, but I haven't tried a manual installation/comparison, so I'll try that now...
Darkswirl Mar 4, 2015 @ 1:56pm 
Originally posted by Ladez:
There's two things that make the game crash on startup, missing master files and bad menu files. This sounds like the latter. When you disable archive invalidation, the game engine will load the default menu files from the BSA archives instead of the loose modded files in the menu folder.

To further confirm this, delete or rename your menus folder and run the game with archive invalidation. If the game works, you've found the problem.

The solution? Wipe all your UI mods and reinstall them. Also, if you're using several UI mods together, use User Interface Organizer (NVSE plugin, successor to Unified HUD Project) to make sure they work together.

Just manually installed both and it still crashed.
Ladez Mar 4, 2015 @ 3:18pm 
Originally posted by Ladez:
To further confirm this, delete or rename your menus folder and run the game with archive invalidation. If the game works, you've found the problem.
Did you try this yet?
Darkswirl Mar 4, 2015 @ 3:39pm 
Originally posted by Ladez:
Originally posted by Ladez:
To further confirm this, delete or rename your menus folder and run the game with archive invalidation. If the game works, you've found the problem.
Did you try this yet?
Just tried it, and I got in just fine. But I already reinstalled UIO and oHUD several times now, and even did a manual installation and folder comparison... What could I be doing wrong?
Ladez Mar 4, 2015 @ 3:48pm 
Is NVSE working? Test it by running GetNVSEVersion in the console.

Walk me through the installation process. How did you install them?
baddude1337 Mar 4, 2015 @ 3:53pm 
Do either of those require INI tweaks? And have you for sure taken out all of the mod files for the hud mods?
Darkswirl Mar 4, 2015 @ 4:10pm 
Originally posted by baddude1337:
Do either of those require INI tweaks? And have you for sure taken out all of the mod files for the hud mods?
Their pages don't mention any .ini tweaks, and I wasn't told to delete anything other than the menus. Will try that now.



Originally posted by Ladez:
Is NVSE working? Test it by running GetNVSEVersion in the console.

Walk me through the installation process. How did you install them?

NVSE is on Version 4 according to the console. First few times I installed them I simply downloaded and installed them using the Nexus Mod Manager, which sorts and stores them automatically into your data folder.

For the manual installation of UIO, I downloaded the .zip and extracted it to my desktop. There are three folders: "fomod" (only used when buiding a mod for NMM ease of access, to my knowledge), "nvse" and "uio".

I left the "fomod" folder alone and put the only file in "nvse" into Data/NVSE/Plugins. In the "uio" folder, there are two folders: "private" and "public". "Public" is empty, but "Private" has a menus folder, which I dragged into my Data folder (don't remember if it overwrit anything).

For oHUD, I extracted it from the .zip to my desktop, like the other. The folder contained a "menus" and "textures" folder, which I dragged and dropped into my Data folder to install, as well, and the contents of those files were automatically sorted into their necessary folders.

There was also an .esm, which I simply put in the main Data folder, along with all the other .esms and .esps.
Ladez Mar 4, 2015 @ 4:29pm 
Fomod folder is irrelevant for manual install, yes.

You shouldn't mess around with anything inside the uio folder, just drop the whole folder along with its contents into your data folder. The menus folder inside it is meant to be separate from the regular menus folder.

As for ui_organizer.dll, the path should read: data\nvse\plugins\ui_organizer.dll

Simply put: when opening the UIO file archive that you downloaded from Nexus Mods, select the folders uio and nvse and drag them into your data folder. That's all you need to do.
Darkswirl Mar 4, 2015 @ 4:52pm 
Originally posted by Ladez:
Fomod folder is irrelevant for manual install, yes.

You shouldn't mess around with anything inside the uio folder, just drop the whole folder along with its contents into your data folder. The menus folder inside it is meant to be separate from the regular menus folder.

As for ui_organizer.dll, the path should read: data\nvse\plugins\ui_organizer.dll

Simply put: when opening the UIO file archive that you downloaded from Nexus Mods, select the folders uio and nvse and drag them into your data folder. That's all you need to do.
I might need to just do a complete reinstall of my major mods, then, because I think the initial files overwrit some necessary ones, and I don't know from which mod they came from.
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Date Posted: Mar 4, 2015 @ 1:31pm
Posts: 10