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but if you have to drive screws[play FPS/RTS games] then a screwdriver[keyboard and mouse] would be more effective then a hammer[controller], not that you couldnt try and perhaps succeed.
in all seriousness, your analogy implies that all games control the same.
(and the examples given for games better suited for different control methods are just a couple of many, just want to say that before somone gets in a tizzy.)
But it's not, and it shows. Contemporary controllers are an evolution, if you even want to call it that, on 1970s items. They originally featured a stick or d-pad, and anywhere from 1 to 6 buttons. A simple, elegant design to solve a problem: how to make the little man/spaceship/vaguely spaceship shaped vedge move, and execute actions. By the late 70s, the 'evolution' had led to such wonderful things as Mattel incorporating a full numpad in theirs, and the other big time players were soon to follow.
Then it all died, and we're gonna gonna look at a) the direct revival, and b) what controllers are today.
The NES/famicom gamepad, like the original atari 2600 controller, was an extremely elegant solution to a problem that had gradually gotten very complicated over the years. Rather than feature a mere stick or pad, it had a pad that allows such incredible feats as - gasp - holding any 'up' direction down long enough actually makes the little man keep jumping. It's almost as if you're, like, man, in control of how long and high Mario's jumps are. Then there were the buttons. The president of Nintendo, the only one they've ever had who isn't a blubbering idiot, by the way, realized that tacking on 288585 buttons, two extra sticks, VGA ports to hook up ADAMS computer hardware, and so on...was simply a waste of time. He said two buttons and the by then traditional 'pause' button, but the engineers and programmers said that wasn't enough. How do you change item? How do you do [thing]? Mr. Nintendo and his smartest men decided that a button dedicated to system control - on a very shallow level - would get around this quickly, elegantly, and cheaply. Thus, the select button was born. So when you play Megaman, holding an up direction lets you control how long and how high your man jumps, and you can cyckle between captured weapons by entering the select menu. One button jumps, the other uses your selected item. He spent so much time streamlining the control method, as well as the box, because Mr. Nintendo, even though he had never played a videogame in his life, nor did he have any personal interest in them, understood that people who do appreciate videogames primarily care about the software, but the best software is worthless if you don't have a very reliable input device.
Fast forward to today, and we have the 13 button PS3 controller, with two pseudo-analog sticks and a d-pad, the 14 button, 2 real analog sticks, and an incredibly cheap digital d-pad xbox one controller, the PS4's *15* button, twin analolg stick, 'patented direction buttons,' aka the d-pad, a backmounted touchpad, and 3 accelerometers and gyroscopes monstrosity. For playing videogames.
A very casual study - actually, it wasn't casual at all, thanks to my quite huge collection of plastic trash and interest in electronics - reveals that the following are all equally as effective at getting through the first level of crysis 3 on base difficulty, when all 'quality of life' features (auto-aim, half hits count as full hits, bursts on the player characters only count one in 6 shots as an actual hit, snap-to-target, semi-homing bullets, and etc) are all turned off
PS3 controller
PS4 controller
360 controller
'The Duke' xbox controller
Xbone elite controller
SNES controller
HORI fighting commander
Madcatz WWE all-stars Hulk Hogan brawlpad (360 clone)
Logitech F310 gamepad pro
Microsoft original Sidewinder gamepad
Microsoft Sidewinder precision 2 joystick
Wu-Tang clan Shaolin style limited edition PS1 controller
NES controller
Gamecube wavebird
Madcatz xbox 'macro.' Think The Duke, but bigger
Madcatz C.T.R.L.i controller
Atari 2600 controller
The REZ trance vibrator
Gamecube resident evil 4 limited edition chainsaw controller
Novint Falcon controller
PS3 limited edition Onimusha 3 katana controller
SEGA saturn controller
SEGA saturn madcatz clone
Dreamcast controller
Mayflash 500 arcade stick
Madcatz Street fighter 4 arcade stick
MOMO force feed back racing wheel
Thrustmaster ferrari challenge wheel
Hori premium VLX
Mayflash arcade FIGHT
PC arcade pro interact joystick SV-247
PS2 Garou: mark of the wolves limited edition Neo Geo stick
SEGA 6 button 'angle' controller
'Rhino' 6 button SEGA 'angle' clone
SNES scoremaster (the arcade stick)
Steam controller
Generic, no-nonsense, completely vanilla wii with nunchucks
DVS II 'fighting stick' 3
Only three passed this initial test. The PS3 katana controller, Hulk Hogan's brawlpad, and the HORI fighting commander. Kind of amazing, since two of them don't feature sticks of any kind, so moving and shooting as a combined action is simply impossible. I found this to be...not limiting at all, due to the massive amounts of cover you could hide behind, which would then give you ample time to use the DIP switches to trick the computer into thinking the d-pad is now a right stick, so used for aiming.
Next up, I set difficulty to post-human warrior, and,,,I couldn't get past the first fight. Man, I don't know. Maybe I just, like, need to get good or something, or there's faulty wiring in my collection, but at the highest difficulty, using console input devices, and with all console friendly features turned off, getting through the very first level was impossible. In desperation, I decided to use the best performer, the PS3 katana controller, and turned on all the console friendly features. Suddenly, it was orders of magnitude simpler to slaughter my way through hordes of brainless CELL soldiers and hazmat suit guys.
This leads me to two possible conclusions, and as I'm not a super genius, I'll present them both, and you can all make your own conclusions.
1) keyboard and mouse is a general purpose setup of one zero-order input device (the mouse) and a first-order input device (the keyboard), that has more buttons than an entire generation of console controllers pooled together, the limitations are largely down to your imagination, and you've got enough precision to score 90 EXCELLENT in a row. But let's talk about the imagination, and supposed limitations of this setup. For instance, people often complain that they 'wanna be like, man, on the couch with my brahs smoking a fat one and playin' some gears, you know.' Well, that's incredibly easy, because USB and PS2 (the PC standard of old, not the console, dummy) extension cords cost nothing, so there's very little preventing you from having a wired setup in your crib. Not to mention that bluetooth actually is a functional thing these days, meaning you can skip all the cables. Some also feel that a computer case just doesn't fit in with their designer homes, and would be unsightly. Well, why not get an aibrushed case to match the rest of your interior, or simply hide the thing in a closet, while you run everything through bluetooth? Coincidentally, while we're on this subject, did you guys know that mere days after it released, scientists were already working on testing the dualshock 4? Their conclusion was that 83% of the users found it - and get this - not merely less precise than a mouse, but outright TOO DIFFICULT to even consider using instead of a mouse. Everything from casual angry birds, 'hardcore' call of duty, microsoft XL, EVE online (microsoft XL 2.0), browsing amazon...very broad test. However, since computers are literally computers - shocking, I know! - you can plug pretty much anything in, and with the right wrapper/converter/microcontroller/software/hex edited numbers, it'll work. Even the 1996 SV-247 'fight stick' worked just fine. It's like magic, man.
2) controllers, like ancient ninja spirits, only work when paired with the right person, and no matter how hard I tried, I could not establish a connection with any of mine when it came to defeating the first level of crysis 3. Only the chosen masters of videogames can use these devices to their fullest.
however, after reading it in its entirely, i wasnt able to quite understand the point you were trying to make. as far as i can tell its a history lesson on the origin of dedicated gamepads, along with a test of a selection of controllers and their dependance on assistance systems to make them viable for game genres they wouldnt normaly be able to perform with.
please correct me if i am wrong, i really cant tell.
That's just the thing. Either the absolute answer is so obvious it eludes even an in-depth scientific analysis, or there's a high(er) power at work. Dark controller matter, dark analog stick equations, or even the plebian string theory, that postulates that if a person is dumb enough, as long as he keeps getting auto-aim killstreaks, he can successfully convince himself that what is essentially the worst input device of all time is actually the best. One of the finest examples of someone rejecting reality and substituting their own. We just don't know.
But this video relic here may tell us more. It might just give us the clues needed to solve this most elusive of puzzles.
https://www.youtube.com/watch?v=wJN1VvfHO4M
maybe you could try applying the konsoll phahnbohuyiezem equation and the onleegeeteinwanfurkrissmeass theroy. i think they deal with a rather similar areas, especialy regarding deenighell and reephuzingtuaedehmeetahphallteh postulates.
Observations so far indicate that there are more complicated, not to mention multi-dimensional, motives behind this flawed line of thinkining,
We'd need a closed ward to conduct the necessary experiments (can someone suffering from consolitus ever actually defeat a quake 3 veteran who is wielding mouse and keyboard? Is it possible to command 9 12s in the n64 port of Star craft using the analog stick even after 20 years of practice?) , though we all know full well the answers to our questions. A strict diet of alprazolam is crucial, as is midazolam (no less than 150ml IV every four hours), and I think the patients will all benefit immensely from about 5mg every 6 hours of brotizolam.
Trust me. I'm a doctor.
and i expect i might be able to get the air force in on the project to pay for the construction costs, although they may want to influence the results of the 'kontrollitis versus jooiestic' survey. plus they havent been returning my calls since the incident with the F-117, but that was over a month ago, and the control tower has since been rebuilt, so i think i need to try calling when they are not out to lunch for the fourteenth time that day.
I found a system that works much better than the default one when using a controller in Fallout: New Vegas.
What was making me crazy in the default game settings was that no matter the sensitivity you choose, the aim was always too jerky.
The default ingame joystick deadzone is atrocious, either your aim is completely still while the stick is halfway tilted, or the crosshairs simply fly away when you tilt it just slightly more.
By using the following system the aiming miraculously becomes much more precise and tolerable. You can resume headshotting people at far range almost as if you were using the mouse, almost as fast.
It's no wonder that it works better because it maps the controller inputs to mouse and keyboard inputs instead of using the absolutely terrible direct controller input ingame.
Unfortunately the gamepad app is paid, but at least it's cheap ($2 or so). The app is named Controller Companion.
I uploaded the Controller Companion setting profile I'm using in the Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=969907331
===Testing:
My priority was being able to quickly and without pain change aim between far away moving targets precisely.
I recommend going in the area between Wolfhorn Ranch and Matthews Animal Husbandry Farm.
There are Legion patrols if you want to test the aim in humans, there are packs of brahmin and bighorner if you need static targets, there are crows if you need really small targets. It's easy to adjust the distance because you can go up on the many surrounding hills.
Here's the settings that worked best for me with an Xbox One controller, but these may not be optimized depending on the size of your hands/thumb fingers. I preferred using inverted Y-axis due to muscle memory. I also preferred using the left analog for aiming because it allowed more precise control. Again, may be worse if you have different muscle memory or giant hands.
It's all contained in this one image, but also I've written it down to avoid link rot:
===Complete Settings: http://imgur.com/a/DKPS3
* Pointer Speed: 3 out of 20
* Pointer Acceleration: 11 out of 11
* Scroll Speed: 15 out of 15
* Left Stick Dead Zone: 4 out of 34
* Right Stick Dead Zone: 4 out of 34
* Warning: You must click "Apply" otherwise these won't change. If "Apply" is greyed out, edit any other button and it becomes clickable again.
===Mapping:
============================
A: E key (default interaction key)
B: Tab key (Pip-Boy key)
X: R key (reload key)
Y: V key (vats key)
============================
Left Analog Stick: Mouse Movement (Aiming control)
Right Analog Stick: WASD (character movement keys)
Left Analog Button: F (toggle third-person camera)
Right Analog Button: Z key (grab/hold objects)
============================
Left Trigger: left mouse button (shoot key)
Left Shoulder: Space key (jump key)
Right Trigger: Alt (aim key)
Right Shoulder: Ctrl (sneak key)
============================
Left D-Pad: 1 (weapon/item hotkey)
Down D-Pad: 3 (weapon/item hotkey)
Right D-Pad: 4 (weapon/item hotkey)
Up D-Pad: 5 (weapon/item hotkey)
============================
Start: Esc (menu key)
Select/Back: use Secondary Bindings
============================
Secondary Bindings (must hold Select/Back):
Select + Right Analog Stick: Mouse Scroll (sane way to scroll inventory)
Select + Left D-Pad: 6 (weapon/item hotkey)
Select + Down D-Pad: 7 (weapon/item hotkey)
Select + Right D-Pad: 8 (weapon/item hotkey)
Select + Up D-Pad: 2 (change ammunition type)
============================
Seriously though, you should get that checked by your doctor. It's distracting, disgusting, and can't be a sign of good health.