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TTW itself changes Vegas area alone that requires a new save and when introducing FO3 world map, even more so.
What about something more basic like Viva New Vegas? I modded the game myself some time ago but when I reached the Dead Money DLC the game started crashing every 5 minutes (never crashed before) so I just uninstalled. I kinda wanna continue the playthrough though in the hopes that VNV will fix these crashing issues. I mostly had visual and QOL mods installed. You think it's possible to continue or do I have to restart?
If I have to restart I'll probably install a modlist like High&Dry, so it feels fresh at least.
Me I have a rather long file, been playing it slow and steady for more than a year, no mods. Just doing my own thing. Like doing Old World Blues almost right off, and making it the real start of the game for me in a lot of ways. When your first 10 or so hours in game is there, and you are always coming back to store loot and sleep at your own private super science home, and listen to your appliances chatter at you, it really changes the rest of the game, and makes places that trap you in them feel even worse when you cant just port back home whenever.
But seriously, why is it I, one of the most critical people of this game in general, seem to enjoy the actual game more than most of its defenders around here, who seem to mod it into an entirely different game to even want to play it through again?
Just seems hypocritical to me, to defend a game they dont even really like if they need it with hundreds of mods to enjoy at all. Seems to me they like it as a platform rather than an actual game.
Mods are there to tailor the experience to your likings.
This is like asking "why did you paint your car red? Can't you stand your car if it's gray, like the manufacturer intended? Seems hypocritical to buy a car if you don't like its color."
No, some people just like to change something so they like it even more.
to be fair TTW doesn't change new vegas
the only thing it does is take fo3, deconstruct it and then rebuild it in the updated gamebryo engine that is new vegas
basically instead of playing fo3, we play fo3 as a modification to new vegas
fixing 95% of every problem fo3 has due to a heavily broken version of gamebryo
- unfixable memory leak ( get that pcb command ready :p )
- the inability to pass the first cutscene bc the game has no clue how to handle more then one cpu core
- etc
TTW is by far the least intrusive to new vegas as a game and simply offers the ability to play fo3 in a respectable way
it also fully allows to play unaltered new vegas alongside it in one long playtrough with traveling back and forth between the two wastelands as you see fit.
kinda put it like this as to why someone would
( the base problem fixing aside, bc we can't deny the problems at this point )
if you choose not to use fast travel for any reason ( immersion ? ) then you before long will start noticing something rather sad.
obsidian cut some corner bc they had to and assumed you to fast travel, as such they have no need for road kill actors, afterall you won't be walking the road, you will be teleporting all over like it makes no sense ( preference speaking here :) )
the roads are EMPTY, you can only go up a road so manny times before looking at pavement becomes utterly boring, no traps, no wild spawns, no interaction in any way.
so we add something like "living desert" which changes nothing to the games structure aside from people actually traveling the road, or a raider trying to actualy raid you as one would expect in a wasteland.
ironcailly by doing so, we start stressing the engine and now we need 5 other things to keep ti from dieing in the process. But it's worth the hassle as the game is now "lively"
ofc none of this matters if you use fast travel since you won't see any of it then.
it's all down to choices, just bc we add more life to it does not make the game any lesser or inferior, not does it make it better unless you specificaly refuse to fast travel in this case :)
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as for op
the answer is as mentioned a straight up NO
if you want to add TTW you are going to add it to gain acces to the fo3 capital wasteland, if you just want to play new vegas then TTW severs no purpose to you
fo3 worldspace however is not new vegas worldspace, so any mod that you have running for new vegas as is does not at any point concider the existence of the "captial wasteland"
TTW converted mods have a fit running on base new vegas alone as they require information from fo3's esm files
new vegas base mods WILL have a fit running in the fo3 wasteland and need to be converted as they are going to require information for fo3 's esm files to understand anything about "capital wasteland"
TTW is a base mod on a do-over and then you add conversion compatible mods on top of it.
you can try ofc, but expect problems
if you have heap replacer by any chance jsut disable that
it does not like the dad money dlc in the slightest and is known to cause one to manny problems for it
you should be fine without it as it's a way smaller dlc and easier to manage compared to the "main wasteland"
then re-enable once you are done with the dlc
Do you ever spout anything that isn't a ♥♥♥♥♥♥♥ take, completely irrelevant to the topic at hand, or an asinine assumption based on your flawed view on reality? Just wondering. I enjoy reading and laughing at them so keep them coming, but it kind of gets repetitive. Would be nice to hear something from you that isn't completely delusional.
So its fine if i have 60 mods in new vegas? do i can download ttw with no issues??
yours is this one :p
as for op
the answer is as mentioned a straight up NO
if you want to add TTW you are going to add it to gain acces to the fo3 capital wasteland, if you just want to play new vegas then TTW severs no purpose to you
fo3 worldspace however is not new vegas worldspace, so any mod that you have running for new vegas as is does not at any point concider the existence of the "captial wasteland"
TTW converted mods have a fit running on base new vegas alone as they require information from fo3's esm files
new vegas base mods WILL have a fit running in the fo3 wasteland and need to be converted as they are going to require information for fo3 's esm files to understand anything about "capital wasteland"
TTW is a base mod on a do-over and then you add conversion compatible mods on top of it.
new vegas mods can only be ran alongside TTW if they purely and only tackle engine aspects and no worldspace or formlist records