Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Low luck means losing out on increased crit damage and crit consistency as Better Criticals (+50% crit damage) has a luck requirement (6) and each point of luck gives 1% crit chance (might seem small but becomes more beneficial on weapons with crit chance multipliers).
It’s not essential by any means but it’s a pretty significant component of many crit builds.
Also some weapons are highly reliant on their critical effects/damage (ex: compliance regulator, sonic emitter, Paciencia).
Factor is 3^(($#!4 if you can count cards and know the programming variables too predict possible consequence and success based on the variables of all the casino games.
The only game that will have the worst odds of winning would be roulette, no one wins that game easy unless you have high luck even then, even with high luck your chance of winning is not 1 out of 6 odds.
If you have a high enough IQ and can hear binary code too use it in your favor and if your brain is capable of translating the high frequency output from your CPU then you do not need luck at all in this game or critical hit points in order too predict every possible out-come of your encounters with NPC's while in action or simply playing normal.
Why ruin the experience for yourself while playing through the story, by taken things the easy way and the only thing luck will impact with-in a larger fractional margin scale with- in this theoretical points deduction in luck, will reduce value or quality of item spawn's.
There is no impacted on pre-programmed RARE items spawn locations unless there's texture bug related to a processing error and the weapon fell through the map.
Veteran Video
game'rr's highly recommend to play the game in hardcore, no mods except only realism improvement mod's, based on increase survival, realistic item asset replacement, low gamma to the realistic values, editing color values for Immersive game-play and un-bind key to Vats and never use it again.
like things the easy way do what you want.
Chainsaws are considerably improved with high crit, since they have a chance to crit multiple times per second.
But yeah, luck is predominately for critical hits, so if you don't care about that, dump luck. Arguably it's more realistic that way too. Stats in NV are more impactful than in FO3, but still not super-important outside of qualifying for perks.
just try it
beat the crap out of everything.