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I would never, under any circumstance, side with Daniel. He's essentially holding the idiot ball.
I don't know. I do not roleplay myself, as doing so is considered bad form in tabletop circles, and those mores carry over into my videogames.
He's under siege in paradise. He has at his disposal Graham, who led Caesar's army for many, many years, and two tribes of warriors. There is also a pretty dangerous courier guy who ended up there due to some unfortunate circumstances, yet instead of using all the forces at his disposal to crush the worthless peasant tribals knocking on heaven's door, he decides it's better to relocate EVERYBODY.
EVERYBODY has to get out of the paradise canyon, and he expresses that it's very urgent you help him, yet doesn't lift a finger to help anyone, and even keeps information from his own tribals, 'because reasons.'
I don't know about you, but I don't see the point in leaving the best, most fertile plot of land in existence just because of some tribals. Even if it was the enclave reborn hot dropping in vertibirds, I still don't see a legit reason to abandon Zion without a fight.
I don't want to derail your topic, so the Cliff's Notes edition is that playing yourself rather than a character causes the player to self-indentify within the context of the game. So now an insult from a party member is now an insult to the player. The DM having the bad guy target the character is now a personal action. Disagreements spill over into real life and the game begins to break down with feelings being hurt.
Where as I never play as 'me', I found trying to be me tends to put me off playing.
I've done Daniel, Graham and once chaos but more often then not its either one of the grahams or I skip the DLC entirely.
The philosophy of player characters is reverse when it comes to tabletop vs. video games. In video games the player is almost universally some sort of chosen one, and as such the game is weighted in the player's favor and there is almost never permanent failure states. Tabletop games have the character being on even par with the game world, typically average Joe type characters and feature permanent failure states. You will have characters die and that death is final. Imagine if that character is you.