Fallout: New Vegas

Fallout: New Vegas

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Lockdown Jul 3, 2015 @ 5:32pm
best noob guide?
Completely new to fallout in general. NV is the first game I am attempting

What is the best noob guide out there? Just looking for some pointers, not too sure what I'm doing so far
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Showing 1-7 of 7 comments
Glennard Jul 3, 2015 @ 5:38pm 
vats is the solution to like every problem
John Helldiver Jul 3, 2015 @ 6:24pm 
Turn on console ` this key and click on your character and type: Setplayerscale 64
Glennard Jul 3, 2015 @ 6:29pm 
Originally posted by Decimator931:
Turn on console ` this key and click on your character and type: Setplayerscale 64
yes, guarentee you will win
Don't just try to advance quests: This leads to not only skipping out on the experience of the game, but also missed experience, easy to find weaponry, side quests, story, and, well, everything else. If you just try to advance the main quest, you'll be underpowered, under-leveled, and probably not have a good time. The Fallout series is meant to be an experience, and taking in as much as possible, and getting into the world is all part of that experience. I strongly recommend getting to level 20 or 15 before going to Freeside/New Vegas. Also, don't take the instant-level perk, or extra XP perks, as you do have a level cap, and these will bite you in the butt later on, when you could have gotten something much more useful.

Don't buy any items but Stimpacks, Radaway, and bullets for you current weapons: Don't buy a weapon from a merchant, because nine times out of ten, you'll find that exact same weapon off of a body, enemy, or just laying around in a cave. More than likely, you'll find the "unique" weapons in the game (Dinner Bell - better Hunting Shotgun), and end up using other lesser weapons to keep them in top shape, instead, saving yourself wasted caps. Also, don't waste money on repairing items - save for "rare" items, and instead invest into the perk Jury Rigger; this perk will allow you to simply use lesser "related" items to repair your gear, saving you time scavenging. For example, fix a Bumper Sword with a Pool Cue. A 9mm SMG with a 10mm SMG. Leather Armor with Legion Armor - I think. The only items you should be worried about is your ammo for your current guns and your healing items. Stims are less common than in Fallout 3, and are life-savers at low levels, and Radaway is usually cheap, and nice to have on hand, especially if you're out of stims, and are relying on food. Ammo for your current weapons are ALWAYS crucial early on. You may not like that 20 gauge shotgun, and your half-broken 9mm handgun, but, if that's all you've got, you'd better have bullets for them. You'll learn which weapons to pick up, and to use as repair fodder, in no time, and which ones you like to use. If you pick up a weapon like a Minigun, don't blow away all the 5mm rounds - you can also use 5mm rounds for a plethora of weapons, and sell that Minigun for something you actually need. The most common ammo types you should always buy at vendors are these: 9mm, 10mm, 5mm, 5.56mm, and .357. These are used in practically all the common weapons you find in New Vegas, and are all relatively cheap, even at low Barter.

Know how to trade: Like mentioned above, ammo and stims are your most vital items to buy, but, how do you get the best deal, even with low Barter? Why... you actually barter. You'll notice that most merchants all have set numbers of caps, and they replenish - I think - every other day, so, making your trips to merchants is always a big deal. You don't want to go in with 150 caps worth of gear, make a 300 cap purchase, leave, and come back later: that's -150 caps, and a wasted opportunity to trade. You almost always want to "break" each merchant you trade with, resulting in them losing all their caps, and you selling enough to where you don't lose any of your own, if possible. Constantly be aware that you cannot buy some things back, like if you sell a unique item, and then the merchant's stock replenishes - and each trip to trade is a big deal, so, always double check what you're selling, to make sure you're getting the best bang for your caps, and not selling too much for free.

Know WHAT to sell: Fallout is littered with... well... crap not worth selling - and some crap that you should NEVER sell. As someone who's played years of Diablo and Elder Scrolls titles - you should know what you're selling, and why. Number one thing to sell: weightless items. It may not make sense to pick up pencils, empty syringes, and pre-war money, but, it's more you can carry out without weighing yourself down. Drugs like Psycho, Hydra, Mentats - are all very common loot, and weigh nothing at all - meaning you can stock-pile them for quick trades, ensuring you always have some "spare" money on hand. Bullets you don't use, like 40mm grenades, missiles, mini nukes - unless on Hardcore - are all weightless, and fall in line with chems as good loot. You should always pick up EVERY bullet you find, though, because it's just good practice. Grenades, dynamite, and mines of all types are great to sell, because they're lightweight, and worth a lot, so, they add up fast. Your best idea is to minimize the amount of "crap" items you pickup, based on their weight-to-cap ratio: Good: Pilot Light = 1lb - 10 caps. Bad: Gecko Meat = 1lb - 5 caps. This isn't to say that you shouldn't sell stuff like that, but it's much easier on you, ensuring you "break" the merchant much faster. Your top items you want to sell are spare weapons, in good condition. Weapons are more common than armor, and easier to fix, as well. Kill, say, three enemies who all have 10mm SMGs, and you already have a good 10mm SMG - eh - fix them up, and sell the other ones for big money. Always be comparing your loot to what you have as your current gear: you should only be using 3-4 main weapons, some clothing, and a few things of food. The more you can carry out and sell, the better.

Where to store your stuff: If you drop anything on the ground, it's safe, as long as you don't lose track of it. The ground is the SAFEST spot to put something, as items NEVER de-spawn, and will only be affected by the game-world - like you moving into it, or explosions. NPCs CAN pick up items, but, that's another story. NEVER store your items in things like the various Metal Boxes or Gun Cabinets. Not all of these are labeled as "safe", and can de-spawn items in time. There are various safe-houses you can find and earn, like the Presidential Suite in New Vegas, a few hotel rooms in the main casinos, the Novac hotel room, and a few other places - these areas, you can store your items in the containers, safely, without worry. Also, companions make GREAT pack-mules, just don't forget where you dismissed them to, or that they have your items. NEVER store items in corpses, as these de-spawn in weird ways, and you can never be too sure... you don't want to lose your rare weapons and trophies to the game-world...

Rely LESS on VATS: VATS is of an age, long gone, where Fallout used to be a challenging turn-based dice-roll fest, where your luck seemed to be all that mattered, rather than skill with the game; I've played Fallout 1-Tactics, and trust me, it really only works there, where it makes sense, and if you don't know that aiming your gun at someone's face is a near-perfect chance of hit their head... that's not a good sign. Letting VATS determine your effectiveness can be fine, but it can also waste bullets, and let the game decide to number crunch everything, rather than your own skill. Honestly, I've made shots that I know would miss in VATS, because... well... first of all, VATS decreases its accuracy over longer distances, even with scoped weapons, and you're better off just winging a shot, and taking another. VATS also LIMITS your movement in the world, which is DRASTIC in some scenarios - because moving and shooting is CRUCUAL to survival, asyou stop, dead in your tracks when using it; if you are being attacked by a melee enemy, and use VATS, they'll close ground faster than you can create it - and moving around decreases a ranged target's accuracy. Not to mention, since VATS is based on off-screen dice-rolls, you could also have just taken damage, lost bullets, become crippled, or glitched out - just because of the RNG factor to it. VATS is great for those moments you use it right - to get a second to think - and it's actually great for knowing where enemies are, before your Perception kicks in on your radar, because it will auto-find anything you're looking at, giving you a bit of a hint of what's to come. So, yeah, VATS is good, and bad - use it right, and it will treat you right, basically.

There are hundreds of other hints, but, that'd take too long to post here, and I think most of the fun in any game is learning the tricks and traps, yourself. Hope that this helped though, and welcome to one of the best games in the series. :) :heart:
Lockdown Jul 4, 2015 @ 8:58am 
Originally posted by K12machinima:
Don't just try to advance quests: This leads to not only skipping out on the experience of the game, but also missed experience, easy to find weaponry, side quests, story, and, well, everything else. If you just try to advance the main quest, you'll be underpowered, under-leveled, and probably not have a good time. The Fallout series is meant to be an experience, and taking in as much as possible, and getting into the world is all part of that experience. I strongly recommend getting to level 20 or 15 before going to Freeside/New Vegas. Also, don't take the instant-level perk, or extra XP perks, as you do have a level cap, and these will bite you in the butt later on, when you could have gotten something much more useful.

Don't buy any items but Stimpacks, Radaway, and bullets for you current weapons: Don't buy a weapon from a merchant, because nine times out of ten, you'll find that exact same weapon off of a body, enemy, or just laying around in a cave. More than likely, you'll find the "unique" weapons in the game (Dinner Bell - better Hunting Shotgun), and end up using other lesser weapons to keep them in top shape, instead, saving yourself wasted caps. Also, don't waste money on repairing items - save for "rare" items, and instead invest into the perk Jury Rigger; this perk will allow you to simply use lesser "related" items to repair your gear, saving you time scavenging. For example, fix a Bumper Sword with a Pool Cue. A 9mm SMG with a 10mm SMG. Leather Armor with Legion Armor - I think. The only items you should be worried about is your ammo for your current guns and your healing items. Stims are less common than in Fallout 3, and are life-savers at low levels, and Radaway is usually cheap, and nice to have on hand, especially if you're out of stims, and are relying on food. Ammo for your current weapons are ALWAYS crucial early on. You may not like that 20 gauge shotgun, and your half-broken 9mm handgun, but, if that's all you've got, you'd better have bullets for them. You'll learn which weapons to pick up, and to use as repair fodder, in no time, and which ones you like to use. If you pick up a weapon like a Minigun, don't blow away all the 5mm rounds - you can also use 5mm rounds for a plethora of weapons, and sell that Minigun for something you actually need. The most common ammo types you should always buy at vendors are these: 9mm, 10mm, 5mm, 5.56mm, and .357. These are used in practically all the common weapons you find in New Vegas, and are all relatively cheap, even at low Barter.

Know how to trade: Like mentioned above, ammo and stims are your most vital items to buy, but, how do you get the best deal, even with low Barter? Why... you actually barter. You'll notice that most merchants all have set numbers of caps, and they replenish - I think - every other day, so, making your trips to merchants is always a big deal. You don't want to go in with 150 caps worth of gear, make a 300 cap purchase, leave, and come back later: that's -150 caps, and a wasted opportunity to trade. You almost always want to "break" each merchant you trade with, resulting in them losing all their caps, and you selling enough to where you don't lose any of your own, if possible. Constantly be aware that you cannot buy some things back, like if you sell a unique item, and then the merchant's stock replenishes - and each trip to trade is a big deal, so, always double check what you're selling, to make sure you're getting the best bang for your caps, and not selling too much for free.

Know WHAT to sell: Fallout is littered with... well... crap not worth selling - and some crap that you should NEVER sell. As someone who's played years of Diablo and Elder Scrolls titles - you should know what you're selling, and why. Number one thing to sell: weightless items. It may not make sense to pick up pencils, empty syringes, and pre-war money, but, it's more you can carry out without weighing yourself down. Drugs like Psycho, Hydra, Mentats - are all very common loot, and weigh nothing at all - meaning you can stock-pile them for quick trades, ensuring you always have some "spare" money on hand. Bullets you don't use, like 40mm grenades, missiles, mini nukes - unless on Hardcore - are all weightless, and fall in line with chems as good loot. You should always pick up EVERY bullet you find, though, because it's just good practice. Grenades, dynamite, and mines of all types are great to sell, because they're lightweight, and worth a lot, so, they add up fast. Your best idea is to minimize the amount of "crap" items you pickup, based on their weight-to-cap ratio: Good: Pilot Light = 1lb - 10 caps. Bad: Gecko Meat = 1lb - 5 caps. This isn't to say that you shouldn't sell stuff like that, but it's much easier on you, ensuring you "break" the merchant much faster. Your top items you want to sell are spare weapons, in good condition. Weapons are more common than armor, and easier to fix, as well. Kill, say, three enemies who all have 10mm SMGs, and you already have a good 10mm SMG - eh - fix them up, and sell the other ones for big money. Always be comparing your loot to what you have as your current gear: you should only be using 3-4 main weapons, some clothing, and a few things of food. The more you can carry out and sell, the better.

Where to store your stuff: If you drop anything on the ground, it's safe, as long as you don't lose track of it. The ground is the SAFEST spot to put something, as items NEVER de-spawn, and will only be affected by the game-world - like you moving into it, or explosions. NPCs CAN pick up items, but, that's another story. NEVER store your items in things like the various Metal Boxes or Gun Cabinets. Not all of these are labeled as "safe", and can de-spawn items in time. There are various safe-houses you can find and earn, like the Presidential Suite in New Vegas, a few hotel rooms in the main casinos, the Novac hotel room, and a few other places - these areas, you can store your items in the containers, safely, without worry. Also, companions make GREAT pack-mules, just don't forget where you dismissed them to, or that they have your items. NEVER store items in corpses, as these de-spawn in weird ways, and you can never be too sure... you don't want to lose your rare weapons and trophies to the game-world...

Rely LESS on VATS: VATS is of an age, long gone, where Fallout used to be a challenging turn-based dice-roll fest, where your luck seemed to be all that mattered, rather than skill with the game; I've played Fallout 1-Tactics, and trust me, it really only works there, where it makes sense, and if you don't know that aiming your gun at someone's face is a near-perfect chance of hit their head... that's not a good sign. Letting VATS determine your effectiveness can be fine, but it can also waste bullets, and let the game decide to number crunch everything, rather than your own skill. Honestly, I've made shots that I know would miss in VATS, because... well... first of all, VATS decreases its accuracy over longer distances, even with scoped weapons, and you're better off just winging a shot, and taking another. VATS also LIMITS your movement in the world, which is DRASTIC in some scenarios - because moving and shooting is CRUCUAL to survival, asyou stop, dead in your tracks when using it; if you are being attacked by a melee enemy, and use VATS, they'll close ground faster than you can create it - and moving around decreases a ranged target's accuracy. Not to mention, since VATS is based on off-screen dice-rolls, you could also have just taken damage, lost bullets, become crippled, or glitched out - just because of the RNG factor to it. VATS is great for those moments you use it right - to get a second to think - and it's actually great for knowing where enemies are, before your Perception kicks in on your radar, because it will auto-find anything you're looking at, giving you a bit of a hint of what's to come. So, yeah, VATS is good, and bad - use it right, and it will treat you right, basically.

There are hundreds of other hints, but, that'd take too long to post here, and I think most of the fun in any game is learning the tricks and traps, yourself. Hope that this helped though, and welcome to one of the best games in the series. :) :heart:

Thank you for taking the time. I appreciate it
Originally posted by Lockdown:

Thank you for taking the time. I appreciate it

No problem! :)
DANTE Mar 11, 2021 @ 12:31am 
Originally posted by K12machinima:
Don't just try to advance quests: This leads to not only skipping out on the experience of the game, but also missed experience, easy to find weaponry, side quests, story, and, well, everything else. If you just try to advance the main quest, you'll be underpowered, under-leveled, and probably not have a good time. The Fallout series is meant to be an experience, and taking in as much as possible, and getting into the world is all part of that experience. I strongly recommend getting to level 20 or 15 before going to Freeside/New Vegas. Also, don't take the instant-level perk, or extra XP perks, as you do have a level cap, and these will bite you in the butt later on, when you could have gotten something much more useful.

Don't buy any items but Stimpacks, Radaway, and bullets for you current weapons: Don't buy a weapon from a merchant, because nine times out of ten, you'll find that exact same weapon off of a body, enemy, or just laying around in a cave. More than likely, you'll find the "unique" weapons in the game (Dinner Bell - better Hunting Shotgun), and end up using other lesser weapons to keep them in top shape, instead, saving yourself wasted caps. Also, don't waste money on repairing items - save for "rare" items, and instead invest into the perk Jury Rigger; this perk will allow you to simply use lesser "related" items to repair your gear, saving you time scavenging. For example, fix a Bumper Sword with a Pool Cue. A 9mm SMG with a 10mm SMG. Leather Armor with Legion Armor - I think. The only items you should be worried about is your ammo for your current guns and your healing items. Stims are less common than in Fallout 3, and are life-savers at low levels, and Radaway is usually cheap, and nice to have on hand, especially if you're out of stims, and are relying on food. Ammo for your current weapons are ALWAYS crucial early on. You may not like that 20 gauge shotgun, and your half-broken 9mm handgun, but, if that's all you've got, you'd better have bullets for them. You'll learn which weapons to pick up, and to use as repair fodder, in no time, and which ones you like to use. If you pick up a weapon like a Minigun, don't blow away all the 5mm rounds - you can also use 5mm rounds for a plethora of weapons, and sell that Minigun for something you actually need. The most common ammo types you should always buy at vendors are these: 9mm, 10mm, 5mm, 5.56mm, and .357. These are used in practically all the common weapons you find in New Vegas, and are all relatively cheap, even at low Barter.

Know how to trade: Like mentioned above, ammo and stims are your most vital items to buy, but, how do you get the best deal, even with low Barter? Why... you actually barter. You'll notice that most merchants all have set numbers of caps, and they replenish - I think - every other day, so, making your trips to merchants is always a big deal. You don't want to go in with 150 caps worth of gear, make a 300 cap purchase, leave, and come back later: that's -150 caps, and a wasted opportunity to trade. You almost always want to "break" each merchant you trade with, resulting in them losing all their caps, and you selling enough to where you don't lose any of your own, if possible. Constantly be aware that you cannot buy some things back, like if you sell a unique item, and then the merchant's stock replenishes - and each trip to trade is a big deal, so, always double check what you're selling, to make sure you're getting the best bang for your caps, and not selling too much for free.

Know WHAT to sell: Fallout is littered with... well... crap not worth selling - and some crap that you should NEVER sell. As someone who's played years of Diablo and Elder Scrolls titles - you should know what you're selling, and why. Number one thing to sell: weightless items. It may not make sense to pick up pencils, empty syringes, and pre-war money, but, it's more you can carry out without weighing yourself down. Drugs like Psycho, Hydra, Mentats - are all very common loot, and weigh nothing at all - meaning you can stock-pile them for quick trades, ensuring you always have some "spare" money on hand. Bullets you don't use, like 40mm grenades, missiles, mini nukes - unless on Hardcore - are all weightless, and fall in line with chems as good loot. You should always pick up EVERY bullet you find, though, because it's just good practice. Grenades, dynamite, and mines of all types are great to sell, because they're lightweight, and worth a lot, so, they add up fast. Your best idea is to minimize the amount of "crap" items you pickup, based on their weight-to-cap ratio: Good: Pilot Light = 1lb - 10 caps. Bad: Gecko Meat = 1lb - 5 caps. This isn't to say that you shouldn't sell stuff like that, but it's much easier on you, ensuring you "break" the merchant much faster. Your top items you want to sell are spare weapons, in good condition. Weapons are more common than armor, and easier to fix, as well. Kill, say, three enemies who all have 10mm SMGs, and you already have a good 10mm SMG - eh - fix them up, and sell the other ones for big money. Always be comparing your loot to what you have as your current gear: you should only be using 3-4 main weapons, some clothing, and a few things of food. The more you can carry out and sell, the better.

Where to store your stuff: If you drop anything on the ground, it's safe, as long as you don't lose track of it. The ground is the SAFEST spot to put something, as items NEVER de-spawn, and will only be affected by the game-world - like you moving into it, or explosions. NPCs CAN pick up items, but, that's another story. NEVER store your items in things like the various Metal Boxes or Gun Cabinets. Not all of these are labeled as "safe", and can de-spawn items in time. There are various safe-houses you can find and earn, like the Presidential Suite in New Vegas, a few hotel rooms in the main casinos, the Novac hotel room, and a few other places - these areas, you can store your items in the containers, safely, without worry. Also, companions make GREAT pack-mules, just don't forget where you dismissed them to, or that they have your items. NEVER store items in corpses, as these de-spawn in weird ways, and you can never be too sure... you don't want to lose your rare weapons and trophies to the game-world...

Rely LESS on VATS: VATS is of an age, long gone, where Fallout used to be a challenging turn-based dice-roll fest, where your luck seemed to be all that mattered, rather than skill with the game; I've played Fallout 1-Tactics, and trust me, it really only works there, where it makes sense, and if you don't know that aiming your gun at someone's face is a near-perfect chance of hit their head... that's not a good sign. Letting VATS determine your effectiveness can be fine, but it can also waste bullets, and let the game decide to number crunch everything, rather than your own skill. Honestly, I've made shots that I know would miss in VATS, because... well... first of all, VATS decreases its accuracy over longer distances, even with scoped weapons, and you're better off just winging a shot, and taking another. VATS also LIMITS your movement in the world, which is DRASTIC in some scenarios - because moving and shooting is CRUCUAL to survival, asyou stop, dead in your tracks when using it; if you are being attacked by a melee enemy, and use VATS, they'll close ground faster than you can create it - and moving around decreases a ranged target's accuracy. Not to mention, since VATS is based on off-screen dice-rolls, you could also have just taken damage, lost bullets, become crippled, or glitched out - just because of the RNG factor to it. VATS is great for those moments you use it right - to get a second to think - and it's actually great for knowing where enemies are, before your Perception kicks in on your radar, because it will auto-find anything you're looking at, giving you a bit of a hint of what's to come. So, yeah, VATS is good, and bad - use it right, and it will treat you right, basically.

There are hundreds of other hints, but, that'd take too long to post here, and I think most of the fun in any game is learning the tricks and traps, yourself. Hope that this helped though, and welcome to one of the best games in the series. :) :heart:
thanks man
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Date Posted: Jul 3, 2015 @ 5:32pm
Posts: 7