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In that case, there's probably a few crazies out there. If I used Unarmed, I'm packing a Ballistic Fist.
My next run *might* be completely unarmed, but it should also be rather easy after getting a few levels (Deathclaws might be more threatening).
I don't think the skill increases damage
It also counts as a one armed weapon so dosen't work so well with superslam
Hopefully in FO4 they make strength its base attribute and make its damage work similar to melee weapons, they should also change its name to "Fistikuffs"
http://fallout.wikia.com/wiki/Unarmed_Damage
If I remember correctly, you can even go above 100 in the unarmed skill (using skill books and stat boosts after it is already at 100), although the game will not display more than 100.
The damage bonuses for both unarmed and melee are pitiful though. It's not really any kind of problem as it's all about the weapon. There are a some really good ones, but I generally prefer the melee weapons.
I don't see any damage bonus from skill in the link provided
The Razor Nails implant, which when fully upgraded (can be done by the player) grants +70% Damage and +70% Critical Chance with unarmed attacks. Not sure if it just applies to unarmed skill weapons, like the Power Fists, but it makes the regular punching attacks nothing short of deadly.
Of course, this is a total conversion mod for FNV and is not normal.