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your focusing on every combat catagory, which is highly unlikely you will use all of them in combat.
you've forgotten that if you want to use this build in hardcore, why max out all your weapon skills if your ammo will weigh twice as much as the weapons themselves, then add 20+ lbs of armor, then add about 30 lbs of food&water
if playing hardcore mode, all of your companions drop like flies if you don't help them out greatly, or provide them with armor. it'd be better to just recruit them and have them stay in a safe area for a free perk tbh.
I do tend to switch between combat styles often. The goal isn't to use them all all the time, but to say "hey I'm gonna go do this quest and I think I'll use combat style X this time, and maybe the next quest I'll use combat style Y."
I ONLY play on hardcore mode. The beautiful thing about having a safe house (and companions for that matter) is you can use them to store your stuff so you don't have to carry every item, ammo grade and armour around with you at one time. Then it's as simple as switch out as you see fit.
This isn't the case in my experience. My companions rarely die because I am able to kill the enemies before they kill my companions.
As for switching combat styles, that just seems to make it too easy. if your for example, using a sniper build, you shouldnt be able to suddenly whip out your fisticuffs and destroy people, but adapt to surroundings, play to how your build should have been played y'know.
Oh yeah I give my companions really good defensive armor as well! It's a great benefit in the long run.
I hear ya man. I can be a bit of a perfectionist in some ways which I admit is not necessarily a good thing. Thanks for your input man! Game on!
i mean you can make a pistol-only challenge build, or melee only challenge build. but then it can just turn into a speech-heavy combat-low run pretty damn easily. not to mention there are some pretty strong pistols out there anyway
You see, thats the very reason I think Fallout 3 was FAR inferior to new vegas. You could literally and easily become a God in Fallout 3. New vegas doesn't give you everything, you have to make sacrifices in some areas. Granted, I agree that at level 50 you're gonna have to be a pretty good character at that point in some regard. But theres good character builds and then there's GREAT character builds. Like mine :)
Yeah it's a fun challenge to take on, I suppose. Sure you don't have to be extremely utilitarian with your New Vegas character, that's an activity the most obsessed people tend to take on so I guess I include myself in that camp. I mean, after all, I've been playing this game since it's release in 2010! Lol
What was unnecessary about the points I allocated to ST?
By level 50 you'll have 100 in almost all skills regardless of INT anyway. So, yeah, builds are kind of pointless in New Vegas.
Oh I see. So it sounds like the best starting str value would be 6 and then you could use the intense training on endurance instead, as well as the lonesome road SPECIAL bonus and then you could get Implant GRX! cool thanks for the info
Yeah, that's always true. In this case the point that I was trying to make is that builds are only relevant when specialization is required. One cannot master every skill, so picking the core skills and perks that compliment those skills is critical. This isn't the case in New Vegas. The system is such that the player has achieved the maximum value in virtually every skill by the time he hits the level cap, and as such is never required to select skills to specialize in. In fact, the player cannot do such a thing, as the system will continue feeding skill points each level that must be spent in order to continue the game.
As such, "check out my build" is kind of silly here as every Courier is a world-reknown surgeon, robotics expert, master hacker that can repair any piece of gear from any other piece of gear and happens to be both the world's greatest sniper and a kung-fu master by the time he hits level 50.