Fallout: New Vegas

Fallout: New Vegas

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Keinn Sep 18, 2015 @ 5:36pm
This invisible walls are pathetic
The world in this game is simply bad, boring, plain, repetitive, confusing, not creative at all, invisible wall reliant.
Unlike fallout 3....
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Showing 31-45 of 50 comments
Bansheebutt Dec 12, 2016 @ 8:20am 
Dumb invisible walls: New Vegas would have been so much better if I could spastically jump at sloped terrain for 30 minutes so I could bypass all of the encounters and find nothing of gameplay value.

(Interesting tidbit: The main reason for the invisible walls around mountains is because Obsidian thought gamers would care more about Gamebryo's horrible draw distance being made incredibly apparent at high altitudes.)
Last edited by Bansheebutt; Dec 12, 2016 @ 8:25am
Originally posted by talgaby:
NV's development cycle as a whole lasted a year and a half. I guess they had more important things to do
Oh, ok. So the next time they can spend 1 day on a game, make it completely broken, sell it for full price and no one should say anything bad about it?

This thread is about the *end product* and states a very simple, very verifiable fact, this has no relation to their development process or relationships with their publisher.
Originally posted by Ladez:
http://steamcommunity.com/sharedfiles/filedetails/?id=817078749
I don't want to drag this down into petty overquoting match, you made your position "people shouldn't explore open world in an open world game" pretty obvious and I obviously don't agree with it.

But I have to adress this one point because it's simply <bovine excrement> - in Fallout 3 this happens when you reach the end of a map. And is needed to prevent having a "bathub-like" world.

In New Vegas those invisible walls are INSIDE the map, preventing you from, say, going out of Quarry Junction using plainly visible path near an NPC. Forcing you to use quick travel or uselessly traverse all the way back to entrance instead. There is no reason whatsoever to have most of those walls, and the excuse about preventing followers from getting stuck doesn't fly - since followers are still getting stuck regardless.
Originally posted by Bansheebot:
Dumb invisible walls: New Vegas would have been so much better if I could spastically jump at sloped terrain for 30 minutes so I could bypass all of the encounters and find nothing of gameplay value.

(Interesting tidbit: The main reason for the invisible walls around mountains is because Obsidian thought gamers would care more about Gamebryo's horrible draw distance being made incredibly apparent at high altitudes.
No, New Vegas would've been much better if there were real walls instead of invisible walls. If something looks 100% identical to another thing that is climbable - it should also be climbable. Not "50% it's climbable, 50% it's not climbable, and you can't know for sure until you try". That's inconsistent game logic.

And this "main reason" is also a complete lie. Because there are a lot of mountains you can actually climb, and even quest locations are often situated on a ledge with vast ravines in front. Gamebryo's draw distance is only limited by your hardware. You can see from one end of the map to another if you want to.
Last edited by damn good shrubbery; Dec 23, 2016 @ 7:12am
Bansheebutt Dec 23, 2016 @ 1:16pm 
The jagged rocks that you insist on throwing yourself at don't look very climbable to me.
Have you considered that possibility that the rocks you can glitchly jump on to are the exception, not the rule?

That "main reason" came straight from Sawyer, but sure it's a lie.
And no, Gamebryo's draw distance is pathetic. Only the most major of objects are loaded in at a distance. No NPCs or static objects at anything more than incredibly short distances. Climbing up high in New Vegas to get a lay of the land as you would in a game like MGSV would be totally ineffective at best, and trick you into thinking nothing is there at worst.
Last edited by Bansheebutt; Dec 23, 2016 @ 1:31pm
Almost Dec 23, 2016 @ 6:19pm 
I personally don't care about invisible walls,if there is one I find out of place,I download a mod and install it (takes about 10 sec).
I mean,I find the ♥♥♥♥♥♥♥ buildings in the middle of the street every 100 meters in DC much more annoying.
red255 Dec 23, 2016 @ 6:52pm 
fallout 3 had invisible walls yes, to force you to use the Subway. New vegas uses them I believe to pen in cazadores and deathclaw to keep them from wiping out civilization.
Zeno Dec 23, 2016 @ 8:19pm 
Originally posted by damn good shrubbery:
Originally posted by talgaby:
NV's development cycle as a whole lasted a year and a half. I guess they had more important things to do
Oh, ok. So the next time they can spend 1 day on a game, make it completely broken, sell it for full price and no one should say anything bad about it?

This thread is about the *end product* and states a very simple, very verifiable fact, this has no relation to their development process or relationships with their publisher.

The end product can't be separated from its development, nor should it be if any rational conversation is to be had. All he was saying is that the probability is high that Obsidian had more pressing matters, and he's right. That's likely why NV's map has the empty spots it does, and he's probably not wrong. It doesn't excuse the fact that Obsidian didn't cover a lot of the invisible walls well, but it seems to go a long way in explaining it.

In any case, what's behind most of NV's invisible walls? Nothing. Fallout 3 has a bunch of invisible walls too; I distinctly remember trying to climb the rubble in the D.C. ruins when I was younger—stuff that probably should've been climbable wasn't. I know now, of course, that the stuff isn't climbable, just like a know which stuff is and isn't climable in NV. That knowledge came from experience. Will I agree that Obsidian should've made it a little clearer? Sure, but Bethesda didn't always do a stellar job, either.

Oh, and, also this:
Originally posted by Bansheebot:
That "main reason" came straight from Sawyer [...].

Draw distance is "unlimited" only on PC, and probably wasn't tenable with all but the absolute best PCs at the time anyway.
Originally posted by Zeno:
The end product can't be separated from its development, nor should it be if any rational conversation is to be had. All he was saying is that the probability is high that Obsidian had more pressing matters, and he's right. That's likely why NV's map has the empty spots it does, and he's probably not wrong. It doesn't excuse the fact that Obsidian didn't cover a lot of the invisible walls well, but it seems to go a long way in explaining it.
That's a perfectly adequate position to hold. I absolutely agree that they didn't have time, thus this annoying flaw appeared. That's not what others argued though.
Originally posted by Zeno:
In any case, what's behind most of NV's invisible walls? Nothing. Fallout 3 has a bunch of invisible walls too; I distinctly remember trying to climb the rubble in the D.C. ruins when I was younger—stuff that probably should've been climbable wasn't.
Paths. Paths to other parts of the map. It's an open world game made for exploration.
In Fallout 3 the problem is not nearly as visible or prominent.
Originally posted by Zeno:
Oh, and, also this:
Originally posted by Bansheebot:
That "main reason" came straight from Sawyer [...].
Draw distance is "unlimited" only on PC, and probably wasn't tenable with all but the absolute best PCs at the time anyway.
Again, it's a lie. Don't know who's lie it is, I suspect Bansheebot is misquoting Sawyer, but it doesn't really matter.
Because when following the MAIN STORY LINE, you HAVE to climb the highest mountains in the game, overlooking the vast parts of the map, and they aren't protected by any invisible walls.
That's a simple fact, easily verifiable by actually playing the game.
Gamebryo is perfectly fine with not drawing anything outside draw distance regardless whether there are invisible wall or not. There is no real technical problem with it.
Last edited by damn good shrubbery; Nov 5, 2017 @ 1:14pm
its been a year my dude, nice necro
Sila Drenja Nov 6, 2017 @ 3:13pm 
I think he means when you are trying to climb some mountains. there are some slopes that you could pass, but you can't. You realise there is a mod for it tho? I use flyable vertibird mod and I need it lol
Sila Drenja Nov 6, 2017 @ 3:15pm 
btw, you won't hae problems with that unless you try to take a shortcut
Dustin81 Nov 7, 2017 @ 4:32am 
Originally posted by bearhiderug:
Originally posted by JJ Frunkington:
its been a year my dude, nice necro
Get off the necro ♥♥♥♥♥♥♥♥. Some people use google, find relevant info to them, and post. Then some sleeze ball whines on necro. gtfo

Necroing a thread is considered bad forum etiquette and really a waste of time since anyone who posted on there in the past doesn't care anymore and have went on to more relevant threads. Unless it's your own thread that is.
Last edited by Dustin81; Nov 7, 2017 @ 4:33am
AnonymousBard Nov 7, 2017 @ 10:44am 
Gr8 h8 b8 m8,I r8 8/8
I've run into far too many invisible walls in the middle of the map. I was on my way to the town with the super mutants ((whatever it's called)) to find a brain for Rex and I ran into like three or four. I had to no clip so I could keep going.

I also had to no clip to get inside The Fort because again...lots of invisible walls. And no it wasn't because the hills were too steep. They paths I took had small slopes and I was just running in place.
Originally posted by bearhiderug:
Originally posted by Dustin81:

Necroing a thread is considered bad forum etiquette and really a waste of time since anyone who posted on there in the past doesn't care anymore and have went on to more relevant threads. Unless it's your own thread that is.
Not googling is considered "bad forum etiquette" too. Kinda hard to have it both ways. Why have two threads open on one topic when you can have one with mroe relevant information to both.
GG im out
nice necro
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Date Posted: Sep 18, 2015 @ 5:36pm
Posts: 50