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(Interesting tidbit: The main reason for the invisible walls around mountains is because Obsidian thought gamers would care more about Gamebryo's horrible draw distance being made incredibly apparent at high altitudes.)
This thread is about the *end product* and states a very simple, very verifiable fact, this has no relation to their development process or relationships with their publisher.
But I have to adress this one point because it's simply <bovine excrement> - in Fallout 3 this happens when you reach the end of a map. And is needed to prevent having a "bathub-like" world.
In New Vegas those invisible walls are INSIDE the map, preventing you from, say, going out of Quarry Junction using plainly visible path near an NPC. Forcing you to use quick travel or uselessly traverse all the way back to entrance instead. There is no reason whatsoever to have most of those walls, and the excuse about preventing followers from getting stuck doesn't fly - since followers are still getting stuck regardless.
No, New Vegas would've been much better if there were real walls instead of invisible walls. If something looks 100% identical to another thing that is climbable - it should also be climbable. Not "50% it's climbable, 50% it's not climbable, and you can't know for sure until you try". That's inconsistent game logic.
And this "main reason" is also a complete lie. Because there are a lot of mountains you can actually climb, and even quest locations are often situated on a ledge with vast ravines in front. Gamebryo's draw distance is only limited by your hardware. You can see from one end of the map to another if you want to.
Have you considered that possibility that the rocks you can glitchly jump on to are the exception, not the rule?
That "main reason" came straight from Sawyer, but sure it's a lie.
And no, Gamebryo's draw distance is pathetic. Only the most major of objects are loaded in at a distance. No NPCs or static objects at anything more than incredibly short distances. Climbing up high in New Vegas to get a lay of the land as you would in a game like MGSV would be totally ineffective at best, and trick you into thinking nothing is there at worst.
I mean,I find the ♥♥♥♥♥♥♥ buildings in the middle of the street every 100 meters in DC much more annoying.
The end product can't be separated from its development, nor should it be if any rational conversation is to be had. All he was saying is that the probability is high that Obsidian had more pressing matters, and he's right. That's likely why NV's map has the empty spots it does, and he's probably not wrong. It doesn't excuse the fact that Obsidian didn't cover a lot of the invisible walls well, but it seems to go a long way in explaining it.
In any case, what's behind most of NV's invisible walls? Nothing. Fallout 3 has a bunch of invisible walls too; I distinctly remember trying to climb the rubble in the D.C. ruins when I was younger—stuff that probably should've been climbable wasn't. I know now, of course, that the stuff isn't climbable, just like a know which stuff is and isn't climable in NV. That knowledge came from experience. Will I agree that Obsidian should've made it a little clearer? Sure, but Bethesda didn't always do a stellar job, either.
Oh, and, also this:
Draw distance is "unlimited" only on PC, and probably wasn't tenable with all but the absolute best PCs at the time anyway.
Paths. Paths to other parts of the map. It's an open world game made for exploration.
In Fallout 3 the problem is not nearly as visible or prominent.
Again, it's a lie. Don't know who's lie it is, I suspect Bansheebot is misquoting Sawyer, but it doesn't really matter.
Because when following the MAIN STORY LINE, you HAVE to climb the highest mountains in the game, overlooking the vast parts of the map, and they aren't protected by any invisible walls.
That's a simple fact, easily verifiable by actually playing the game.
Gamebryo is perfectly fine with not drawing anything outside draw distance regardless whether there are invisible wall or not. There is no real technical problem with it.
Necroing a thread is considered bad forum etiquette and really a waste of time since anyone who posted on there in the past doesn't care anymore and have went on to more relevant threads. Unless it's your own thread that is.
I also had to no clip to get inside The Fort because again...lots of invisible walls. And no it wasn't because the hills were too steep. They paths I took had small slopes and I was just running in place.