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also try understand there are so call people that try loot them places if they can find them
alot of fiends have kill the vaults dweller's so now it make perfect sense why you cant find any.
in this game you will learn about khan's and maybe respect them some more they have gone through alot. if you read the lore. but its a game choise who and what path you will walk and keep as friends
ahaa, 10 mins in already at the gun runners, pls
Hype is for idiots. Better to assume something is terrible and be impressed than it is to, well... http://zeropunctuation.wikia.com/wiki/The_Second_Annual_E3_Hype_Massacre?file=E3_2_1.png
That's not as meaningful as you think. I can leave Doc Mitchell's and be at a Gun Runners stall.
But to answer your question, OP: Yes, there are plenty of vaults for you to explore and they all have their own unique backstories. You'll leave each vault feeling as though you've discovered a whole new universe that only you know about. I'm not going to spoil any of them for you, though.
- with thanks and apologies to Mel Brooks and Carl Reiner
You'll run into them within maybe hour 10-20.
That was when the game truly hit me with how brilliant the story telling is.
3 is in west Vegas, in the South Vegas Ruins.
11 is in a cave on the north shore of the El Dorado Dry Lake.
19 is to the southwest of Vegas, with the entrence being a manhole in a parking lot off of Highway 160.
21 is on the south end of the Strip, though it's been converted into a hotel and mostly filled with concrete, so it may not be good for exploring.
22 is in the hills west of Vegas, almost a straight walk from Westside's West Gate.
34 is in the hills east of Vegas, northeast of Cannibal Johnson's Cave, and north of Camp Golf.