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First of all as the game progresses and you level up the stats (perks) of your choice, I'm 90 percent certain that movement speed is some element that improves independently over time.
At least that's my perception from the time I played although I cannot say at this time if that was in fact assisted in any part by my perk choices.
It did indeed seem to happen gradually and automatically as I became stronger and gained experience, and separate from any temporary speed bonuses from armours, potions, medicines, overall health and weight.
And in answer to your mod question - Yes, there are surely mods that can increase running speed but since I only have played the vanilla experience, I'm probably not the best one to advise you in that regard.
But know that I have zero doubts that someone else here will helpfully point you in the right direction if you decided to take that route as there are many many mods of many many flavours for Fallout: New Vegas.
Besides that, as a new player be aware that each time you level up and you get to choose what stat to upgrade or put your experience points into - one of them in particular "sounds like" it relates to movement speed which would give you more bonuses in that area.
It is called "Agility" but I have read unhelpfully that in fact that relates more to draw speed with guns, reloading etc and not agility as in running across the wasteland with a cat like agility so be careful where you invest your points and make sure to read the descriptions when you level up.
EDIT: Agility is not tied to movement speed in the vanilla game unless using IStewie's Tweak mod mentioned below by Johnny Casey.
Respect to you there, Johnny :)
Anyway as I said, as I played through the un modded game in the past it was my perception that my running speed grew with my character.
That being said, there were still a number of things in the game that influence running speed like cough medicines (turbo is one that sounds like it would but I think that just creates bullet time basically and does not actually make you faster), powered armour etc but one of the simplest things that gave me plus or minus benefits with regards to my running speed was related to the measurement of Weight in the game.
Yes, weight.
If you are carrying too much weight in your inventory, you get the "encumbered" stat basically meaning you move slower, actually cannot run, and I think cannot use fast travel on the map until you lose the weight that is taking you over your maximum carry limit.
The movement speed is also often affected by the armour you wear, or lack of.
If you have heavy armour on you will be slower than if you put lighter stuff on - initially, its more or less the choice of better tank like protection but slower and heavier (slightly less slower but heavy with strength bonus if it's powered armour) or lighter protection but more swift of foot.
You may be able to move or run quicker by holstering your weapon, or literally un equipping your currently worn armour, and sprinting naked across the wasteland.
I have already said that light armour allows faster movement than heavier armours but combined with holstering your weapon perhaps wearing literally nothing can give more of a boost to your speed - just remember to equip it again if an enemy or radiation finds you lol.
Also, If you just need to be somewhere fast you can use fast travel on the map to reach previously visited places quickly or by means of shortcuts to areas you cant face travelling to normally for example.
And there's a mod that enables sprinting using Action Points. JAM (Just Assorted Mods)[www.nexusmods.com] has this feature and it's the most recent and polished one.
Regarding your comment on slow movement or running speed.
One, are you actually currently carrying too much in your inventory...
If you have started for the first time there may be some things you are not aware of regarding weight which can be explained that might help your situation with out needing to mod the game.
So, firstly I think the strength stat for example relates to the maximum weight of things you can carry - if you go over that limit, you may see you have a negative status called "encumbered" which may be highlighted somewhere.
When you are "encumbered" the extra weight makes you walk extremely slowly, painfully slowly as you say and running speed is either reduced or disabled based on the severity until you drop or remove stuff from inventory, or combine stuff to make other things thus reducing weight etc.
Your weight limit I think is a number at the top of your inventory or in your pip boy listed something like 450 ][ 500.
In that example it means your max weight you can carry is "500" and you are currently carrying "450".
Whether its kilos, pounds or tonnes is irrelevant it is just a measurement which raises or lowers based on what you carry - and some useful items actually have no weight to them at all.
Each item has a weight measurement in its description but in the example I gave, if you were to exceed "500" I think the number would turn red, you would get a notification and the status of "you are encumbered" with the resulting slowed movement and other listed effects.
One other thing to watch out for is that some items give you temporary boosts to your strength stat like various kinds of drugs (until it wears off) and certain armours do likewise.
The strength stat amongst other things dictates the maximum weight you may carry before suffering with the negative encumbered stat and the misery it can bring if unprepared.
Since the strength boost (if available) of said armour is active for the duration you wear the armour, it will allow you to carry more stuff - for the duration.
So as a result your previous "500" weight limit may have been raised to "600" while you wear it and you can happily carry more stuff maybe a nice extra gun without breaking a sweat or becoming encumbered.
However, when you remove or change the armour, or the armour degrades and cannot be repaired your limit goes back to "500" as the strength bonus given by that particular armour is also removed.
That is when you may find yourself suddenly encumbered you see.
That's when you want to use one of those convenient lockers or secret stashes to store that big gun to take out for special occasions or when you are strong enough.
I stored a nice stash of stuff on top of a hotel roof that I swore blind no one else could get to or find and within the hour I returned to find some bandits or thieving super mutant had stolen it all.
Don't store stuff outside.
Also, use any companions you find as friendly pack mules to hold all your other stuff too besides giving them stims or tasty guns.
Share the love, share the weight.
Sharing is caring and all that.
The super mutant you rescue later in the campaign can hold loads with his amazing strength.
And that floating droid companion isn't too bad at it either.
Additionally, one other negative with being encumbered is that I think that "fast travel" option, as in the ability to literally teleport to previously visited locations on the map via the map screen itself, is also disabled (unless you have the "Long Haul" perk).
It can be tricky in that situation to stash valuable items somewhere safe to ease the weight burden as you literally cant travel very well.
But if you are like me you may find that you have over time collected loads of old scrap metal and cutlery for example which really adds up weight wise.
Of all the things to safely discard in that situation, I found that scrap metal is the safest and most effective partly because of the weight if you have a lot of it, and partly because it is so easy to find in the wastelands if you need some again later on.
Also regarding slow movement speed, it may be possible that one or both of your legs has been damaged or blown away in a recent firefight - that can be fixed with a health kit of some kind or stimpak, or visiting a friendly doc, or on easier levels (maybe) I think magically restored by virtue of sleeping which also removes other ill effects like radiation, poison etc.
If you are new to the game and your pip boy indicates a limb has been separated from your body it is worth saying that those stimpaks that heal you for example - if you just use it normally it will of course restore health but, in your pip boy on that screen with an outline of your body that gives health percentages for specific parts of your body you can select individual limbs to restore which removes the negative effects of not having said limb attached instead of an generalised but less specific heal.
It is possible to select say a damaged leg (which will have a dotted outline as opposed to a solid outline or some obvious indicator to indicate it is broken) and apply the stimpak to that specific area thus restoring it and regaining its function.
That is sometimes better than a generalised increase in overall health depending on the situation and what you have available to you medicine wise.
A broken or damaged leg unsurprisingly will also slow you down and funny though it sounds it can be easy to miss sometimes unless you check your status on the pip boy from time to time.
There should be a notification saying "you are crippled" in the event of losing a limb but still, easy to miss it in the heat of the moment.
But always remember, unless you are playing on harder difficulties, a good nights sleep is basically a free health recovery in most cases - and you don't always need to go to a friendly town or find a willing doctor either, sometimes you can sleep in the wasteland on an old bed or using bedroll item.
As long as their are not "enemies nearby" you can choose to sleep when you like and for how long with all the benefits that provides like health and the "well rested" perk if you sleep long enough.
In the same way a damaged head or maybe arm (not sure) may reduce weapon accuracy, the damaged leg will surely reduce mobility.
Wow, after posting that, I think I need to get round to reinstalling it for another play through cheers for that OP lol
:p
Beautiful, thank you.
I will use that agility mod on my next play through - it always bothered me of all the things in the game that agility wasn't actually tied to movement speed, cheers.
tldr but this isn't Stalker, carry capacity does not affect speed outside going over the limit, it's linear.
Exactly as you say, no disagreement from me there.
As I had mentioned previously, carry capacity indeed has no effect on speed - until you exceed the limit - and get the encumbered penalty.
My post was longer as it was primarily directed at Frozen_Pop_Tart being a new player to New Vegas.
Since they commented on a lousy movement speed turning them off of the game having just started playing, they may or may not be aware of the encumbered mechanic for example or other things that may affect movement speed.
I explained what it was and the effects, or other things in the game that have positive or negative effects on player movement speed.
That and ways to possibly prevent or overcome such obstacles simply because movement speed for them seems at this time to be the only thing turning them off of an otherwise potentially quite enjoyable experience.
For all it's flaws it really is a great game in my opinion and deserves to be played.
TL,DR
OP, just like yourself Malala, or anyone here can read all of my post or not, it's just information intended to be helpful at the end of the day, nothing more.
If it helps a new player to get more enjoyment from the game then great.
Or they can just skip to the helpful and surely far more direct post from Johnny Casey with the link to the speed mod which I think I will be using in my next reinstall soon lol.
player.setav speedmult 100
Will reset the default run speed
player.setav speedmult 190
Is what I like to use
For some reason, you have to crouch after typing it in order for the command to take effect.