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tesla cannon, i only know of like, the unique one at the vertibird.
plasma rifles are found pretty commonly imo
armor, depends really.
and if this is Major Knight at the Mojave Outpost, well it is 100% full repair.
you can always install a mod that'll reduce the prices.
I use basic combat armor, and repairing just a sliver of damage costs 1000 caps
Jury Rig. Greatest perk ever.
things will break slower and it will be free to fix them
Very early in Lonesome Road you get an upgrade that allows ED-E to carry out a free daily reapir on your active weapon.
Jury rigging allows for extremely cheap repairs, your combat armours being repairable by standard NCR armours, your brush guns and anti materials by varmint rifles, BB guns and single shotguns, your 12.7mm or .45 auto SMGs snipers LMGs and others by the lowly service rifle. Its convenient, extremely cheap and awesome for making more money, especially when combined with repair kits.
Also, plasma rifles are fairly commonly used by fiends.
A few things, like the Tesla Cannon an SMMG have very, very limited, or no repair alternatives, even with jury rigging, but weapon repair kits solve this easily.
Most game-breaking perk ever as well. I can buy a full-condition Single Shotgun from the Gun Runners for less than 200 caps, then use it to repair Milennia's A Really Terrible Shotgun which sells for almost 6,000 caps. :P
No one actually pays for repair.
Assuming you have a Luck higher than 7, if you make something like 7500 chips in the actual casino, you get a voucher right away that can be redeemed for 1,000 chips, and one gets sent along with the chips every three days.
Read the perk description.
It gives you a non-addictive Turbo implant; it can be used 5 times a day and works for 2 seconds. Normal Turbo works like Rank 2 of the perk without any additional perks like Fast Times, which you get from using Turbo 20 times.
Turbo itself is basically a really addictive bullet time effect.