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This. It becomes a lot easier to grasp when you realize the entire point of Ulysses is to highlight all the flaws of this particular setup; main character with amnesia becomes a rather important figure in the political landscape, when before he was known to at least one faction and had a fairly decent reputation, sort of like Kreia's piss-taking role in KotOR 2.
And it opens up a larger can of worms. If we're going to get all meta, then doesn't the YesMan actually have just as much impact as the Courier? Just by talking to YesMan, factions that aren't even aware of the Platinum Chip or YesMans existence seem to flip their opinions of you. Just by talking to him. Without agreeing to, or deciding on or doing anything! (this always bothered me. Without prior knowledge, you really aren't presented with a choice. You either encounter YesMan, or you don't, and the fate of whole societies is instantly determined! So instead of your actions or decisions actually determining the game ending, an extremely arbitrary event that only two people in the entire game are even aware of does.) Even in the context of the narrative, YesMan is arguably more important than the Courier. If Benny wasn't able to create YesMan, the Courier probably wouldn't have been shot and robbed (Benny would have no need for the Chip). Even Still, if some OTHER McGuffin was robbed from the Courier, at most the Courier would be the proxy of Mr.House, the NCR, or the Legion. YesMan enables the Courier to do much much more (and I know I probably spoiled a lot already, but I don't want to go into more detail than that since it would likely spoil more).
And they put so much emphasis on the importance of the player character and how every little thing the player character does has these vast sweeping impacts on th world around them. But since we're getting all meta, the player only ever has the impact they are alloud to have! New Vegas, for example, has alternate endings. But Fallout3 doesn't! Being the same game engine, and the same setting and IP, this just shows that the player only has the powers that the game devs give them! I might be able to nuke Megaton, or decide between NCR or Legion, but no matter how many super mutants in FO3 or fiends in NV I kill they all respawn. I can't rid the waste land of THOSE enemies.
Similarly, Lonesome Road is even more anviliciously railroading you. From the linear area design right down to the choices. Your past is fixed to what the game devs wanted it to be. No matter what you do, just by playing as the Courier you've automatically destroyed the divide years before the game began even though you didn't know it. And no matter what choices or actions you take AFTER the game starts, you can't convince Ulysses of... anything. The only talking npc other than Ed-E can't be swayed or influenced by the player. In the context of the game, if your Courier is a good guy then all he can do is say "Sorry. I didn't mean for your entire society in the Divide to be annihilated. I was just delivering goods like I always do." But OUT OF CHARACTER pretty much all you can do is say "Get Bent!" You have no other course of action left to you. The game devs left no choice or action that will change the outcomes or make your character not the bad guy, and you have no other outlet other than shouting at your display or writing on internet forums (how's THAT for a meta conclusion?). So in the very story arch that tries to deconstruct the concept of an empowered player character with vast influence and decides the fate of people he never even learns of... you have no power and can only decide the fate of a single person.
Which is the point; most amnesiac characters interact with the world as if they'd just spawned into existence. This isn't a game where you can be whatever you want to be, and therefore end up being nothing. Your role and your past are clear and set, regardless of what you want, which symbolizes your inability to change your own past, regardless of your desire to.
Also,
Which is incorrect. You can always leave, if you missed all the graffiti on the walls saying "you can go home, Courier." You also decide the fate of a large number of people at the end, entirely without them knowing about it at the time.
Make sure you've actually finished the DLC before making any judgment call on the characters within, since the end of it negates at least half of what you're saying.
Is my name StarBug? No?
Also: What are you referring to as "this".
Being a generally salty ♥♥♥♥ because you lack the intelligence to understand what makes writing good or bad?
you could just have said trolling
(baiting works too)
Yo m8 sorry to see you experiencing problems with getting called a troll for not hayting the correct corporation.
...and what little respect I had for you is gone now, since you keep thinking it's from the same cause when that cause doesn't actually exist and even if it did, it wouldn't be the source of anything you assume it would.
The problem is doing it with no evidence or being really aggresive about it.
Glad he was finally fired.
He quit, as I recall...