Fallout: New Vegas

Fallout: New Vegas

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Sensor Module Hunting
Anyone know of a way to get sensor modules in a decent, replenishing supply? I have a character that is sneaky and likes explosives, but I find I have to be really frugal with the good stuff like satchel charges that take sensor modules to make.
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Zaphod Dec 7, 2015 @ 8:33pm 
yeah, mattmoo is right, on both points, what level are you, may i ask? have you gone through Big M.T. yet (old world blues), i found metric pantloads of sensor modules there...
repcon dude
thetman1221 Dec 7, 2015 @ 10:43pm 
I've put several hundred hours into this game with multiple characters over the years, but I still find things I've missed. Originally I didn't think that certified tech perk was worth it due to the lack of robots in the mojave. Now that I think about it though, combine that with O.W.B's robot spawns (provided the perk works on them, as bethesda doesn't like to intermingle DLC) that might be a nice replenishable source.

I also did not realize johnson nash was a good merchant to check for them. Thanks for the tip.

The current character I have is sneak, uses a silenced sniper rifle for long range (mostly outdoors), and uses the katana for close range and indoors. They also like to lay traps with mines, and weaken clusters of foes with grenades before getting into a melee. It's a lot of fun sneaking around hallways laying mines and key points for guards to walk into. I have made this build without guns before, but later on, especially with lonesome road, it becomes a pain. Instead I just use strictly long guns like the sniper rifle so I default to melee when enemies close rather than just whip out a pistol or SMG.
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Date Posted: Dec 7, 2015 @ 7:20pm
Posts: 3