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Rapporter et problem med oversettelse
You haven't really been clear about what your problem is. Dialog is tied to narration, your problem seems to be a lack of dialog-driven choices to refute the point of the DLC. And now it sounds to me like you want... to argue in game about the point of it's message? If I'm misunderstanding, please clarify because I'm not sure what the core thesis of your problem even is at this point.
You were warned before entering the Abandoned Brotherhood of Steel Bunker that the DLC would proc, you can feel free to justify that as your character having severe second thoughts and a bad vibe about what they're about to walk into. And if you have been to five casinos, it is not greedy to go searching for a sixth? Is it not bizarre to see the signal coming from a dead end with cots in a closed off bunker before you get close enough to actually get trapped? At what point does the character's willful ignorance stop being an excuse to justify their actions?
Well, if you were more clear, I'd have a better understanding of what the issue was.
All those things are related to establishing a report and building trust, or establishing dominance and building animosity with your companions. Again, it does no favors to be like "Well, actually, I just ♥♥♥♥♥♥♥♥♥♥♥♥♥ into a trap and thought 'well I really don't want to die' so here I am!" I didn't say you were complaining about any of the companions, so you bringing up that you liked Christine is... nice? I'm glad you liked one of the characters, but I don't see the relevance.
Still don't really understand. The casino did shut down, and the only reason why you can gamble there is because you reactivate it and it's automated. The inherent level of difficulty in finding the Madre alone let alone getting to it is a pretty good argument against simple gambling as a motive.
You are not your character, and you had the knowledge ahead of time by virtue of buying and installing the DLC. Just because you don't know what you installed doesn't mean it's not an extra piece of content originally predicated on being opt-in.
Yes. It was a trap. That's why it was only a radio signal and a myth.
Tl:DR: I figured all the talk about greed was just the general theme of that particular DLC
Some particular voice lines don't have to be connected with overall narration.
When Kass talks about Big ♥♥♥♥ Johnson it doesn't mean anything for narration, if person loved or hated this line it doesn't mean that he loved or hated the narration.
And SM "you got here because of your greed" feel just as disconected from the reality as line about Johnson.
"DLC would proc", not "you character gonna be stripped of everything, tied to a bomb collar and forced to work for some ♥♥♥♥♥♥♥". Yet again, i'm sorry i didn't spoil myself about what's gonna happen after i go to DLC.
Yeah, if i would know what's gonna happen. Would be really nice for my character to see future, but alas, there is multiple working radio stations in game, it really would take psychic abilities for my character to realise this one radio in particular is a trap.
It's really nice to solve the problem when you already know the answer.
No? Man, you go in such far way in your assumption to justify some minor thing it's ridiculous.
Or do you mean that these characters who scolded me for being greedy somehow knew it's my 6th casino? What if it would be my character's first one? Your argument would break apart then.
We can't see it's a dead end before we get close and when we get close we getting drugged. Check it yourself, you lose controls long before you see there is nothing in the room.
Exactly at the point NPC will quit ther psychic abilities to learn about my thoughs and previous actions before
The only reason you know about my character visiting 6 casinos and didn't reading Fallout wiki to know that radio room is dead end and "DLC proc" means "getting drugged and stripped" is because i told you so. DLC Characters, on the other hand, by your explanation acting like story and thoughs of my char is some common knowledge which is ridiculous.
Seriously, man, you go so bizzarely far to justify this thing i starting to think you taking it personal.
You mentioned "mute assassin" first, i told you i didn't complain about her. Why? Because she is the only one who goes "wah, you here because of your greed, didn't you know being greedy is bad? All of this could be avoided if you didn't want to take treasures!"
That's where relevance: i didn't complain about one of the character you brought.
Yeah. it's why i don't see how it would be impossible for "city of dead with pre-war casino" to... begin again. Once again, we don't know beforehand that Villa is infested with ghosts, toxic fog and hundreds of beartraps. We don't even know beforehand that city is completely dead - NPCs don't talk about this city, how would we know?
Goint to the source of signal (no harder than to reach Nelson) - walking into the hub (i expected it to be a tonnel) - seeing funny radio - getting drugged. The sheer inhuman difficulty.
It's getting ridiculous. I never seen people would justify actions in game by meta knowledge of player buying DLC which would mean some knowledge to player character.
I bought the game + bundle of like 6 DLC, i don't have to study all this extra content before i even play the game for the first time. No one does that to explain the dialogues in one particular DLC for the game. I played many games and DLC for them without much, if any such problems.
It would be as logical as me learning all the new guns and ammo calibers GRA brough just in case it would have impact on meta knowledge my playing character does.
Yes. It was a trap. That's why it was only a radio signal and a myth. [/quote]
You don't say. A radio signal, like one of many in game, and a myth we learn only after going to the DLC.
1) Dog is gluttony;
2) Dean is pride;
3) God is wrath;
4) Elijah is lust (for power);
5) Mute is... i don't know. We can assume any sin and it would be really too much of a reach. Maybe she is the wrath, going such a long way to kill someone. And who would be the sloth then, ghosts? I think there is no ties with 7 sins, it's just different interesting characters with different goals and problems.
But judging by your replies... there is probably some old legend about how this bunker has a dead end room and i should know this when i bought the DLC.
Or maybe your arguments weren't as good as you think they were.
You figured it out by me complaining about a single aspect of the game, a repeated leimotiff in particular?
Moral of the tale is that you can justify anything if try hard enough? You tried to justify NPC dialogues with me visiting 5 casinos beforehand which is complitely optional and NPCs aren't supposed to know anyway, that's how much this moral in these particular voicelines worth.
Since when "greed is bad" become a hard to understand moral? Since when NPC being disconnected from reality makes "morale of the tale"?
Damn. Man. It's NPC dialogues. It's hypocritic NPCs dialogues insulting our playing character for the wrong reasons making it all looking like a misunderstanding. Just because you love the game doesn't mean it flawless and that when sadistic super mutant think we got ourself kidnapped because we wanted to rob the place it means there is some deep biblical sense. Really? Why being so delusional in attempts to justify NPCs acting like ♥♥♥♥♥♥♥♥?
You tried to justify it with me doing optional things as visiting casinos, with player supposing to have meta knowledge by buying DLCs, with players characters visitng some place from cardinally different reason player does in RPG (Roleplaying Game, not some action adventure) to getting chewed out for it, to make connection with Holy Bible concepts, by trying to find the solutions to the problem where you already know the answers, how much more of mental gymnastic you can afford?
I'm going to repeat the very first thing I said.
I don't know how much time you can afford to sit here and write essays I'm not going to read, but I just want to let you know, I legitimately laughed out loud for a second when I saw the length.
Brain damage. The Courier did get shot in the head after all.