Fallout: New Vegas

Fallout: New Vegas

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Citizen X Aug 4, 2024 @ 3:10pm
Is exploration worth while?
From what I understand, New Vegas is a game which had is focus mainly on story telling. But to what degree is the story the focus?

From my little experience so far, there seems to be almost nothing to find when you look around. Ive played games like Diablo, and obviously thousands of hours of Skyrim. Usually, when game developers spend resources placing assets and building dungeon maps, they are intentionally made with rewards for the player for spending the time to look around.

This game seems different. I remember spending 10 minutes or more looking through all the houses in Nipton, the very first time I got there. I figured, since the developers allow me to go into these houses at all, SURELY one of them has something to find, whether thats equipment or maybe something to aid me in another quest. But theres nothing.

At REPCON, in the lower levels where the 3 spacecraft are, there is a room in the tunnels with absolutely nothing in it. I dont mean nothing, as in garbage loot, but literally nothing.

I guess these rooms are there for narrative only? Not worth the time spent wondering whats inside? Should I give up looking around and spend more of my time progressing the story?

Thanks
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Showing 1-15 of 60 comments
NightmareGats Aug 4, 2024 @ 3:26pm 
OP's brain cant do anything without receiving a reward.
Citizen X Aug 4, 2024 @ 3:32pm 
Originally posted by NightmareGats:
OP's brain cant do anything without receiving a reward.

When you get to a new town and you see buildings with doors that are enter-able, its player instinct to enter them and look. Most places wont have anything, but this game is particular. I spent maybe 30 minutes looking inside every single building when I first got to Novac.

Surely, you dont enjoy wasting 30 minutes walking around either. Especially when this game has no sprint
NightmareGats Aug 4, 2024 @ 3:35pm 
Originally posted by Citizen X:
Originally posted by NightmareGats:
OP's brain cant do anything without receiving a reward.

When you get to a new town and you see buildings with doors that are enter-able, its player instinct to enter them and look. Most places wont have anything, but this game is particular. I spent maybe 30 minutes looking inside every single building when I first got to Novac.

Surely, you dont enjoy wasting 30 minutes walking around either. Especially when this game has no sprint
Maybe try playing the game with some other monitor playing tiktok ♥♥♥♥
Citizen X Aug 4, 2024 @ 3:38pm 
Originally posted by NightmareGats:

Surely, you dont enjoy wasting 30 minutes walking around either. Especially when this game has no sprint
Maybe try playing the game with some other monitor playing tiktok ♥♥♥♥ [/quote]

I hope youre life improves. I dont know why you are here letting out anger in Steam discussions of all places
psychotron666 Aug 4, 2024 @ 4:44pm 
There's tons of unique weapons and loot in this game hidden in places all over.
Vex Hilarius Aug 4, 2024 @ 5:00pm 
Nah exploration is there just many areas have quests or something and aren't just used to fill up the game world with misc loot. There's still a plethora of secrets and unique items to find.
Lahgtah Aug 4, 2024 @ 6:57pm 
Yes there are places that offer interesting things. It won't necessarily be powerful unique weapons as the power creep would kick in too quick.
REPCON offers a lot of materials useful for making weapon repair kits: scrap metal/electronics, glue, duct tape, wrenches. All over the place there. Likewise, there is a lot of laser and plasma rifles inside and outside of it, making it an amazing stop for energy weapons early game.

There are still a number of unique and potent items distributed across several dungeons, with the better ones being late-level things like caves with legendary creatures.

Usually every "dungeon" has something special in it, but it might not always be something important to the character you're playing. You wouldn't care about a bunch of scrap, for example, if you're not using it to make things. Likewise, you wouldn't care much for energy weapons if you're not really using them. This is why, I believe, repcon feels like a slog for a lot of people since most players fail to break out of the "guns-speech-repair" comfort zone even on subsequent playthroughs. There's nothing there for a guns/repair character, since a repair character won't need many repair kits like a low repair character will.

And of course, there's always experience to be gained. Just romping through somewhere that's small but densely packed with enemies will be a nice boost than just relying on occasional skirmishes in the outdoor world. There's also themes to each: caves are usually just animals and ingredients, so if there's a reason you need to kill animals, look for caves. Ruins are often mutants or raiders, depending on location. The type of ruin and its occupants usually indicates the type of loot that might be there. This is how most of the "smaller" dungeons go. The later, high level ones often do have something unique or very valuable in them, but the lower level ones can still be useful.

On that note, NV has a number of outdoor dungeons, but they're not really called that because they don't really feel like dungeons. Quarry junction is a good example of this; it's an outdoor dungeon. You'll start to notice this quite a bit, certain areas filled with pockets of critters and maybe something interesting worth looking for.

Along the way, it's also good to take the time to read terminals and take in the environment, try to solve what happened there, as NV tells a lot of stories that aren't just tied to quests and npc's.

In short, it's really up to you. There is more to get, but it might not always be useful to your build or playstyle. At the very worst, you can round up all the weapons and ammo you're not gonna use and sell it for decent money if you don't have high luck for casinos.

Originally posted by NightmareGats:
OP's brain cant do anything without receiving a reward.
Bad response. NV isn't going to deliver on spectacle, so going places just because they look nice isn't going to be incentive. Likewise, the allure of any dungeon is usually curiosity at what treasure might be inside: anything else it might have, like lore and such, is part of the process. Can the crypto-boomer gatekeeping attitude; this has been the design staple of video game RPG's since the 90's. Even Fo1 and 2 had dungeons and quests where the only incentive to do them was loot and xp, but turned out to be memorable because they offered that and more.
Crabsgoodeats Aug 4, 2024 @ 7:01pm 
Originally posted by Citizen X:
Originally posted by NightmareGats:

Surely, you dont enjoy wasting 30 minutes walking around either. Especially when this game has no sprint
Maybe try playing the game with some other monitor playing tiktok ♥♥♥♥

I hope youre life improves. I dont know why you are here letting out anger in Steam discussions of all places [/quote]
Man, he is just messing with you and he likes to troll but some cool areas have decent loot, I will say that sometimes exploring those somewhat empty areas with a unique weapon isn't worth it because it sucks or your build doesn't require or is not viable with that weapon. I think the exploration is ok.
Citizen X Aug 4, 2024 @ 7:44pm 
Originally posted by psychotron666:
There's tons of unique weapons and loot in this game hidden in places all over.

Im happy to hear. For whatever reason, my play style is the type where I do not like to leave any stone un-turned. I dont want to miss anything. Im glad to know that I can continue to look with purpose
Citizen X Aug 4, 2024 @ 7:47pm 
Originally posted by Vex Hilarius:
Nah exploration is there just many areas have quests or something and aren't just used to fill up the game world with misc loot. There's still a plethora of secrets and unique items to find.

Good. I really want this to be the case!
Citizen X Aug 4, 2024 @ 8:00pm 
Originally posted by Lahgtah:
***

Edited this a bit**
Thanks for the longer reply.

Its clear I need to change my frame of mind, since I have expectations from other titles that just might not translate to this game well. For example, Skyrim loot seems to be more... universal? Im not sure how to describe in this moment...

In skyrim, I might expect to find a Master Chest with a Steel Helmet of Major Alchemy. I can enter any dungeon knowing for certain there will be a "Master Chest", and I wont leave until its found. If you find it early, you comfortably check the rest of the dungeon out first before returning. And while your specific character may not have use for this helmet, its clear that THIS item is the RNG loot that you entered the dungeon looking for in the first place. (it can also be sold)

So I come to New Vegas, running through REPCON and seeing "Scrap Metal" and "Borax" for the 50th time, to me, feels like finding Linen and Scalpals in Dragur Dungeons. Im expecting to find a weapon or armor in a loot chest at the end of REPCON, but that just inst the case. The value is actually in the scrap metal and such, because characters with the right traits can use them to build something. REPCON is a place where players with X skill can do Y, and THAT is the reward, rather than universal RNG loot box

My question now is, where should I go for my character, who I have spent 50 points in Medical? Maybe I can refill syringes or something? And similarly, a player who is focused on melee might find multiple rooms of medical supplies useless..

Thanks for the response
Last edited by Citizen X; Aug 4, 2024 @ 8:14pm
Citizen X Aug 4, 2024 @ 8:09pm 
Originally posted by Crabsgoodeats:
Man, he is just messing with you and he likes to troll but some cool areas have decent loot, I will say that sometimes exploring those somewhat empty areas with a unique weapon isn't worth it because it sucks or your build doesn't require or is not viable with that weapon. I think the exploration is ok.

This is fine if I can sell these items. I dont know. Seems like its so inconsistent. Coming from other games, usually loot drops come at the end of dungeons, raids, boss, whatever. This game, Im not sure if every location is going to have something. And this worries me, because places like REPCON arent exactly small. Especially your first time through. Players can dump cumulative hours looking around for things that arent there.
Last edited by Citizen X; Aug 4, 2024 @ 8:15pm
Doggy Friend Aug 4, 2024 @ 11:25pm 
Fallout 4 has a loot system you are looking for, you might want to try it.
overkiZzgo Aug 4, 2024 @ 11:32pm 
it doesn't really reward you other than finding small, side quests (many of them have rlly good story, check on helios 1) or finding things like the snow globes, that are an actual reward
Italicat Aug 4, 2024 @ 11:53pm 
There are areas in the map that feel plain unfinished. Keep in mind that this game's development was rushed and a lot of content was either cut or left half-done as a result.

For example, there is a marked location near the bottom of the map called 'Searchlight' which is a huge airport that's got nothing but a few lootable containers and radscorpions. There aren't any associated quests for the area, no NPCs, no notable events; just a large, empty airport. It's one of many areas that made me think "Why does this location exist?"

There are places where you can find unique weapons and armor so yes, exploration can be worthwhile but don't expect every newly discovered location to have something good.

And to answer your above question: yes, you can refill syringes (e,g. craft stimpacks) but it requires a high science skill.
Last edited by Italicat; Aug 5, 2024 @ 12:07am
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Date Posted: Aug 4, 2024 @ 3:10pm
Posts: 60