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When you get to a new town and you see buildings with doors that are enter-able, its player instinct to enter them and look. Most places wont have anything, but this game is particular. I spent maybe 30 minutes looking inside every single building when I first got to Novac.
Surely, you dont enjoy wasting 30 minutes walking around either. Especially when this game has no sprint
I hope youre life improves. I dont know why you are here letting out anger in Steam discussions of all places
REPCON offers a lot of materials useful for making weapon repair kits: scrap metal/electronics, glue, duct tape, wrenches. All over the place there. Likewise, there is a lot of laser and plasma rifles inside and outside of it, making it an amazing stop for energy weapons early game.
There are still a number of unique and potent items distributed across several dungeons, with the better ones being late-level things like caves with legendary creatures.
Usually every "dungeon" has something special in it, but it might not always be something important to the character you're playing. You wouldn't care about a bunch of scrap, for example, if you're not using it to make things. Likewise, you wouldn't care much for energy weapons if you're not really using them. This is why, I believe, repcon feels like a slog for a lot of people since most players fail to break out of the "guns-speech-repair" comfort zone even on subsequent playthroughs. There's nothing there for a guns/repair character, since a repair character won't need many repair kits like a low repair character will.
And of course, there's always experience to be gained. Just romping through somewhere that's small but densely packed with enemies will be a nice boost than just relying on occasional skirmishes in the outdoor world. There's also themes to each: caves are usually just animals and ingredients, so if there's a reason you need to kill animals, look for caves. Ruins are often mutants or raiders, depending on location. The type of ruin and its occupants usually indicates the type of loot that might be there. This is how most of the "smaller" dungeons go. The later, high level ones often do have something unique or very valuable in them, but the lower level ones can still be useful.
On that note, NV has a number of outdoor dungeons, but they're not really called that because they don't really feel like dungeons. Quarry junction is a good example of this; it's an outdoor dungeon. You'll start to notice this quite a bit, certain areas filled with pockets of critters and maybe something interesting worth looking for.
Along the way, it's also good to take the time to read terminals and take in the environment, try to solve what happened there, as NV tells a lot of stories that aren't just tied to quests and npc's.
In short, it's really up to you. There is more to get, but it might not always be useful to your build or playstyle. At the very worst, you can round up all the weapons and ammo you're not gonna use and sell it for decent money if you don't have high luck for casinos.
Bad response. NV isn't going to deliver on spectacle, so going places just because they look nice isn't going to be incentive. Likewise, the allure of any dungeon is usually curiosity at what treasure might be inside: anything else it might have, like lore and such, is part of the process. Can the crypto-boomer gatekeeping attitude; this has been the design staple of video game RPG's since the 90's. Even Fo1 and 2 had dungeons and quests where the only incentive to do them was loot and xp, but turned out to be memorable because they offered that and more.
I hope youre life improves. I dont know why you are here letting out anger in Steam discussions of all places [/quote]
Man, he is just messing with you and he likes to troll but some cool areas have decent loot, I will say that sometimes exploring those somewhat empty areas with a unique weapon isn't worth it because it sucks or your build doesn't require or is not viable with that weapon. I think the exploration is ok.
Im happy to hear. For whatever reason, my play style is the type where I do not like to leave any stone un-turned. I dont want to miss anything. Im glad to know that I can continue to look with purpose
Good. I really want this to be the case!
Edited this a bit**
Thanks for the longer reply.
Its clear I need to change my frame of mind, since I have expectations from other titles that just might not translate to this game well. For example, Skyrim loot seems to be more... universal? Im not sure how to describe in this moment...
In skyrim, I might expect to find a Master Chest with a Steel Helmet of Major Alchemy. I can enter any dungeon knowing for certain there will be a "Master Chest", and I wont leave until its found. If you find it early, you comfortably check the rest of the dungeon out first before returning. And while your specific character may not have use for this helmet, its clear that THIS item is the RNG loot that you entered the dungeon looking for in the first place. (it can also be sold)
So I come to New Vegas, running through REPCON and seeing "Scrap Metal" and "Borax" for the 50th time, to me, feels like finding Linen and Scalpals in Dragur Dungeons. Im expecting to find a weapon or armor in a loot chest at the end of REPCON, but that just inst the case. The value is actually in the scrap metal and such, because characters with the right traits can use them to build something. REPCON is a place where players with X skill can do Y, and THAT is the reward, rather than universal RNG loot box
My question now is, where should I go for my character, who I have spent 50 points in Medical? Maybe I can refill syringes or something? And similarly, a player who is focused on melee might find multiple rooms of medical supplies useless..
Thanks for the response
This is fine if I can sell these items. I dont know. Seems like its so inconsistent. Coming from other games, usually loot drops come at the end of dungeons, raids, boss, whatever. This game, Im not sure if every location is going to have something. And this worries me, because places like REPCON arent exactly small. Especially your first time through. Players can dump cumulative hours looking around for things that arent there.
For example, there is a marked location near the bottom of the map called 'Searchlight' which is a huge airport that's got nothing but a few lootable containers and radscorpions. There aren't any associated quests for the area, no NPCs, no notable events; just a large, empty airport. It's one of many areas that made me think "Why does this location exist?"
There are places where you can find unique weapons and armor so yes, exploration can be worthwhile but don't expect every newly discovered location to have something good.
And to answer your above question: yes, you can refill syringes (e,g. craft stimpacks) but it requires a high science skill.