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Also, those skill checks are optional, only providing benefits to characters who plan to optimize those specific skills. Choose a build and go with it. That's how RPGs work.
But you don't need either skill to save Ringo and the town. The objectives that require you to use them are optional ways to make the fight slightly easier by gaining access to extra gear.
Also as you leave Goodsprings, you will be asked if you wish to rebuild your character stats.
You can use this opportunity to adjust your barter skills, and then go back to Goodsprings to finish the local missions.
But as the two posters above have stated, it's not really necessary.
You really don't want to do that with this game. Constantly focusing on *min-maxing* your character's stats will greatly reduce your enjoyment of the game.
*Play* the character you've made, accept that you'll be good in some things and suck in others and accept the consequences of that - make your choices on *what* to do based on what you *can* do instead of worrying that putting points here will close something off later down the road. It will, and it'll open up other things. Plus you won't need to spend as much time pouring through wikis to find the 'best ending'. Because there isn't one.
If you're melee, also level unarmed, because a couple of the perks for melee require unarmed as well and vice versa. If you plan on using shishkebab or gehenna (flaming swords), level explosives to 60 iirc to get the pyromaniac perk, same for energy weapons if you plan on using flamer/incinerator.
Energy weapon users who use vats a lot should also level guns to get the perk that gives you an accuracy increase for firing at the same body part.
Depending on the gun, gun users can also benefit from the pyromaniac perk, as some guns have incendiary rounds.
Medicine will boost healing ammount from items like stimpacks, and radaway, etc. Survival lets you craft things at a fireplace out of a lot of junk and local plants. It's mostly for people playing hardcore mode, or roleplayers.
Science will be useful for energy weapons users, and if you want to find a lot more background and story int he world on terminals. Most doors that terminals unlock have keys for said terminal, or locks on the doors that can be picked.
Sneak is useful in the right builds such as sniper, melee, or unarmed.
That . . . that has nothing to do with the OP's question at all.
But it can still help him in the future.