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Oddly, I don't mind a 'live off the land' crafting-survival game (I Played a lot of 'Don't Starve'), but a story questing FPS ... just doesn't seem like a good mix with it.
I like the live of the land stuff, because it fits with the setting. It's a post-apoc game after all, and making stuff like Healing Powder from plants that you scavenged for just seems to fit the setting well. As in terms of actual gameplay, it doesn't really help you.
Crafting is a very strong tool in this game, but not necessary.
That will hopefully allow me to develop a character with a signature weapon. Like a gunslinger with a pair of six-shooters, or a stealthy sniper, or a armor clad heavy with a shotgun or minigun.
Plus it will allow me to get rid of the arsenal in my backpack, without replacing it with a greenhouse full of herbs and plants.
Ammo wise, theres plenty of ammo, you just have your Hand Load or OverCharged energy rounds that are BETTER.
The Max charge rounds cut thru armor and the JHP rounds cut thru unarmored targets alot better. But you'll get plenty of ammo without crafting, its just GOOD ammo from crafting.
Stimpacks? I don't particuarly craft stimpacks, I did the healing poultices. if you want stimpacks do dead money, you get 1100 or so chips a day. a stimpack is 20 chips. 55 stimpacks a day. YAY.
Food. There are some decent heal-y items but I guess if I wasn't bored its not really that useful. The Big horn steak gives +3 strength with 100 outdoorsmen, so I kinda like having those around because you just chew on them and they carry themselves.
Theres some items you can use to repair your limbs but if you aren't hardcore you got those stimpack things.
Not sure why you are playing if you aren't on hardcore. you basically have infinite HP as long as you have stimpacks. only way to manage not hardcore mode I guess is to never use shops.
Repair lets you break down ammunition at reloading benches. You'll get lead, primers, brass, and powder, which you can then recycle to make other types of ammo. So you break down 10mm bullets so you can reload your .44 revolver brass with the 10mm's lead, large pistol primer, and pistol powder.
There's a very large selection of specific perks that let you be better at crafting X, Y, Z, Q, and possibly V.
Survival lets you turn flora and fauna into useful items. Merely having points in science grants you the ability to manipulate and recycle energy ammo.
As for crafting ammo, I've noticed that when using a workbench to recraft energy ammo such as Microfusion Cells seems to not work as expected. Maybe I'm doing something wrong, but it seems like I end up with a lot less ammo than I thought I'd crafted. Or maybe it just gets used up quicker than ordinary ammo. (I almost always use Plasma Pistol GRA or YCS)
I also wish there was the ability to craft trophies from any kill, including human enemies. Anyone know if there's a mod for that? Imagine a room filled with mounted heads of Legions, Nightkin, deathclaws, etc. I tend to collect "specimens." My room at Novac and also in the NCR safehouse are like freakin' museums. It would be awesome to be able to hang them on the walls.