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Just click on something with the console open and write down that item's ID. Looking up that ID in FNVEdit will tell you the item's location, and thus the cell's ID, which you can use to determine if this is a beta area or if it was added in a mod.
My guess? That's cell 0010245F, "AbandonedUsonianHome01" which would probably be a template cell used in early construction. It probably leads to a dead end cave just to give the door somewhere to lead to and from.
The interior is a modified copy of either GSDocMitchellHouse, CraftsmanHomesInterior01 or OrionMorenoHouse. There are no other usages of the craftsman interior building kit with this layout. None of the three cells link to a cave.
So this is obviously a modded location.
One of two things is going on:
That makes sence about the Doc house but then my next question would be why does the cave have a modeled house, teleport/blinking system in it if it's just a dead end cave, I'll see what I can do w Fnvedit but I lack the knowledge needed about this stuff I'll lyk what I see!
When I first entered it gave me weeping angel vibes, w the blinking and telport, I knew I recognized the house exterior so that makes sence, it may have been a DW mod quest that went unsued and the random cell pull from the Tardis may have just been random (like landing in Vault 74)
I definitely didn't make this myself I wouldn't even know how, and I don't think it's any other mod since Who Vegas tardis doesn't recognize mod cells in its landing range (I assume cuz it hasn't happend b4) so it's eaiter from base game or tied to the mod but idk which, thanks for the insight and it's definitely not an ARG im not that good lol