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im not sure if needing to think= press the speech button in 95% of actually difficult encounters
but it really isn't
the combat is far easier than the first 2 games
90% of the dialogue relies on one of 3 skills, main one being speech
if you want a "thinking mans" game go play fallout one or 2, or even tactics
artificially making the game harder on yourself doesn't make it require thought
Fallout 4: Concord jumps the shark with review-baiting a minigun in power armor vs a deathclaw 20 mins in, no player-canonical choice to tell these people to go ♥♥♥♥ themselves except just avoiding them entirely. No choice to join the raider faction that had some initial effort put in by Bethesda, but left on the floor until the DLC Nuka World would half-ass in the other part of the cut Choice and Consequences of Concord and more. At best for most of the game, you'll get a line or two acknowledging a sequence break from the intended design, but it's all really superficial support for flash and microtransaction trash.
> discussing RPG quality
Yeah, no contest there.
Yes, to most of those.
Torment: Ty-D-Bol of Numa Numa was just purple prose in comparison to PS:T.
Divine Divinity hilariously clowned the king jester of RPG design, Richard Garriott, who couldn't even repeat his own supposed success in making a decent game in three dead studios. Meanwhile, those who started out by cloning Ultima VII, Larian, would still be around and making great games.
Knights of the Old Republic showed that BioWare's writing could have merit when the publisher isn't interfering to become Mass Effect 3. Once upon a time that was Interplay, who published the infamously-bad Lionheart because Reflexive were buddies with Feargus Urquhart instead of going forward with any decent Fallout title. No, we'd get a load of Bawls in the Xbox Fallout: Brotherhood of Steel by Chuck Cuevas.
Vampire: The Masquerade: Bloodlines was one of Troika's greats, along with the video game version of the D&D module Temple of Elemental Evil and Arcanum. Arcanum was the spiritual successor to Fallout 1&2's design. The closest of any Fallout game hence has been... you're looking at it. Sadly, development time tended to leave any latter half of the game's playthrough into a combat-heavy bullet sponge zone.
People love NV for reasons DESPITE the absolutely bad launch many low-info voters and obvious casuals don't remember.
https://www.youtube.com/watch?v=rdwJL7PxjQE
Maybe... those reasons should be considered before just brand elitism is blamed. This is why people have stuck with all of these titles to maintain them in ways Bethesda can't. Or as the trash-tier patching for Fallout 4 breaking mods for sake of Paid Mods 2.0 has shown, many prefer that Bethesda DON'T.
Again I am curious what you expect the world too look like.. I mean its literally a desert region after a massive nuclear attack.. Should there be something happening at ever turn? Or does the scenery FIT the theme, an story of the game.. You are looking for something, the game SHOULDNT be showing you.. so of course you cant find it.. /sigh\
edit: Btw.. the game wasn't bad.. which caused you to uninstall it all those times.. The problem WAS YOU.. It wasn't the GAME for you.. Even the greatest games in history have people who dont like them.. Nothing wrong with that..
your bar is still in the Mariana trench
i've played casual games that require more thought than new vegas my guy
Arcanum has one of my favored soundtracks of any game:
https://www.youtube.com/watch?v=5LHLAcd14b4
I'm actually a big fan of late Romantic chamber music, especially Faure:
https://www.youtube.com/watch?v=24pV-0CUCYY
So the Arcanum soundtrack was right up my ally.
Sadly, as pointed out above they had to cut development short which left some parts of the game incomplete (same as Planescape: Torment, where the quality of the game takes a dive towards the third act. Strong ending saves the game from going out on a whimper fortunately). Also, i didn't think the main plot was as strong as some of the other games made by the same people. Even so, Arcanum is a great experience and there's nothing better if you want something analogous to the first two Fallout games.
IIRC at least when the radio features Caesar's Legion going around the place and causing problems in this game, they're actually there. I remember a segment in CP2077 going on about how dangerous the loop was and I'm like "Okay, this should be fun!"
Here I was, fresh from Mad Max ripping ♥♥♥♥ apart in the wasteland.
https://store.steampowered.com/app/234140/Mad_Max/
While not expecting that verbatim, I'm thinking at least it's at least going to be something a little more heated than 5 o'clock outbound from St. Louis.
https://www.youtube.com/watch?v=SH_DKybruKg
After how awesomely irreverential the setting sounded from the first area's loading screen radio show, the second segment of finally being set free into the city pumped me up for some vehicular homicide the likes Twisted Metal has only dreamed about and why Max Tac avoids bothering to get involved.
Instead, it was the most relaxing drive ever in any open world game with driving.
Also, as mentioned before, consider Arcanum to be the spiritual design successor of Fallout 1+2. The dual system of TB and RT together has created some interesting flaws and balance problems others had learned from, because someone who could tried their best at it to iterate to that point. Before then, it was X-COM: Apocalypse.