Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can't say it's without flaws, but it's a whole lot better than OWB imo.
Back in the day I had a low-end PC with graphical lag and would frequently have my collar blow up well before the countdowns finish or the countdown not being anywhere near long enough to even escape the speakers radius, because of how slow the game ran despite the timer running in real time.
Been meaning to replay it to get a better estimate now that I have a better PC but now I'm dealing with an unrelated game-wide problem preventing me from playing.
Also I wouldn't call it "instant death". You have the beepers. You get plenty of warning.
You're locked in little fallout 3 styled corridors for the whole thing. There's little to no exploration, and you can't backtrack to the other sets of 'corridors.'
They felt the need to put a 'rocks fall, everyone dies' dialogue option in right at the start, so you know precisely what sort of terrible railroaded mess you've gotten yourself in.
There's a tiny selection of weapons in dead money, despite new Vegas itself having a billion guns.
The "gameplay" is limited to annoying fetch quests and escorting NPCs around.
You have zero agency.
Using skills and stats in conversations with NPCs will turn them against you later. This would be fine if there were some hints that such a thing would be a realistic outcome, but it's not.
The enemies are bullet sponges, invincible, or traps on the ground.
It's extremely tedious to get through, and Chris Avellone felt it'd be a great idea to make it even more tedious by draining your HP and crippling your limbs.
Your reward for finishing the thing is a gamebreaking infinite supplies ATM. Despite this, people still don't want to replay it on new saves.
The writing's hypocritical, edgy, and feels like something Chris wanted to put in fallout 2, but wasn't allowed to at the time, so he saved it for new Vegas.
The environments are ugly and uninspired. It's just fallout 3.
Stealth/survival horror doesn't work when you're using an open world game engine, a setting where the player's power is tied to gear, and the whole game is about exploration and having multiple solutions to quests and problems.
Edit: worth noting that dead money is the lowest rated DLC for any fallout game by a huge margin. It's still getting bad reviews to this very day, which is quite the achievement for something so old, and shows you just how bad it actually is.
The reason I don't like Dead Money is the forced way they make you play. I play these games for the freedom and choices they allow, Dead Money is the opposite of that. If there was an option to find an just assassinate Elijah, that would be my choice. Like Nuka World, don't listen to the bad guys, just shoot them, then sort everything else out.
Chris felt his dungeon master character was more important than your own character, so you're stuck obeying him for about 5 hours.
I'm sure it's a complete coincidence that Chris was demoted after dead money, and had little to no control over how the other DLCs actually played.
the way Dead Money forces you to go through everything it can offer without your previous equipments before accessing Sierra Madre can be pretty frustrating. your characters are lacking resources and the enemies are pretty hard to kill, a ton of bear traps here and there, and that radio beeps that could blow your head off if you're staying in it too long. so ye, i can see why Dead Money is the least liked content from NV.
not me tho lmao. i actually like Dead Money as it is. i just think it gave me a breath of fresh air in each of my playthroughs because most of the time, my character gets a bit too overpowered, and the wasteland dont really give me any challenges anymore. and Dead Money give me just that.
tho tbf, it really is frustrating to go through on Hardcore and Very Hard