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In any case, I stand behind the advice to be careful with console commands, because the console is a debugging tool and not a plaything. Ideally you should never touch it whatsoever.
I doubt that because it persisted on a purged modlist on a completely new save file and applying the needed mod removers for Open Freeside. Like yeah heavy modded games can't last forever, but it was no where near its time and modders can usually feel when it's time.
Only way to fix it was reinstalling the game/clearing cache/reinstalling mods and only time will tell if it was the modlist or not. It was running better than vanilla for the entire playthrough until that moment. No crashes outside of Freeside and some scripted events, but that's normal even without mods.
Why is the Bethesda community so angry when being warned about console commands?
Hey! Super random but I ended figuring it out lmfao
1000+ weight bug was caused by mod DT Multiplier and DR Adder when changing an armor types' weight values while wearing that armor type. When I recreated the bug, I was carrying 180 weight and put my carrying cap to 125 from 1125, yet it was acting as if I was not encumbered so I know that number isn't real.
Fixing it with the console put a negative value somewhere in the main files for sure since it persisted with all mods off with proper uninstalls on a new save. I didn't try to find the error, but the crash felt like it was trying to calculate an infinite/impossible value.
I clean reinstalled, added 20 more mods to push it to 150, and 20 hours of gameplay later I have yet to experience a crash. Not even in scripted quests, modded quests, or Freeside.
I figured it out, and it was the console command. The 1000 bug was caused by mod DT Multiplier and DR Adder, yes, but the crashes were caused by the command rendering that value incalculable in the main files. That's why it persisted even with a purged modlist and new save file.
25+ hours in a brand new game with the same mods + 30 (so 150 in total) and have experienced 0 crashes. Not even in scripted quests, modded quests, or Freeside.
It was not the modlist. Don't use console commands.
If you install a mod that causes issues, its the mods fault, not the console. You probably did not uninstall your mods correctly (most likely since you're using vortex) and some left over stuff stayed. In order to do a complete wipe, you have to delete your entire data folder.
Well, that's good, but no crashes does not mean that everything is fine.
Well, this is a bit silly. If you're saying that console commands just somehow break your game as a rule because they mess with your "main files" whatever that is, you're terribly misinformed.
I did, with the same exact modlist + 30 mods (so 150 now), and 25+ hours so far no crash even in scripted quests, modded quests, or Freeside. It was not the modlist that caused the crash, it was the modlist that required the fix from the console, and it was the console that crashed it. I guess you didn't read that it persisted even with a brand new game with no mods and needed a clean game reinstall for it to work again.
I was able to recreate the +1000 bug after installing the mods on MO2. If you're interested to recreate it, get DT Multiplier and DR Adder, wear any armor type, and then change the weight of that armor type. The mod makes a logical error (+1000) but it still runs the game, while the console command turned that value into something incalculable immediately causing the crashes.
Why are you so mad lmfao how are you gonna tell me what happened to my game when I already properly debugged, recreated, and fixed the problem.