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All hail Advanced Power Armor!
The missing citation it was only referring to the "overcoming the flaws" quote, if I'm correct.
Initially designated Mark II Powered Combat Armor,[citation needed][1] the advanced power armor Mark I is also the first model of power armor designed, produced and deployed after the end of the Great War. This armor was developed off of the pre-War designed X-01 power armor, overcoming the flaws of its predecessor.[citation needed].
A Variant of X-01 seen in Fallout Shelter, it comes in 3 different tiers: MK I, MK IV, and MK VI.
So I assume all MK Models as X0 Series + Fallout 4 rewrote/reworked how all power armor looked/functioned being much bulkier than their NV/Fallout 3 Counter Parts.
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The Midwestern Brotherhood power armor, called simply power armor in the game, is a suit of armor, used by the Brotherhood of Steel. The T-51b power armor is seen only in the intro. In the game itself, it is replaced by this horned armor. A more technologically sophisticated version, the Midwestern Brotherhood advanced power armor, also exists.
So This is also Advanced power armor which is stronger than T51b, which makes sense as to where I placed it as X00 Juggernaut a unique Enclave Variant, as I doubt you'd see the brotherhood version in DC.
All in all if there is a difference between X-01~2 from Remnant Armor & Enclave Armor, functionally they look the same, & I don't use Titans of the West Mod, but the T60 mod has it's own working "enter frame" with an X0-1 Option which is suppose to be that series final perfected model.
I'm trying to get the game experience
somewhat close to a default Fallout 4.
(Power Armor Training Perk. Taught)
(My New Description For PATraining)
The suit displays A Fusion Core %
recharging if Walking or Waiting
but depletes when Running, using
Jetpacks & Energy Weapons Ammo.
(Movement locksup at 1 % Output)
(Stable Fusion Core Perk, AT LV10)
(New Perk Description For SFCore)
Your new Power Armor expertise
helps stablize the Fusion Core %
making it deplete slower by half
& can recharge it faster by 2.5X
--------------------------------------
It Functions Differently By Recharging.
This is to make up for the fact balance
wise there aren't cores everywhere so
the core you have is the only one you
use as a quest item & works as ammo.
Scripted as below so the ammo works.
begin menumode 1
if Player.GetItemCount AmmoFusionCore >= 1
SetQuestItem 1, AmmoFusionCore
endif
end
begin gamemode
if player.getequipped AllPowerArmor
SetQuestItem 0, AmmoFusionCore
endif
end
--------------------------------------
Set Max Ammo to 100 == 100%.
Drains displayed on Hud as well
this is done via a Jetpack Mod I
Tweaked renaming Fuel Ammo.
You regen 0 to 100% in 80secs.
With the Stable Perk, in 33secs.
Requires Sup NVSE Mod from Nexus for IsPlayerOverencumbered.
begin gamemode
if player.GetEncumbranceRate >= 100 && player.GetEncumbranceRate <= 200 && player.getequipped AllPowerArmor == 1 && player.getav actionpoints >= 10
player.IsPlayerOverencumbered == 0;1? testing
if player.ismoving
player.damageAV actionpoints 5
scriptwait 5
endif
endif
end