Fallout: New Vegas

Fallout: New Vegas

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Exvalcore Jun 5, 2024 @ 1:27am
T/X-Series Power Armor, Concept.
I've always loved going into the lore make my own Headcanon on what A~F Meant & what all the T model/series # Mean, & Fo4 made the A~F mean, Reinforced Materials.
This is what I've come up with so far but it's still a work in progress, it works okayish.

T40Series(Mods)
T-41 A~F(Vault Tec Armor)T-41f Vault Armor, First Ever Working Power Armor.
T-43 A~F(Demon Crusher Unique, Frontier),T-43e Proto Armor For T-45 Series.
T-45 A~F(Classic T45d Power Armor)
T-47 A~F(T-48)T-47c Medic Armor, Replaces Prototype Medic Armor.
T-49 A~F(T45 Replacer)T-49c Titan Armor.

T50Series
T-51 A~F(Classic T51b Power Armor)Renamed T-51b Prime Armor.
T-53 A~F(T-52c Power Armor)T-53b Athena Armor.
T-55 A~F(T51 Replacer)T-55c Marine Armor.
T-57 A~F(T-57c Air Force Power Armor)T-57c Air Force Armor.
T-59 A~F(*Cosmic Armor-Emblem, Frontier)T-59d Spec Ops Armor.

T60Series
T-61 A~F(T-60 "Rusty T-60 Armor")Name???
T-63 A~F(T-60 "Clean T-60 Armor")Name???
T-65 A~F(???)F76 Armor.
T-67 A~F(??? ) No Idea.
T-69 A~F(??? )Just Naked, Jk,

XSeries
X-00 MKI~II(Bulky Fallout Tactics Armor)X-00 Juggernaut Armor*Textured Black.
X-01(???)Just Remnant Armor MK I
X-02(???)Just Enclave Armor MK II
X-03(*Frontier Sets)Enclave MKI+Tesla Armor & PowerArmor01(I Named FTL & Cryo)
X-??(Reflex Coyote) MK III Most Likely, Will Add this one next.

(Power Armor Station Crafting)
Sub-Catagories*SERIES
REMNANTS NV SERIES
(Recipe:Name)Adv.Mk I Power Armor/Remnants Proto Armor
^Remnants Power Armor*Renamed Proto^
(Recipe:Name)Adv.Mk I Tesla Armor/Remnants Tesla Armor
^Gannon Family Tesla Armor*Renamed^
ENCLAVE DC SERIES
(Recipe:Name)Adv.Mk II Power Armor
^Enclave Power Armor
(Recipe:Name)Adv.Mk II Tesla Armor
^Enclave Tesla Armor
(Recipe:Name)Adv.MK II Hellfire Armor
^Hellfire Power Armor
(Recipe:Name)Adv.MK II ShockTrooper Armor*To Be Added Later Maybe.
^Enclave Shocktrooper Armor
T-51 SERIES(Classic Armor Recipes)
T-45 SERIES(Classic Armor Recipes)
T-?? SERIES*To Be Added Later.
Last edited by Exvalcore; Jun 10, 2024 @ 3:23pm
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Vex Hilarius Jun 5, 2024 @ 7:01am 
X-power armor is an abomination. T-51b was the best of pre war power armor. T-60 shouldn't exist.

All hail Advanced Power Armor!
Last edited by Vex Hilarius; Jun 5, 2024 @ 7:01am
X-01 and APA are not the same thing. Other then that this was pretty good
Exvalcore Jun 5, 2024 @ 10:29am 
https://fallout.fandom.com/wiki/Remnants_power_armor

The missing citation it was only referring to the "overcoming the flaws" quote, if I'm correct.

Initially designated Mark II Powered Combat Armor,[citation needed][1] the advanced power armor Mark I is also the first model of power armor designed, produced and deployed after the end of the Great War. This armor was developed off of the pre-War designed X-01 power armor, overcoming the flaws of its predecessor.[citation needed].

A Variant of X-01 seen in Fallout Shelter, it comes in 3 different tiers: MK I, MK IV, and MK VI.

So I assume all MK Models as X0 Series + Fallout 4 rewrote/reworked how all power armor looked/functioned being much bulkier than their NV/Fallout 3 Counter Parts.
--------------------------------------
The Midwestern Brotherhood power armor, called simply power armor in the game, is a suit of armor, used by the Brotherhood of Steel. The T-51b power armor is seen only in the intro. In the game itself, it is replaced by this horned armor. A more technologically sophisticated version, the Midwestern Brotherhood advanced power armor, also exists.

So This is also Advanced power armor which is stronger than T51b, which makes sense as to where I placed it as X00 Juggernaut a unique Enclave Variant, as I doubt you'd see the brotherhood version in DC.

All in all if there is a difference between X-01~2 from Remnant Armor & Enclave Armor, functionally they look the same, & I don't use Titans of the West Mod, but the T60 mod has it's own working "enter frame" with an X0-1 Option which is suppose to be that series final perfected model.
Exvalcore Jun 5, 2024 @ 10:39am 
I did mod in fusion cores to my game.
I'm trying to get the game experience
somewhat close to a default Fallout 4.

(Power Armor Training Perk. Taught)
(My New Description For PATraining)

The suit displays A Fusion Core %
recharging if Walking or Waiting
but depletes when Running, using
Jetpacks & Energy Weapons Ammo.
(Movement locksup at 1 % Output)

(Stable Fusion Core Perk, AT LV10)
(New Perk Description For SFCore)
Your new Power Armor expertise
helps stablize the Fusion Core %
making it deplete slower by half
& can recharge it faster by 2.5X
--------------------------------------
It Functions Differently By Recharging.
This is to make up for the fact balance
wise there aren't cores everywhere so
the core you have is the only one you
use as a quest item & works as ammo.

Scripted as below so the ammo works.

begin menumode 1
if Player.GetItemCount AmmoFusionCore >= 1
SetQuestItem 1, AmmoFusionCore
endif
end

begin gamemode
if player.getequipped AllPowerArmor
SetQuestItem 0, AmmoFusionCore
endif
end
--------------------------------------
Set Max Ammo to 100 == 100%.
Drains displayed on Hud as well
this is done via a Jetpack Mod I
Tweaked renaming Fuel Ammo.
You regen 0 to 100% in 80secs.
With the Stable Perk, in 33secs.
Last edited by Exvalcore; Jun 5, 2024 @ 10:45am
Exvalcore Jun 11, 2024 @ 2:08pm 
Test Script concept, if player is 100~200% overweight capacity then drain AP while moving until below 10 AP threshold at which point become overencumbered if in power armor.

Requires Sup NVSE Mod from Nexus for IsPlayerOverencumbered.

begin gamemode

if player.GetEncumbranceRate >= 100 && player.GetEncumbranceRate <= 200 && player.getequipped AllPowerArmor == 1 && player.getav actionpoints >= 10
player.IsPlayerOverencumbered == 0;1? testing
if player.ismoving
player.damageAV actionpoints 5
scriptwait 5
endif
endif
end
Last edited by Exvalcore; Jun 11, 2024 @ 2:19pm
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Date Posted: Jun 5, 2024 @ 1:27am
Posts: 5