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Nvse and 4gb patcher etc install the same way and you run them through mod organizer 2.
https://performance.moddinglinked.com/falloutnv.html#DXVK
Ok so say I copy my windows modded folder over to my steam deck. Which proton compatibility version should I use? I’m only running a couple weapon texture mods. The sprint mod, Nevada skies and the FOV mod.
https://github.com/rockerbacon/modorganizer2-linux-installer
Lutris installers and trying to run mod managers with Bottles had various issues.
copying Data\ over manually works easiest for a lot of people, if they're manually installed mods not in a VFS image, then you don't have to do anything, make your mod changes on your PC where you have a real keyboard and things like typing aren't so annoying, and re-clone it back over each time you update or add new stuff... just keep in mind a Deck ain't that powerful, don't go crazy on mods especially graphical ones, it's an iGPU with 1GB VRAM and the rest is shared system RAM, of which you have a measly 16GB, which for this old thing isn't that limiting, but other games, woof.
re: what version, any should work, the default is fine as long as you don't get audio glitches, but for best experience set the highest stable... anything 7.x or higher though will be best, for any Bethesda game not just this one, mostly because of Faudio (FNA-XNA) support; DirectX does janky things cause Microsoft (c'mon we're in linux remember) and Bethesda's bundled libs count on that... but recent Faudio makes it so XAudio2, X3DAudio, ACT3, etc. just work as they would in real Windows... it's audio bliss and "just works".